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User:Ircher/Nomic: Difference between revisions

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(Updated as of Post 98)
Line 72: Line 72:
  <s>202</s> 307: An inactive player is any player who hasn't posted for 72 hours in a row.
  <s>202</s> 307: An inactive player is any player who hasn't posted for 72 hours in a row.
  309: An inactive player can make themselves active again by posting in the thread.
  309: An inactive player can make themselves active again by posting in the thread.
310: Players may withdraw proposals they have made that they no longer support by bolding "Withdraw ###", where ### is the number of the proposal that the player wishes to withdraw. A withdrawn proposal automatically fails. If this proposal passes while Proposal 308 is still pending, that proposal shall automatically be withdrawn and fail.


===Player Statuses===
===Player Statuses===
Line 78: Line 79:
# [[User:Ircher|Ircher]] - 1 point
# [[User:Ircher|Ircher]] - 1 point
# [[Jake The Wolfie]] - 1 point
# [[Jake The Wolfie]] - 1 point
# [[StrangerCoug]] - 1 point '''Added as of Post #36'''
# [[Charles510]] - 0 points
# [[Charles510]] - 0 points
# [[StrangerCoug]] - 0 points '''Added as of Post #36'''
# [[Deimos27]]- 0 points '''Added as of Post #39'''
# [[Deimos27]]- 0 points '''Added as of Post #39'''


Line 91: Line 92:


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Proposal 310 (Post 53, edited in post 57) by StrangerCoug: Players may withdraw proposals they have made that they no longer support by bolding "Withdraw ###", where ### is the number of the proposal that the player wishes to withdraw. A withdrawn proposal automatically fails. If this proposal passes while Proposal 308 is still pending, that proposal shall automatically be withdrawn and fail.
Yea - StrangerCoug (57), Deimos27 (62), Ircher (66)
Nay -
Not Voting - tris, lendunistus, Jake The Wolfie, Charles510


  Proposal 311 (Post 66) by Jake The Wolfie: Shiny Rocks are a type of Currency. Each player gains 10 Shiny Rocks for each point that they gain, including retroactively.
  Proposal 311 (Post 66) by Jake The Wolfie: Shiny Rocks are a type of Currency. Each player gains 10 Shiny Rocks for each point that they gain, including retroactively.
Line 103: Line 99:


  Proposal 312 (Post 90) by Ircher: If there is a disagreement about the application of a rule or an action that occurs, a player (hereby referred to the initiator) may request a more detailed explanation of the rules involved from the person who applied the rule or took the action (hereby referred to the executor). If the explanation does not satisfy the initiator, the initiator may appeal the decision to the group as a whole by posting in bold, "I request an executive review for [link to dispute]." (This process is called an "executive review".) Players besides the initiator and the executor may then vote (using vote tags) to agree with the initiator or agree with the executor. Whichever receives a simple majority of votes becomes the final verdict. Only one such executive review may be active at any time.
  Proposal 312 (Post 90) by Ircher: If there is a disagreement about the application of a rule or an action that occurs, a player (hereby referred to the initiator) may request a more detailed explanation of the rules involved from the person who applied the rule or took the action (hereby referred to the executor). If the explanation does not satisfy the initiator, the initiator may appeal the decision to the group as a whole by posting in bold, "I request an executive review for [link to dispute]." (This process is called an "executive review".) Players besides the initiator and the executor may then vote (using vote tags) to agree with the initiator or agree with the executor. Whichever receives a simple majority of votes becomes the final verdict. Only one such executive review may be active at any time.
  Yea - Ircher (90), StrangerCoug (91)
  Yea - Ircher (90), StrangerCoug (91), lendunistus (98)
  Nay -
  Nay -
  Not Voting - tris, lendunistus, Jake The Wolfie, Charles510, Deimos27
  Not Voting - tris, Jake The Wolfie, Charles510, Deimos27


  Proposal 313 (Post 91) by StrangerCoug: A player may vote "[Yea/Nay] with reservations" on any proposal made after this rule, which shall henceforth be known as a vote with reservations. A player who does so should, but is not required to, explain the reservations the player holds that prevent an unqualified vote. A vote with reservations is indistinct from a normal vote for the purposes of calculating the number of votes needed to pass a proposal.
  Proposal 313 (Post 91) by StrangerCoug: A player may vote "[Yea/Nay] with reservations" on any proposal made after this rule, which shall henceforth be known as a vote with reservations. A player who does so should, but is not required to, explain the reservations the player holds that prevent an unqualified vote. A vote with reservations is indistinct from a normal vote for the purposes of calculating the number of votes needed to pass a proposal.
  Yea - StrangerCoug (91), Ircher (93)
  Yea - StrangerCoug (91), Ircher (93), lendunistus (98)
  Nay - Jake the Wolfie (92)
  Nay - Jake the Wolfie (92)
  Not Voting -, tris, lendunistus, Charles510, Deimos27
  Not Voting - tris, Charles510, Deimos27


===Links===
===Links===

Revision as of 10:03, 29 October 2021

Current Ruleset

Immutable Rules

101: Players must follow all currently active rules.
102: A rule is active (except as excluded in 103) if it passes and has not
 been repealed or amended by another rule.
103: A rule is no longer active if it is completely overridden by another
 rule or repealed.
104: No rule shall be made to stop further amendments, additions, or deletions
 of the rules.
105: Five active players are required to make, vote upon, or pass proposals.
106: Inactive players automatically abstain on all proposals.
107: Voting threshold changes due to additional players or inactive players
 are considered instantly.
108: Immutable rules automatically override mutable rules unless an
 immutable rule specifies otherwise.
109: Whenever a mutable law conflicts with a mutable law, or an immutable
 law conflicts with an immutable law, the lowest ordinal shall take precedence
 unless otherwise dictated by the laws. If both defer to each other, then
 the number rule applies again.
110: All players are eligible to vote.
111: All immutable rules may be transmuted to mutable rules by unanimous
 consent.
112: Mutable rules may be transmuted to immutable rules by unanimous consent.
113: To calculate the total number of active votes, tally up the number
 of votes possessed by active players minus the votes of abstaining players.
114: All new rules are mutable.
115: In the initial ruleset, rules 101-118 are immutable, and rules
 201-214 are mutable.
116: It takes unanimous consent from all other players to override the
 moderator on the formatting of the game's associated wiki pages.
117: Players must follow the formatting and updating guidelines specified in
 the rules and by the moderator.
118: Players must help update the game status by adding their name when they
 vote for or against a proposal and by marking when a proposal has been
 accepted or rejected. (Note that these refer to updating the wiki pages.)

Mutable Rules

201: All players are given one vote to vote Yea or Nea to proposals.
202: An inactive player is any player who has not posted for a total of
 72 hours. Amended by rule 307.
203: Unless otherwise specified, immutable rules must be transmuted before
 they are amended or repealed.
204: Unless otherwise specified, all mutable rules require an absolute
 majority of active votes to amend or repeal.
205: New proposals begin at 301 and ascend in number. They are numbered
 in accordance to the time they are proposed regardless of whether they pass
 or fail.
206: New rules require an absolute majority of active votes to pass.
207: The game begins when there are at least five active players,
including the moderator.
208: There may be no more than five pending proposals at any given time.
 A pending proposal is a proposal that has not yet been marked as having
 passed or failed. 
209: Votes for proposals should be done using the vote tags and include
 "Yea" or "Nay" (and variants and any other options that are allowed in
 future rules) and include the proposal number.
210: It is the player's responsibility to number proposals correctly.
 Proposals with missing or incorrect numbers are automatically failed and
 are not added to the proposal history.
211: Players may VOTE: ABSTAIN # to abstain on a proposal. (Please use
vote tags or bold.)
212: To join, simply post /in.
213: All players start with 0 points.
214: The first player to reach 100 points wins the game.
301: Currency refers to any resource which may be freely traded between players without any cost. Should a law instate a new currency, it must have a name, and one initial way to earn it. If it is not stated, assume that all players start with 0 of the Currency.
302: The player who proposes a proposal that passes gains 1 point. This rule is retroactive at the time of enactment.
304: If a proposal is edited while pending, all yea votes aside from that of the proposer are immediately removed.
305: A player automatically votes yea on any proposal that they propose for which yea is an option.
306: When a proposal has not been voted on for 72 hours in a row or the player who made the proposal becomes inactive, the proposal automatically fails.
202 307: An inactive player is any player who hasn't posted for 72 hours in a row.
309: An inactive player can make themselves active again by posting in the thread.
310: Players may withdraw proposals they have made that they no longer support by bolding "Withdraw ###", where ### is the number of the proposal that the player wishes to withdraw. A withdrawn proposal automatically fails. If this proposal passes while Proposal 308 is still pending, that proposal shall automatically be withdrawn and fail.

Player Statuses

  1. lendunistus - 3 points
  2. tris - 2 points
  3. Ircher - 1 point
  4. Jake The Wolfie - 1 point
  5. StrangerCoug - 1 point Added as of Post #36
  6. Charles510 - 0 points
  7. Deimos27- 0 points Added as of Post #39

Active Proposals

Use the following format (and please make sure to have the initial space on each line!):

Proposal ### (Post #) by Username: Text body.
Yea - User1 (#), User2 (#), ...
Nay - User3 (#), User4 (#), ...
Not Voting - User5

Proposal 311 (Post 66) by Jake The Wolfie: Shiny Rocks are a type of Currency. Each player gains 10 Shiny Rocks for each point that they gain, including retroactively.
Yea - Jake The Wolfie (66)
Nay - StrangerCoug (73), lendunistus (81)
Not Voting - Ircher, tris, Charles510, Deimos27
Proposal 312 (Post 90) by Ircher: If there is a disagreement about the application of a rule or an action that occurs, a player (hereby referred to the initiator) may request a more detailed explanation of the rules involved from the person who applied the rule or took the action (hereby referred to the executor). If the explanation does not satisfy the initiator, the initiator may appeal the decision to the group as a whole by posting in bold, "I request an executive review for [link to dispute]." (This process is called an "executive review".) Players besides the initiator and the executor may then vote (using vote tags) to agree with the initiator or agree with the executor. Whichever receives a simple majority of votes becomes the final verdict. Only one such executive review may be active at any time.
Yea - Ircher (90), StrangerCoug (91), lendunistus (98)
Nay -
Not Voting - tris, Jake The Wolfie, Charles510, Deimos27
Proposal 313 (Post 91) by StrangerCoug: A player may vote "[Yea/Nay] with reservations" on any proposal made after this rule, which shall henceforth be known as a vote with reservations. A player who does so should, but is not required to, explain the reservations the player holds that prevent an unqualified vote. A vote with reservations is indistinct from a normal vote for the purposes of calculating the number of votes needed to pass a proposal.
Yea - StrangerCoug (91), Ircher (93), lendunistus (98)
Nay - Jake the Wolfie (92)
Not Voting - tris, Charles510, Deimos27

Links

  1. Overview, Current Ruleset, and Player Statuses
  2. Change Log, Proposal History, and Event History
  3. Initial Ruleset