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Template:WinCon/Catalog

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Town Win Conditions

Town: You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Town1: You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Town2: You win if all mafia members are eliminated and at least one town-aligned player is alive.

Town3: You win if all threats to the town are eliminated.

TownWhiteFlag: You win if one or fewer mafia members remain and at least one town-aligned player is alive.

TownBlackFlag: You win if the mafia are reduced to one member before the town is reduced to three members.

TownRedFlag: You win if two mafia are eliminated or if all mafia are dead.

Scum Win Conditions

Scum: You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).

Scum1: You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).

Scum2: You win if your group controls at least half of the living players (or if nothing can prevent the same).

Scum3: You win if all members of the town are eliminated (or if nothing can prevent the same).

Mafia: You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Mafia1: You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Mafia2: You win if at least half of the living players are mafia (or if nothing can prevent the same).

Mafia3: You win if all members of the town are eliminated (or if nothing can prevent the same).

Werewolf: You win if at least one werewolf is alive and all other players are dead (or if nothing can prevent the same).

Werewolf1: You win if at least one werewolf is alive and all other players are dead (or if nothing can prevent the same).

Werewolf2: You win if at least half of the living players are werewolves (or if nothing can prevent the same).

Werewolf3: You win if all members of the town are eliminated (or if nothing can prevent the same).

Multiball: You win when the other scum team is eliminated and you control at least half of the living players (or if nothing can prevent the same).

Cult: You win when all the threats to the Cult are gone and at least one Cultist is still alive, or when nothing can prevent this from occurring.

Cult1: You win if the Cult form a majority of alive players and at least one member remains (or if nothing can prevent the same).

Cultafia: You win when all the threats to the Cult are gone and at least one Cultist is still alive, or when nothing can prevent this from occurring.

Alien: You win if at least one alien is alive and all other players are dead (or if nothing can prevent the same).

DarkCreature: You win if at least one dark creature is alive and all other players are dead (or if nothing can prevent the same).

Third Party Win Conditions

SerialKiller: You win if you are the last player alive (or if nothing can prevent the same).

SerialKiller1: You win if you are the last player alive (or if nothing can prevent the same).

SerialKiller2: You win if you control at least half of the living players (or if nothing can prevent the same).

Survivor: You win if you are alive when the game ends.

Jester: You win if you are eliminated by the Day vote at any time.

Jester1: You win if you are eliminated by the Day vote at any time.

Jester2: You win if you are eliminated by the Day vote at any time. You lose if you die by any other means.

Unjester: You win if you are nightkilled or daykilled, and lose if eliminated by the Day vote or alive at endgame.

Mime: You win if all members of your group are eliminated by the Day vote.

Mime1: You win if all members of your group are eliminated by the Day vote.

Mime2: You win if all members of your group are dead.

Condemner: [Player] is your condemnee. You win if you are alive and [Player] is eliminated by the Day vote at any time.

Condemner1: [Player] is your condemnee. You win if you are alive and [Player] is eliminated by the Day vote at any time.

Condemner2: [Player] is your condemnee. You win if [Player] is eliminated by the Day vote at any time.

Condemner3: [Player] is your condemnee. You win if you are alive and [Player] is eliminated by the Day vote at any time. You lose if [Player] dies by other means.

Inquisitor: You win if at least one player aligned with you is alive and all other players are dead (or if nothing can prevent the same).

Savior: [Player] is your target. You win if [player] survives until the end of the game.

Light Fairy: You win if you target a Dark Fairy with your fairy light ability.

Custom

Custom: You win if [Win Condition]