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My '''ScumDeck''' is a deck of mafia cards created from a regular deck of playing cards and a sharpie, for use in real life. The intended setup is a goofy semi-open game suitable for intermediate players, perhaps not from mafiascum. Each player draws two random cards and chooses one to be their role (as in [[Greater Idea Mafia]] from the UK '13 Easter meet). The remaining card is revealed at the start of Day 1 - this information is usually sufficient to replace the random vote stage. Night 0 is a meet-and-greet for mafia and masons.
My '''ScumDeck''' is a deck of mafia cards created from a regular deck of playing cards and a sharpie, for use in real life. The intended setup is a goofy semi-open game suitable for intermediate players, perhaps not from mafiascum. Balance is not likely. Each player draws two random cards and chooses one to be their role (as in [[Greater Idea Mafia]] from the UK '13 Easter meet). The remaining card is revealed at the start of Day 1 - this information is usually sufficient to replace the random vote stage. Night 0 is a meet-and-greet for mafia and masons.


If the game is played with no mod, the first player to be lynched becomes mod and has the immediate duty of checking that anti-town roles exist in the game. If not, the game is abandoned. (Optionally, for fun, if the town reaches consensus on Day 1 that no anti-town roles exist they win a "glorious victory" - but if they are wrong, the anti-town roles win.) With a mod, the check should be performed Night 0.
If the game is played with no mod, the first player to be lynched becomes mod and has the immediate duty of checking that anti-town roles exist in the game. If not, the game is abandoned. (Optionally, for fun, if the town reaches consensus on Day 1 that no anti-town roles exist they win a "glorious victory" - but if they are wrong, the anti-town roles win.) With a mod, the check should be performed Night 0.

Revision as of 15:12, 13 April 2013

My ScumDeck is a deck of mafia cards created from a regular deck of playing cards and a sharpie, for use in real life. The intended setup is a goofy semi-open game suitable for intermediate players, perhaps not from mafiascum. Balance is not likely. Each player draws two random cards and chooses one to be their role (as in Greater Idea Mafia from the UK '13 Easter meet). The remaining card is revealed at the start of Day 1 - this information is usually sufficient to replace the random vote stage. Night 0 is a meet-and-greet for mafia and masons.

If the game is played with no mod, the first player to be lynched becomes mod and has the immediate duty of checking that anti-town roles exist in the game. If not, the game is abandoned. (Optionally, for fun, if the town reaches consensus on Day 1 that no anti-town roles exist they win a "glorious victory" - but if they are wrong, the anti-town roles win.) With a mod, the check should be performed Night 0.

The spare cards exist incase a card becomes crumpled and recognisable. It should be pointed out that cards with a duplicate are easier to fakeclaim. Claiming or hinting the original card's colour/suit is forbidden.

The Deck of Cards

  1. Vanilla Townie
  2. Vanilla Townie
  3. Vanilla Townie
  4. Vanilla Townie
  5. Vanilla Townie
  6. Vanilla Townie
  7. Vanilla Townie
  8. Vanilla Townie
  9. Vanilla Townie
  10. Vanilla Townie
  11. Vanilla Townie
  12. Vanilla Townie
  13. Doctor
  14. Doctor
  15. Jailkeeper
  16. Jailkeeper
  17. Roleblocker
  18. Bulletproof Townie
  19. Bulletproof Townie
  20. Ascetic Townie
  21. Ascetic Cop
  22. Cop
  23. Cop
  24. Tracker
  25. Tracker
  26. One-shot Vigilante
  27. One-shot Vigilante
  28. Mason
  29. Mason
  30. Mason Miller
  31. Mason Jailkeeper
  32. Nymphomaniac (must choose a partner on Night 1 to be lovers, unbeknownst to them)
  33. Vengeful Townie (but kills the player who hammered, i.e. supersaint)
  34. Treestump
  35. Mafia Goon
  36. Mafia Goon
  37. Mafia Goon
  38. Mafia Goon
  39. Ascetic Mafia Goon
  40. Mafia Mason
  41. Mafia Godfather
  42. Mafia Tracker
  43. Mafia Roleblocker
  44. Mafia Silencer (Targeted player is publicly announced to have no vote the following day)
  45. Serial Killer
  46. Bulletproof Serial Killer
  47. Reflexively Disabling Serial Killer
  48. Survivor
  49. Spare Card
  50. Spare Card
  51. Spare Card
  52. Spare Card

Role Notes

  • Cop & Ascetic Cop: These roles return "guilty" or "not guilty", so they can detect serial killers.
  • Reflexively Disabling Serial Killer: This role disables players which target it, effective for future nights. If a role is disabled, its ability will cease to work without the player being explicitly told. Town roles will become effectively vanilla, mafia roles will become effectively a goon. Disabled investigation roles receive "no result" as if blocked by a roleblocker.
  • Nymphomaniac: The targeted player does not know they are lovers with the nymphomaniac; there is no night-talk.
  • Vengeful Townie: I'd prefer this actually be called a supersaint, but you'll get people telling you the name is dumb.