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User:Ircher/Nomic

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Revision as of 01:33, 2 November 2021 by Ircher (talk | contribs) (This should be correct through 216.)
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Current Ruleset

Immutable Rules

101: Players must follow all currently active rules.
102: A rule is active (except as excluded in 103) if it passes and has not
 been repealed or amended by another rule.
103: A rule is no longer active if it is completely overridden by another
 rule or repealed.
104: No rule shall be made to stop further amendments, additions, or deletions
 of the rules.
105: Five active players are required to make, vote upon, or pass proposals.
106: Inactive players automatically abstain on all proposals.
107: Voting threshold changes due to additional players or inactive players
 are considered instantly.
108: Immutable rules automatically override mutable rules unless an
 immutable rule specifies otherwise.
109: Whenever a mutable law conflicts with a mutable law, or an immutable
 law conflicts with an immutable law, the lowest ordinal shall take precedence
 unless otherwise dictated by the laws. If both defer to each other, then
 the number rule applies again.
110: All players are eligible to vote.
111: All immutable rules may be transmuted to mutable rules by unanimous
 consent.
112: Mutable rules may be transmuted to immutable rules by unanimous consent.
113: To calculate the total number of active votes, tally up the number
 of votes possessed by active players minus the votes of abstaining players.
114: All new rules are mutable.
115: In the initial ruleset, rules 101-118 are immutable, and rules
 201-214 are mutable.
116: It takes unanimous consent from all other players to override the
 moderator on the formatting of the game's associated wiki pages.
117: Players must follow the formatting and updating guidelines specified in
 the rules and by the moderator.
118: Players must help update the game status by adding their name when they
 vote for or against a proposal and by marking when a proposal has been
 accepted or rejected. (Note that these refer to updating the wiki pages.)
320 321: Motions supersede mutable rules, but they do not supersede immutable rules.

Mutable Rules

201: All players are given one vote to vote Yea or Nea to proposals.
202: An inactive player is any player who has not posted for a total of
 72 hours. Amended by rule 307.
203: Unless otherwise specified, immutable rules must be transmuted before
 they are amended or repealed.
204: Unless otherwise specified, all mutable rules require an absolute
 majority of active votes to amend or repeal.
205: New proposals begin at 301 and ascend in number. They are numbered
 in accordance to the time they are proposed regardless of whether they pass
 or fail.
206: New rules require an absolute majority of active votes to pass. Amended by rule 314.
207: The game begins when there are at least five active players,
including the moderator.
208: There may be no more than five pending proposals at any given time.
 A pending proposal is a proposal that has not yet been marked as having
 passed or failed. 
209: Votes for proposals should be done using the vote tags and include
 "Yea" or "Nay" (and variants and any other options that are allowed in
 future rules) and include the proposal number.
210: It is the player's responsibility to number proposals correctly.
 Proposals with missing or incorrect numbers are automatically failed and
 are not added to the proposal history.
211: Players may VOTE: ABSTAIN # to abstain on a proposal. (Please use
vote tags or bold.)
212: To join, simply post /in.
213: All players start with 0 points.
214: The first player to reach 100 points wins the game.
301: Currency refers to any resource which may be freely traded between players without any cost. Should a law instate a new currency, it must have a name, and one initial way to earn it. If it is not stated, assume that all players start with 0 of the Currency.
302: The player who proposes a proposal that passes gains 1 point. This rule is retroactive at the time of enactment.
304: If a proposal is edited while pending, all yea votes aside from that of the proposer are immediately removed.
305: A player automatically votes yea on any proposal that they propose for which yea is an option.
306: When a proposal has not been voted on for 72 hours in a row or the player who made the proposal becomes inactive, the proposal automatically fails.
202 307: An inactive player is any player who hasn't posted for 72 hours in a row.
309: An inactive player can make themselves active again by posting in the thread.
310: Players may withdraw proposals they have made that they no longer support by bolding "Withdraw ###", where ### is the number of the proposal that the player wishes to withdraw. A withdrawn proposal automatically fails. If this proposal passes while Proposal 308 is still pending, that proposal shall automatically be withdrawn and fail.
312: If there is a disagreement about the application of a rule or an action that occurs, a player (hereby referred to the initiator) may request a more detailed explanation of the rules involved from the person who applied the rule or took the action (hereby referred to the executor). If the explanation does not satisfy the initiator, the initiator may appeal the decision to the group as a whole by posting in bold, "I request an executive review for [link to dispute]." (This process is called an "executive review".) Players besides the initiator and the executor may then vote (using vote tags) to agree with the initiator or agree with the executor. Whichever receives a simple majority of votes becomes the final verdict. Only one such executive review may be active at any time.
313: A player may vote "[Yea/Nay] with reservations" on any proposal made after this rule, which shall henceforth be known as a vote with reservations. A player who does so should, but is not required to, explain the reservations the player holds that prevent an unqualified vote. A vote with reservations is indistinct from a normal vote for the purposes of calculating the number of votes needed to pass a proposal.
206 314: Proposals require an absolute majority of active votes to pass, where active votes are defined as those held by active non-abstaining players. Proposals fail as soon as they can no longer pass.
316: There is hereby created a currency called Nomic dollars, whose symbol shall be N$. Upon passage of this proposal, every current player, regardless of activity, shall earn N$1,000. Every new player who joins after the passage of this proposal shall thereby earn N$1,000. Every day at 00:00 UTC, every active player shall earn N$100. How many Nomic dollars each player has shall be noted in the Player Statuses section of the wiki.
318: Players may make motions in addition to proposals. Unlike proposals, which are permanent in nature, all motions are temporary and must cease to be in effect after a certain time. A maximum time limit shall be prescribed in a future rule. Motions are proposed, voted upon, passed, and failed in a similar manner as proposals. Numbering shall begin at M001 and increase with each proposed motion.
319: There is hereby created an items shop, from which players may use Nomic dollars to buy items. Players may make motions to add items to the shop. Such motions must include a price for each item in Nomic dollars (although the same price can apply to multiple items) as well as a use effect for each item. Items so added for sale are removed therefrom when the motion adding them expires unless otherwise stated in the motion adding the item.
320: Motions supersede mutable rules, but they do not supersede immutable rules. Transmuted by rule 321.
322: A Conditional Vote is defined to be the following: If a player inserts the keywords "Conditional" before the Yea or Nay, and includes the condition within the line that contains the vote in bold, then the vote will a Conditional Vote. A Conditional Vote will only count when the bolded condition becomes true. If the bolded condition is impossible, the vote will be voided. While the bolded condition is possible but has not occurred yet, the player will not vote.
323: If a player breaks any rule, they cannot earn points for the next 24 hours. If the same player breaks any rule within this timeframe, add 24 more hours to the timeframe. In addition, that player loses 1 point. For each additional rule break by the same player within this timeframe, they lose X points, where X equals how many rules that player has broken. In addition, 24 hours will be added to their timeframe.
324: If an item is denoted as being Permanent, then it will stay inside of the Nomic Shop indefinitely unless some other effect removes it from the Nomic Shop. Furthermore, items what are meant to outlast their Motion but are not meant to stay forever can be added either as a Limited Supply, which would require how many of that item is stocked within the shop, or as Limited Time, which would require how much time that item is inside of the shop. Each time an item in Limited Supply is bought, the number representing how many of that item exist goes down by 1. If this would cause this number to go to 0, then the item shall be removed. If this would cause the number to go below 0, the transaction will not go through. After the amount of time a Limited Time item is allotted to stay inside of the shop, that item shall be removed.
325: Items can be bought from The Item Shop by posting in bold the following format, replacing [Amount] with the number of it item they want, and [ItemName] with the item to be purchased: Buy [Amount] [ItemName]

Active Motions

M001: Jake The Wolfie shall be called Prince Jake, son of the 7th circle, for one week (168 hours) upon the passing of this motion provided that he votes for proposal 321. This shall be reflected in all relevant places. Expires November 8, 2021, 6:15:00 PM EDT (10:15:00 PM UTC).
M002: 

Player Statuses

Nomic Dollars last updated: November 2 UTC.

  1. Jake The Wolfie - 5 points, N$2'050, 1 Vote Coupon (Ircher)
  2. Ircher - 5 points, N$250
  3. StrangerCoug - 4 points, N$1'200
  4. lendunistus - 3 points, N$1'200
  5. tris - 2 points, N$1'000
  6. Deimos27- 1 points, N$1'200
  7. Charles510 - 0 points, N$1'100

Nomic Shop

  1. Vote Coupon ([PLAYERNAME]), N$100 - This item can be traded with other players and can be used. When bought, replace [PLAYERNAME] with the player's name who bought it. If it is used, the user must choose one proposal or motion that they are currently voting for. Assuming this is the case, the vote coupon is destroyed, and [PLAYERNAME]'s vote automatically changes to align with the user on the chosen proposal or motion. In addition, [PLAYERNAME] may not change their own vote on chosen proposal or motion via any method, however other players may change [PLAYERNAME]'s vote.

Active Discussions

Pending Proposals

Use the following format (and please make sure to have the initial space on each line!):

Proposal ### (Post #) by Username: Text body.
Yea - User1 (#), User2 (#), ...
Nay - User3 (#), User4 (#), ...
Not Voting - User5

Also, once a proposal is accepted or rejected, it should be removed and added to the archive. If you don't have time to archive it, then simply mark it as accepted/rejected and leave it where it is. Please do not remove accepted/rejected proposals without archiving them.


Proposal 326 (Post 216) by StrangerCoug: There is hereby added a fourth page to the Nomic: Wiki Edition article on the MafiaScum Wiki, which is hereby titled "Shops", and which shall contain all the shops currently in operation in the game. Each shop shall have its own section. Each shop's section shall list the items it currently has for sale, each item's current price in at least one currency accepted by the shop, and any other information relevant to each item's availability (e.g. the quantity remaining of Limited Supply items and the date and time of the removal of sale of Limited Time items).
Yea - StrangerCoug (216)
Nay -
Inactive - tris (131)
Not Voting - Ircher, lendunistus, Jake the Wolfie, Charles510, Deimos27

Pending Motions

Use the same format as for proposals. The time limit should be part of the actual proposed motion. Please remember also that motions should be archived like proposals. (If you don't have time to archive them, just mark it as accepted/rejected and don't remove it.)

Links

  1. Overview, Current Ruleset, and Player Statuses
  2. Change Log, Proposal History, and Event History
  3. Initial Ruleset