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Template:SampleRolePM

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Error: the role/modifier "SampleRolePM" has not been classified yet. Please edit Template:rcl/SampleRolePM and add the appropriate one- or two-letter role classification for the role or modifier in question there.

Name:
  • SampleRolePM
Types:
Sub-Template:
  • No
Designer:


The {{SampleRolePM}} template is used to show example PMs for a role or modifier, both in terms of the fragment or fragments that are used to generate the role PM, and in terms of a complete role PM. It's mostly intended to be used on a role page so that people can know how to write a role PM for that role.

The first argument is the role or modifier to show (defaulting to {{PAGENAME}}), and the second is the alignment most commonly used with that role (defaulting to Town; it should be capitalised as it would be in a role PM).

Often, multiple fragments and role PMs will be shown, because the role or modifier can be used in more than one context.

Examples

Cop

The standardized Role PM for "Cop" describes the action as follows:

  • As a targeted action: you will learn whether that player wins with Town. (You will get "no result" if this action is blocked.) (edit)

Example (simplest form)

Welcome to game! You are a Town Cop.

You have the following active ability:

  • Each Night, you may target a player. Assuming no interference with your action, you will learn whether that player wins with Town. (You will get "no result" if this action is blocked.)

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Example (with modifiers)

Welcome to game! You are a Town 1-shot Loud Cop.

You have the following active ability:

  • Once in the game at Night, you may target a player. Assuming no interference with your action, you will learn whether that player wins with Town. (You will get "no result" if this action is blocked.) Your target will learn that you targeted them (but not what action you targeted them with).

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

1-shot

The standardized Role PM for "1-shot" describes the modifier as follows:

  • As a modifier on an active ability: Once in the game at Night, (edit)
  • As a modifier on a passive ability: the first P1 (edit)

Example (modifying an active ability)

Welcome to game! You are a Town 1-shot Jailkeeper.

You have the following active ability:

  • Once in the game at Night, you may target a player. Assuming no interference with your action, that player will be protected from kills that night, but all their actions will be blocked that night.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Example (modifying a passive ability)

Welcome to game! You are a 1-shot Bulletproof Townie.

You are protected from the first kill that targets you.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.