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(changing featured setup and role)
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| style="padding:2px;" | <h2 id="mp-itn-h2" style="margin:3px; background:#cecece; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #aaa; text-align:left; color:#000; padding:0.2em 0.4em;">Featured role...</h2>
| style="padding:2px;" | <h2 id="mp-itn-h2" style="margin:3px; background:#cecece; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #aaa; text-align:left; color:#000; padding:0.2em 0.4em;">Featured role...</h2>
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| style="color:#000; padding:2px 5px;" | <div id="mp-itn">{{MP-Image3}}This month's featured role is the [[Messenger]]!<br/>
| style="color:#000; padding:2px 5px;" | <div id="mp-itn">{{MP-Image3}}This month's featured role is the [[Mysterious Conduit]]!<br />


The Messenger can send out messages to players by PMing the moderator the message they want to send. These messages can be pretty much anything that follows site and game rules, so a Messenger can send messages such as reads, information, funny messages, memes, or even something more creative!<br/>
The Mysterious Conduit can charge players with a mysterious energy. This mysterious energy has a subtle effect at the [[moderator]]'s discretion. A Mysterious Conduit isn't aware of the true effects of mysterious energy.<br />


The Messenger can be quite a strong role in a [[Neighbor|Neighborhood]] or [[Mason|Masonry]], but a regular Messenger still should not be underestimated!<br/>
Mysterious Energy has a lot of potential. This includes but is not limited to Results PMs being sent, action resolution being slightly changed, roles being modified slightly, and applying effects when a certain game state happens.<br />
 
If you have read this message, consider adding a Messenger to one of your setups!


A creative moderator can really make games fun with a Mysterious Conduit and the mystery mysterious energy provides.<br />


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| style="padding:2px;" | <h2 id="mp-itn-h2" style="margin:3px; background:#cecece; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #aaa; text-align:left; color:#000; padding:0.2em 0.4em;">Featured setup...</h2>
| style="padding:2px;" | <h2 id="mp-itn-h2" style="margin:3px; background:#cecece; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #aaa; text-align:left; color:#000; padding:0.2em 0.4em;">Featured setup...</h2>
|-
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| style="color:#000; padding:2px 5px;" | <div id="mp-itn">{{MP-Image4}}This month's featured setup is [[C9++]]!<br/>
| style="color:#000; padding:2px 5px;" | <div id="mp-itn">{{MP-Image4}}This month's featured setup is [[Double Day Unlimited]]!<br />


For a new Normal queue update, this setup with the feel of a [[Complex Normal]] game feels fitting.<br/>
Even though the setup is [[Mountainous]], a setup with two [[day]] phases each [[cycle]] and the ability to vote multiple players at once is a nice combination of mechanical changes to a typical setup!<br />


There are countless possibilities in this setup, so make sure you know how to randomize this setup before running it!<br/>
[[Double Day]] exists as a midpoint between [[Nightless]] and Normal cycle games, allowing two [[elimination]]s in between [[nightkill]]s.<br />


A theme behind this setup is that if the Town has more power, the Mafia also has more power. There is also a chance of there being a Serial Killer who is able to choose their power during pregame! While that mechanic isn't Normal, it is useful for this open setup.<br/>
Unlimited Voting allows you to vote multiple players at once, allowing more wagons to build up.<br />


If you want a complex setup with many possibilities, this is the setup for you!
If you want a Mountainous setup with interesting mechanics, this is the setup for you!





Revision as of 13:20, 1 December 2023

The largest wiki for the Game of Mafia on the web.
We have a total of 4,982 articles.

About Mafia...

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"In the peaceful Sicilian village of Salem, a dark presence is about to make itself known. For years, the family based crime organization known as the Mafia has been establishing itself in the foundation of the community. Until now, the naive citizens have been unaware of the evil among them. Tonight, however, the Mafia makes its move. Tonight, someone will die, and until the Mafia has eliminated all opposition, the innocent will continue to die. Unless, of course, the Mafia is destroyed first..."

The above is a typical opening for the game called Mafia (Also known as "Werewolves of Miller's Hollow" or "Town of Salem"). The game can be played by an indeterminate group of people, each playing the role of either a murdering Mafia member or an innocent townsperson, along with a game moderator. At the beginning of the game, Night falls, and the Mafia family members become aware of each other (by communication from the moderator). They then choose a victim, and the moderator announces the death scene. When Day breaks, the town must try to weed out the evil by eliminating someone they suspect to be mafia.

The game of Mafia (in Meat World) is usually run with playing cards representing the possible roles in the game. The moderator secretly distributes the cards to the players, then has everyone put their head down/close their eyes. During the Night, the moderator "wakes up" the mafia, and they silently choose a victim. During the Day, everyone discusses, argues, swears, and eventually votes for someone to eliminate. The cycle repeats until the endgame.

MafiaScum, however, is devoted to the online version of the game. The history of mafiascum.net can be traced back to a game moderated by mith in August 2000 on the Grey Labyrinth, a puzzle website. Due to the success and growth of the game on the GL, mith started mafiascum.net as a dedicated forum in March 2002. Online Mafia has the potential for more strategy and subtlety because it removes most of the possibility for cheating and provides players with a chance to form suspicion based on logic and voting patterns instead of facial expression. It also has the potential for just as many (if not more) laughs, because the players can act however they like, no matter how shy they might be in real life.

For more information on the game check out this article: Game of Mafia

Getting Started...

MafiaWiki Banner.jpg
To get yourself into a game the first thing you will have to do is go to our forum. You need to register an account with us in order to do almost anything, the link to register is in the top right corner of the index-page. Please be aware that to register an account you will need a valid e-mail address, as it is required to try and filter out a few of those darn Chinese bots.
All of our sign-up threads for games are found in the Queue subforum. To join a game, post something along the lines of "/in" in its signup thread. You will be assigned to a player list, and when the list is full, you will be instructed further on where to go and what to do. If you're new to the site, we don't recommend joining a lot of games at once in case you lose interest and flake out of all of them later on. If you decide that you want to abandon a sign-up list before you are assigned to a game, post "/out".
For more details and information please read this guide: Quick Guide to Mafiascum

Featured role...

EvenOddNight.png
This month's featured role is the Mysterious Conduit!

The Mysterious Conduit can charge players with a mysterious energy. This mysterious energy has a subtle effect at the moderator's discretion. A Mysterious Conduit isn't aware of the true effects of mysterious energy.

Mysterious Energy has a lot of potential. This includes but is not limited to Results PMs being sent, action resolution being slightly changed, roles being modified slightly, and applying effects when a certain game state happens.

A creative moderator can really make games fun with a Mysterious Conduit and the mystery mysterious energy provides.

Featured setup...

TheCoalition.png
This month's featured setup is Double Day Unlimited!

Even though the setup is Mountainous, a setup with two day phases each cycle and the ability to vote multiple players at once is a nice combination of mechanical changes to a typical setup!

Double Day exists as a midpoint between Nightless and Normal cycle games, allowing two eliminations in between nightkills.

Unlimited Voting allows you to vote multiple players at once, allowing more wagons to build up.

If you want a Mountainous setup with interesting mechanics, this is the setup for you!


Help us out!

Without contributers this wiki wouldn't exist! Help us out by creating articles on mafia theory, keeping things tidy and organised, and producing content covering anything to do with mafia. Every little helps and we couldn't do this without the aid of others. To find ways you can help out either check the wiki-thread here or read the to-do lists here.

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