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Template:WinCon/Catalog

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Town Win Conditions

Town: You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Town1: You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Town2: You win if all mafia members are eliminated and at least one town-aligned player is alive.

Town3: You win if all threats to the town are eliminated.

TownWhiteFlag: You win if one or fewer mafia members remain and at least one town-aligned player is alive.

TownBlackFlag: You win if the mafia are reduced to one member before the town is reduced to three members.

TownRedFlag: You win if two mafia are eliminated or if all mafia are dead.

Scum Win Conditions

Scum: You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).

Scum1: You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).

Scum2: You win if your group controls at least half of the living players (or if nothing can prevent the same).

Scum3: You win if all members of the town are eliminated (or if nothing can prevent the same).

Mafia: You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Mafia1: You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Mafia2: You win if at least half of the living players are mafia (or if nothing can prevent the same).

Mafia3: You win if all members of the town are eliminated (or if nothing can prevent the same).

Werewolf: You win if at least one werewolf is alive and all other players are dead (or if nothing can prevent the same).

Werewolf1: You win if at least one werewolf is alive and all other players are dead (or if nothing can prevent the same).

Werewolf2: You win if at least half of the living players are werewolves (or if nothing can prevent the same).

Werewolf3: You win if all members of the town are eliminated (or if nothing can prevent the same).

Multiball: You win when the other scum team is eliminated and you control at least half of the living players (or if nothing can prevent the same).

Third Party Win Conditions

SerialKiller: You win if you are the last player alive (or if nothing can prevent the same).

SerialKiller1: You win if you are the last player alive (or if nothing can prevent the same).

SerialKiller2: You win if you control at least half of the living players (or if nothing can prevent the same).

Survivor: You win if you are alive when the game ends.

Jester: You win if you are eliminated by the Day vote at any time.

Jester1: You win if you are eliminated by the Day vote at any time.

Jester2: You win if you are eliminated by the Day vote at any time. You lose if you die by any other means.

Unjester: You win if you are nightkilled or daykilled, and lose if eliminated by the Day vote or alive at endgame.

Mime: You win if all members of your group are eliminated by the Day vote.

Mime1: You win if all members of your group are eliminated by the Day vote.

Mime2: You win if all members of your group are dead.

Lyncher: [Player] is your condemnee. You win if you are alive and [Player] is eliminated by the Day vote at any time.

Lyncher1: [Player] is your condemnee. You win if you are alive and [Player] is eliminated by the Day vote at any time.

Lyncher2: [Player] is your condemnee. You win if [Player] is eliminated by the Day vote at any time.

Lyncher3: [Player] is your condemnee. You win if you are alive and [Player] is eliminated by the Day vote at any time. You lose if [Player] dies by other means.

Condemner: [Player] is your condemnee. You win if you are alive and [Player] is eliminated by the Day vote at any time.


Custom

Custom: You win if [Win Condition]