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<noinclude>{{Template |Designer=Mathdino |Name={{PAGENAME}} |Type=Utility |Sub=No}}</noinclude><includeonly>
<noinclude>{{Template |Designer=Mathdino |Name={{PAGENAME}} |Type=Utility |Sub=No}}</noinclude>{{#switch:{{{1|}}}|Town=You win if all threats to the town are eliminated and at least one town-aligned player is alive.|Town1=You win if all threats to the town are eliminated and at least one town-aligned player is alive.|Town2=You win if all mafia members are eliminated and at least one town-aligned player is alive.|Town3=You win if all threats to the town are eliminated.|TownWhiteFlag=You win if one or fewer mafia members remain and at least one town-aligned player is alive.|TownBlackFlag=You win if the mafia are reduced to one member before the town is reduced to three members.|TownRedFlag=You win if two mafia are eliminated or if all mafia are dead.|Scum=You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).|Scum1=You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).|Scum2=You win if your group controls at least half of the living players (or if nothing can prevent the same).|Scum3=You win if all members of the town are eliminated (or if nothing can prevent the same).|Mafia=You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).|Mafia1=You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).|Mafia2=You win if at least half of the living players are mafia (or if nothing can prevent the same).|Mafia3=You win if all members of the town are eliminated (or if nothing can prevent the same).|Werewolf=You win if at least one werewolf is alive and all other players are dead (or if nothing can prevent the same).|Werewolf1=You win if at least one werewolf is alive and all other players are dead (or if nothing can prevent the same).|Werewolf2=You win if at least half of the living players are werewolves (or if nothing can prevent the same).|Werewolf3=You win if all members of the town are eliminated (or if nothing can prevent the same).|Traitor=You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).|Multiball=You win when the other scum team is eliminated and you control at least half of the living players (or if nothing can prevent the same).|Multiball1=You win when the other scum team is eliminated and you control at least half of the living players (or if nothing can prevent the same).|Cult=You win when all the threats to the Cult are gone and at least one Cultist is still alive, or when nothing can prevent this from occurring.|Cult1=You win if the Cult form a majority of alive players and at least one member remains (or if nothing can prevent the same).|Cultafia=You win when all the threats to the Cult are gone and at least one Cultist is still alive, or when nothing can prevent this from occurring.|Serial Killer=You win if you are the last player alive (or if nothing can prevent the same).|SerialKiller=You win if you are the last player alive (or if nothing can prevent the same).|SerialKiller1=You win if you are the last player alive (or if nothing can prevent the same).|SerialKiller2=You win if you control at least half of the living players (or if nothing can prevent the same).|Survivor=You win if you are alive when the game ends.|Jester=You win if you are eliminated by the Day vote at any time.|Jester1=You win if you are eliminated by the Day vote at any time.|Jester2=You win if you are eliminated by the Day vote at any time. You lose if you die by any other means.|Unjester=You win if you are nightkilled or daykilled, and lose if eliminated by the Day vote or alive at endgame.|Mime=You win if all members of your group are eliminated by the Day vote.|Mime1=You win if all members of your group are eliminated by the Day vote.|Mime2=You win if all members of your group are dead.|Condemner=[Player] is your condemnee. You win if you are alive and [Player] is eliminated by the Day vote at any time.|Condemner1=[Player] is your condemnee. You win if you are alive and [Player] is eliminated by the Day vote at any time.|Condemner2=[Player] is your condemnee. You win if [Player] is eliminated by the Day vote at any time.|Condemner3=[Player] is your condemnee. You win if you are alive and [Player] is eliminated by the Day vote at any time. You lose if [Player] dies by other means.|Alien=You win if at least one alien is alive and all other players are dead (or if nothing can prevent the same).|Alien­=You win if at least one alien is alive and all other players are dead (or if nothing can prevent the same).|Alien (faction)=You win if at least one alien is alive and all other players are dead (or if nothing can prevent the same).|Inquisitor=You win if at least one player aligned with you is alive and all other players are dead (or if nothing can prevent the same).|Dark Creature=You win if at least one dark creature is alive and all other players are dead (or if nothing can prevent the same).|DarkCreature=You win if at least one dark creature is alive and all other players are dead (or if nothing can prevent the same).|Savior=[Player] is your target. You win if [player] survives until the end of the game.|Light Fairy=You win if you target a Dark Fairy with your fairy light ability.|Zombie=You win if at least one Zombie Lord is alive and the Zombies comprise over half of the living players. If all Zombie Lords are dead, you leave the game in a loss.|Third-party=You win if you are the last player alive.|Custom=You win if {{{2|}}}|{{{1}}}}}<noinclude>This template is for inserting standardized win conditions into role PMs.
{{#ifeq:{{{1|}}}|Town|*You win if all threats to the town are eliminated and at least one town-aligned player is alive.|}}
{{#ifeq:{{{1|}}}|Town1|*You win if all threats to the town are eliminated and at least one town-aligned player is alive.|}}
{{#ifeq:{{{1|}}}|Town2|*You win if all mafia members are eliminated and at least one town-aligned player is alive.|}}
{{#ifeq:{{{1|}}}|Town3|*You win if all threats to the town are eliminated.|}}
{{#ifeq:{{{1|}}}|Scum|*You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).|}}
{{#ifeq:{{{1|}}}|Scum1|*You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).|}}
{{#ifeq:{{{1|}}}|Scum2|*You win if your group controls at least half of the living players (or if nothing can prevent the same).|}}
{{#ifeq:{{{1|}}}|Scum3|*You win if all members of the town are eliminated (or if nothing can prevent the same).|}}
{{#ifeq:{{{1|}}}|Mafia|*You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).|}}
{{#ifeq:{{{1|}}}|Mafia1|*You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).|}}
{{#ifeq:{{{1|}}}|Mafia2|*You win if at least half of the living players are mafia (or if nothing can prevent the same).|}}
{{#ifeq:{{{1|}}}|Mafia3|*You win if all members of the town are eliminated (or if nothing can prevent the same).|}}
{{#ifeq:{{{1|}}}|Werewolf|*You win if at least one werewolf is alive and all other players are dead (or if nothing can prevent the same).|}}
{{#ifeq:{{{1|}}}|Werewolf1|*You win if at least one werewolf is alive and all other players are dead (or if nothing can prevent the same).|}}
{{#ifeq:{{{1|}}}|Werewolf2|*You win if at least half of the living players are werewolves (or if nothing can prevent the same).|}}
{{#ifeq:{{{1|}}}|Werewolf3|*You win if all members of the town are eliminated (or if nothing can prevent the same).|}}
{{#ifeq:{{{1|}}}|Multiball|*You win when the other scum team is eliminated and you control at least half of the living players (or if nothing can prevent the same).|}}
{{#ifeq:{{{1|}}}|Multiball1|*You win when the other scum team is eliminated and you control at least half of the living players (or if nothing can prevent the same).|}}
{{#ifeq:{{{1|}}}|SerialKiller|*You win if you are the last player alive (or if nothing can prevent the same).|}}
{{#ifeq:{{{1|}}}|SerialKiller1|*You win if you are the last player alive (or if nothing can prevent the same).|}}
{{#ifeq:{{{1|}}}|SerialKiller2|*You win if you control at least half of the living players (or if nothing can prevent the same).|}}
{{#ifeq:{{{1|}}}|Survivor|*You win if you are alive when the game ends.|}}
{{#ifeq:{{{1|}}}|Jester|*You win if you are lynched at any time.|}}
{{#ifeq:{{{1|}}}|Jester1|*You win if you are lynched at any time.|}}
{{#ifeq:{{{1|}}}|Jester2|*You win if you are lynched at any time. You lose if you die by any other means.|}}
{{#ifeq:{{{1|}}}|Mime|*You win if all members of your group are lynched.|}}
{{#ifeq:{{{1|}}}|Mime1|*You win if all members of your group are lynched.|}}
{{#ifeq:{{{1|}}}|Mime2|*You win if all members of your group are dead.|}}
{{#ifeq:{{{1|}}}|Lyncher|*[Player] is your lynchee. You win if you are alive and [Player] is lynched at any time.|}}
{{#ifeq:{{{1|}}}|Lyncher1|*[Player] is your lynchee. You win if you are alive and [Player] is lynched at any time.|}}
{{#ifeq:{{{1|}}}|Lyncher2|*[Player] is your lynchee. You win if [Player] is lynched at any time.|}}
{{#ifeq:{{{1|}}}|Lyncher3|*[Player] is your lynchee. You win if you are alive and [Player] is lynched at any time. You lose if [Player] dies by other means.|}}
 
{{#ifeq:{{{1|}}}|Custom|*You win if {{{2|}}}|}}</includeonly><noinclude>This template is for inserting standardized win conditions into role PMs.
 


==Syntax==
==Syntax==
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For custom role PM's:
For custom role PM's:
<pre>{{WinCon |Custom |(Win Conditions)}}</pre></noinclude>
<pre>{{WinCon |Custom |(Win Conditions)}}</pre>


==Catalog==
==Catalog==
See [[Template:WinCon/Catalog]]
See [[Template:WinCon/Catalog]]</noinclude>

Latest revision as of 14:28, 4 March 2024

Name:
  • WinCon
Type:
Sub-Template:
  • No
Designer:

{{{1}}}This template is for inserting standardized win conditions into role PMs.

Syntax

For existing win conditions:

{{WinCon |(Faction Name)}}

For custom role PM's:

{{WinCon |Custom |(Win Conditions)}}

Catalog

See Template:WinCon/Catalog