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{{ | {{RolePage | ||
| | | Alias = Suppressor | ||
| | | Alias2 = Asceticiser | ||
| | | Type = Protective | ||
| | | Type2 = Manipulative | ||
| | | Choice = Night | ||
| | | Normal = Regular | ||
A '''Rolestopper''' is a role that can target a player to stop all other Night actions from affecting them in any way. This is something like the inverse of a [[Roleblocker]]. | | Introduction = A '''Rolestopper''' is a role that can target a player to stop all other Night actions from affecting them in any way. This is something like the inverse of a [[Roleblocker]]. A Rolestopper effectively turns their target into an [[Ascetic]] [[Bulletproof]] for that night. | ||
Rolestoppers can be of any alignment. | Rolestoppers can be of any alignment. | ||
= | | Standard = Rolestoppers are considered [[Normal]] on mafiascum.net. A Rolestopper cannot block a [[Juggernaut]] from committing a kill, but blocks all other roles from targeting the same person as them. An [[investigative]] role targeting the same player as a Rolestopper should be given a "[[No Result]]" pm. | ||
= | | Variations = Some Rolestoppers are unable to block kills. | ||
The version that cannot block kills is | | Use = Assuming the rolestopper can block kills, it's a stronger protective role than the doctor. Its targets can't be cleared by investigative roles on the same night--but they also can't be roleblocked. In mafia hands, rolestoppers can protect their teammates from investigative roles (and vigs) from the start of the game without any need to identify them first. Rolestoppers are much more defensive than roleblockers, and can't shut down any specific power role even if they know who has it. | ||
The version that cannot block kills is stronger for scum – you can rolestop the kill target to prevent [[Doctor]]s interfering with kills – but so much weaker for Town that it's almost [[Negative Utility]].}} |
Latest revision as of 00:28, 26 November 2023
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A Rolestopper is a role that can target a player to stop all other Night actions from affecting them in any way. This is something like the inverse of a Roleblocker. A Rolestopper effectively turns their target into an Ascetic Bulletproof for that night.
Rolestoppers can be of any alignment.
Normal version
This role is allowed in Regular Normal games.
Rolestoppers are considered Normal on mafiascum.net. A Rolestopper cannot block a Juggernaut from committing a kill, but blocks all other roles from targeting the same person as them. An investigative role targeting the same player as a Rolestopper should be given a "No Result" pm.
Variations
Some Rolestoppers are unable to block kills.
Use & Balance
Assuming the rolestopper can block kills, it's a stronger protective role than the doctor. Its targets can't be cleared by investigative roles on the same night--but they also can't be roleblocked. In mafia hands, rolestoppers can protect their teammates from investigative roles (and vigs) from the start of the game without any need to identify them first. Rolestoppers are much more defensive than roleblockers, and can't shut down any specific power role even if they know who has it.
The version that cannot block kills is stronger for scum – you can rolestop the kill target to prevent Doctors interfering with kills – but so much weaker for Town that it's almost Negative Utility.
Sample Role PMs
The standardized Role PM for "Rolestopper" describes the action as follows:
- As a targeted action:
that player will be protected from all other actions that night.
(edit)
Example (simplest form)
Welcome to game! You are a Town Rolestopper.
You have the following active ability:
- Each Night, you may target a player. Assuming no interference with your action, that player will be protected from all other actions that night.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.
Example (with modifiers)
Welcome to game! You are a Town 1-shot Loud Rolestopper.
You have the following active ability:
- Once in the game at Night, you may target a player. Assuming no interference with your action, that player will be protected from all other actions that night. Your target will learn that you targeted them (but not what action you targeted them with).
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.