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(Created page with "{{RolePage | Type = Investigative | Type2 = Negative Utility | Introduction = '''Unconfident''' is a role modifier that causes your ability to fail if your target has been targeted by someone else that night. | Standard = An Unconfident role fails if any other action targeted the target player. That is, an Unconfident role fails if an Inspector would see someone targeting their target. | Variations = Unconfident is in a set of 6 action-based modifiers: *Motion...")
 
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| Type = Investigative
| Type = Investigative
| Type2 = Negative Utility
| Type2 = Negative Utility
| Normal = Untested


| Introduction = '''Unconfident''' is a role modifier that causes your ability to fail if your target has been targeted by someone else that night.
| Introduction = '''Unconfident''' is a role modifier that causes your ability to fail if your target has been targeted by someone else that night.

Latest revision as of 22:58, 28 March 2024

Unconfident
Alias: none
Alignment: any
Role type:
  • Investigative
  • Negative Utility
Choice: none
Status: Untested

Unconfident is a role modifier that causes your ability to fail if your target has been targeted by someone else that night.

Standard version

An Unconfident role fails if any other action targeted the target player. That is, an Unconfident role fails if an Inspector would see someone targeting their target.

Variations

Unconfident is in a set of 6 action-based modifiers:

  • Motion Dependent - Action only succeeds if the target has targeted someone else or been targeted by someone else (action fails on a motion detector negative result)
  • Distracted - Action only succeeds if the target has not targeted someone else nor been targeted by someone else (action fails on a motion detector positive result)
  • Oblivious - Action only succeeds if the target has acted (action fails on a reporter negative result)
  • Time-Lapsed - Action only succeeds if the target has not acted (action fails on a reporter positive result)
  • Inattentive - Action only succeeds if the target has been targeted by someone else (action fails on an inspector negative result)
  • Unconfident - Action only succeeds if the target has not been targeted by someone else (action fails on an inspector positive result)



Sample Role PMs

The standardized Role PM for "Unconfident" describes the modifier as follows:

  • As a modifier on a single ability: This action will be blocked if used on a player who has been targeted by someone else that night. (edit)
  • As a modifier that affects all abilities: Your night actions will be blocked if used on players who have been targeted by someone else that night. (edit)

Example (modifying a single ability)

Welcome to game! You are a Town Unconfident Jailkeeper.

You have the following active ability:

  • Each Night, you may target a player. Assuming no interference with your action, that player will be protected from kills that night, but all their actions will be blocked that night. This action will be blocked if used on a player who has been targeted by someone else that night.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Example (affecting all abilities)

Welcome to game! You are a Town Unconfident Jack of All Trades Tracker Doctor.

Your night actions will be blocked if used on players who have been targeted by someone else that night.

You have the following active abilities, but may use only one per Night:

  • Once in the game at night, you may target a player. Assuming no interference with your action, you will learn who that player targeted that night. (You will get "no result" if this action is blocked.)
  • Once in the game at night, you may target a player. Assuming no interference with your action, that player will be protected from one kill that night.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.