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<noinclude>{{Template |Designer=Mathdino |Name={{PAGENAME}} |Type=Utility |Sub=No}}</noinclude>{{#ifeq:{{{1|}}}|Vanilla|You have no abilities other than your voice and your vote.|}}{{#ifeq:{{{1|}}}|Investigate|'''Investigate:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to investigate them. You will receive a result of "Town", "Anti-town", or "No Result".|}}{{#ifeq:{{{1|}}}|Investigate1|'''Investigate:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to investigate them. You will receive a result of "Town", "Anti-town", or "No Result".|}}{{#ifeq:{{{1|}}}|Investigate2|'''Investigate:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to investigate them. You will receive a result of "Guilty", "Not Guilty", or "No Result".|}}{{#ifeq:{{{1|}}}|Cop|'''Cop:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to investigate them. You will receive a result of "Mafia", "Not Mafia", or "No Result".|}}{{#ifeq:{{{1|}}}|Seer|'''Seer:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to investigate them. You will receive a result of "Werewolf", "Not Werewolf", or "No Result".|}}{{#ifeq:{{{1|}}}|FBI|'''FBI Agent:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to investigate them. You will receive a result of "Serial Killer", "Not Serial Killer", or "No Result".|}}{{#ifeq:{{{1|}}}|RoleCop|'''Role Cop:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to investigate them. You will receive either their role name or "No Result". Goons and Vanilla Townies will return a result of "Vanilla".|}}{{#ifeq:{{{1|}}}|Gunsmith|'''Gunsmith:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to investigate them. You will receive a result of "Has a Gun", "Does Not Have a Gun", or "No Result".|}}{{#ifeq:{{{1|}}}|VanillaCop|'''Vanilla Cop:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to investigate them. You will receive a result of "Vanilla", "Not Vanilla", or "No Result". Goons and Vanilla Townies will return a result of "Vanilla".|}}{{#ifeq:{{{1|}}}|GoonCop|'''Goon Cop:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to investigate them. You will receive a result of "Goon", "Not A Goon", or "No Result".|}}{{#ifeq:{{{1|}}}|Neapolitan|'''Neapolitan:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to investigate them. You will receive a result of "Vanilla Townie", "Not Vanilla Townie", or "No Result".|}}{{#ifeq:{{{1|}}}|Detective|'''Investigate:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to investigate them. You will receive a result of "Has Killed", "Has Not Killed", or "No Result". If your target is killing during the investigation, you will receive the result "Has Killed".|}}{{#ifeq:{{{1|}}}|Psychologist|'''Diagnose:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to diagnose them. You will receive a result of "Can Kill", "Cannot Kill", or "No Result".|}}{{#ifeq:{{{1|}}}|Tracker|'''Track:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to track them. If successful, you will learn which players in the game they targeted that phase, if any.|}}{{#ifeq:{{{1|}}}|Track|'''Track:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to track them. If successful, you will learn which players in the game they targeted that phase, if any.|}}{{#ifeq:{{{1|}}}|Follower|'''Follow:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to follow them. If successful, you will learn what actions they took that phase (but not who they targeted).|}}{{#ifeq:{{{1|}}}|Follow|'''Follow:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to follow them. If successful, you will learn what actions they took that phase (but not who they targeted).|}}{{#ifeq:{{{1|}}}|Watcher|'''Watch:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to watch them. If successful, you will learn which players in the game targeted them that phase, if anyone.|}}{{#ifeq:{{{1|}}}|Watch|'''Watch:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to watch them. If successful, you will learn which players in the game targeted them that phase, if anyone.|}}{{#ifeq:{{{1|}}}|Voyeur|'''Voyeur:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to watch them. If successful, you will learn what actions were performed on them that phase (but not who performed them).|}}{{#ifeq:{{{1|}}}|MotionDetector|'''Motion Detect:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to motion detect them. If successful, you will learn whether or not any actions were performed on or by them that phase in the form of "Motion Detected" or "No Motion Detected".|}}{{#ifeq:{{{1|}}}|Doctor|'''Heal:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to heal them. They will be protected from a single kill. You may not target yourself.|}}{{#ifeq:{{{1|}}}|Doctor1|'''Heal:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to heal them. They will be protected from a single kill. You may not target yourself.|}}{{#ifeq:{{{1|}}}|Doctor2|'''Heal:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to heal them. They will be unable to be killed that phase. You may not target yourself.|}}{{#ifeq:{{{1|}}}|Doctor3|'''Heal:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to heal them. They will be protected from a single kill.|}}{{#ifeq:{{{1|}}}|Doctor4|'''Heal:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to heal them. They will be unable to be killed that phase.|}}{{#ifeq:{{{1|}}}|Babysitter|'''Babysit:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to babysit them. They will be protected from a single kill. However, if you are killed, your target will die with you.|}}{{#ifeq:{{{1|}}}|Babysitter1|'''Babysit:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to babysit them. They will be protected from a single kill. However, if you are killed, your target will die with you.|}}{{#ifeq:{{{1|}}}|Babysitter2|'''Babysit:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to babysit them. They will be unable to be killed that phase. However, if you are killed, your target will die with you.|}}{{#ifeq:{{{1|}}}|Bodyguard|'''Guard:''' {{AbilityWhen|{{{2}}}}}, you may target another player in the game to guard them from a single kill. If they would be killed that phase, you will die in their place.|}}{{#ifeq:{{{1|}}}|Bodyguard1|'''Guard:''' {{AbilityWhen|{{{2}}}}}, you may target another player in the game to guard them from a single kill. If they would be killed that phase, you will die in their place.|}}{{#ifeq:{{{1|}}}|Bodyguard2|'''Guard:''' {{AbilityWhen|{{{2}}}}}, you may target another player in the game to guard. If they would die that phase, you will die in their place.|}}{{#ifeq:{{{1|}}}|Bodyguard3|'''Guard:''' {{AbilityWhen|{{{2}}}}}, you may target another player in the game to guard. You will redirect a single kill directed at that player to yourself.|}}{{#ifeq:{{{1|}}}|Roleblocker|'''Roleblock:''' {{AbilityWhen|{{{2}}}}}, you may target another player in the game to attempt to block them from performing any night actions.|}}{{#ifeq:{{{1|}}}|Jailkeeper|'''Jail:''' {{AbilityWhen|{{{2}}}}}, you may target another player in the game to attempt to jail them, blocking any night actions they might take and protecting them from a single kill.|}}{{#ifeq:{{{1|}}}|Jailkeeper1|'''Jail:''' {{AbilityWhen|{{{2}}}}}, you may target another player in the game to attempt to jail them, blocking any night actions they might take and protecting them from a single kill.|}}{{#ifeq:{{{1|}}}|Jailkeeper2|'''Jail:''' {{AbilityWhen|{{{2}}}}}, you may target another player in the game to attempt to jail them, blocking any night actions they might take and protecting them from all nightkills.|}}{{#ifeq:{{{1|}}}|Bulletproof|'''Bulletproof:''' {{AbilityWhen|{{{2}}}}}, you will be immune to a single kill.|}}{{#ifeq:{{{1|}}}|Bulletproof1|'''Bulletproof:''' {{AbilityWhen|{{{2}}}}}, you will be immune to a single kill.|}}{{#ifeq:{{{1|}}}|Bulletproof2|'''Bulletproof:''' {{AbilityWhen|{{{2}}}}}, you will be immune to all kills.|}}{{#ifeq:{{{1|}}}|ActivatedBulletproof|'''Bulletproof Vest:''' {{AbilityWhen|{{{2}}}}}, you may bulletproof vest yourself, rendering yourself immune to a single kill.|}}{{#ifeq:{{{1|}}}|ActivatedBulletproof1|'''Bulletproof Vest:''' {{AbilityWhen|{{{2}}}}}, you may bulletproof vest yourself, rendering yourself immune to a single kill.|}}{{#ifeq:{{{1|}}}|ActivatedBulletproof2|'''Bulletproof Vest:''' {{AbilityWhen|{{{2}}}}}, you may bulletproof vest yourself, rendering yourself immune to all kills.|}}{{#ifeq:{{{1|}}}|Ascetic|'''Ascetic:''' {{AbilityWhen|{{{2}}}}}, you will be immune to all night actions except kills.|}}{{#ifeq:{{{1|}}}|Commuter|'''Commute:''' {{AbilityWhen|{{{2}}}}}, you may commute, rendering yourself unable to be targeted by any actions that phase.|}}{{#ifeq:{{{1|}}}|Hider|'''Hide:''' {{AbilityWhen|{{{2}}}}}, you may target another player in the game to hide behind, rendering yourself unable to be targeted by any actions that phase. However, if your target dies that phase, you also die.|}}{{#ifeq:{{{1|}}}|Rolestopper|'''Rolestop:''' {{AbilityWhen|{{{2}}}}}, you may target another player in the game to attempt to stop all actions performed on them.|}}{{#ifeq:{{{1|}}}|Asceticizer|'''Asceticize:''' {{AbilityWhen|{{{2}}}}}, you may target another player in the game to attempt to stop all actions performed on them except kills.|}}{{#ifeq:{{{1|}}}|Redirector|'''Redirect:''' {{AbilityWhen|{{{2}}}}}, you may target another player in the game to attempt to redirect any night actions they take to another player of your choice.|}}{{#ifeq:{{{1|}}}|BusDriver|'''Bus Drive:''' {{AbilityWhen|{{{2}}}}}, you may target two players in the game to switch them. Any actions that would affect the first player will now affect the second player, and vice versa.|}}{{#ifeq:{{{1|}}}|Vigilante|'''Kill:''' {{AbilityWhen|{{{2}}}}}, you may target another player in the game to attempt to kill them.|}}{{#ifeq:{{{1|}}}|PGO|'''PGO:''' {{AbilityWhen|{{{2}}}}}, you will kill anyone who targets you that phase.|}}{{#ifeq:{{{1|}}}|APGO|'''PGO:''' {{AbilityWhen|{{{2}}}}}, may arm yourself, killing anyone who targets you that phase.|}}{{#ifeq:{{{1|}}}|Kill|'''Kill:''' {{AbilityWhen|{{{2}}}}}, you may target another player in the game to attempt to kill them.|}}{{#ifeq:{{{1|}}}|InnocentChild|'''Reveal:''' {{AbilityWhen|{{{2}}}}}, you will be publicly confirmed to be town.|}}{{#ifeq:{{{1|}}}|ActivatedIC|'''Reveal:''' {{AbilityWhen|{{{2}}}}}, you may have the mod publicly confirm you as town.|}}{{#ifeq:{{{1|}}}|FriendlyNeighbor|'''Reveal:''' {{AbilityWhen|{{{2}}}}}, you may target another player to attempt to reveal yourself as town to them.|}}{{#ifeq:{{{1|}}}|Mason|'''Masons:''' You and [Player] know each other to be town. {{AbilityWhen|{{{2}}}}}, you may talk to them here [Link].|}}{{#ifeq:{{{1|}}}|Mason1|'''Masons:''' You and [Player] know each other to be town. {{AbilityWhen|{{{2}}}}}, you may talk to them here [Link].|}}{{#ifeq:{{{1|}}}|Mason2|'''Masons:''' You, [Player1], and [Player2] all know each other to be town. {{AbilityWhen|{{{2}}}}}, you may talk to them here [Link].|}}{{#ifeq:{{{1|}}}|Mason3|'''Masons:''' You, [Player1], [Player2], and [Player3] know each other to be town. {{AbilityWhen|{{{2}}}}}, you may talk to them here [Link].|}}{{#ifeq:{{{1|}}}|MasonMafia|'''Masons:''' You and [Player] know each other to not be mafia. {{AbilityWhen|{{{2}}}}}, you may talk to them here [Link].|}}{{#ifeq:{{{1|}}}|Monk|'''Monks:''' You and [Player] know each other to not be werewolves. {{AbilityWhen|{{{2}}}}}, you may talk to them here [Link].|}}{{#ifeq:{{{1|}}}|Neighbor|'''Neighborhood:''' You are neighbors with [Player]. {{AbilityWhen|{{{2}}}}}, you may talk to them here [Link].|}}{{#ifeq:{{{1|}}}|Neighbor1|'''Neighborhood:''' You are neighbors with [Player]. {{AbilityWhen|{{{2}}}}}, you may talk to them here [Link].|}}{{#ifeq:{{{1|}}}|Neighbor2|'''Neighborhood:''' You are neighbors with [Player1] and [Player2]. {{AbilityWhen|{{{2}}}}}, you may talk to them here [Link].|}}{{#ifeq:{{{1|}}}|Neighbor3|'''Neighborhood:''' You are neighbors with [Player1], [Player2], and [Player3]. {{AbilityWhen|{{{2}}}}}, you may talk to them here [Link].|}}{{#ifeq:{{{1|}}}|Neighborizer|'''Neighborhood:''' {{AbilityWhen|{{{2}}}}}, you may recruit someone into your neighborhood [here]. {{AbilityWhen|{{{3}}}}}}, you may talk to them here [Link].|}}{{#ifeq:{{{1|}}}|FruitVendor|'''Fruit Vend:''' {{AbilityWhen|{{{2}}}}}, you may target a player in the game to attempt to give them a piece of fruit. The fruit does nothing.|}}{{#ifeq:{{{1|}}}|Encryptor|'''Encryption:''' While you are alive, you have daytalk.|}}{{#ifeq:{{{1|}}}|UBackup|'''Universal Backup:''' The first time a power role of your alignment dies, you will become that role.|}}{{#ifeq:{{{1|}}}|Backup|'''Backup:''' If a {{{2}}} dies, you will become a {{{2}}}.|}}{{#ifeq:{{{1|}}}|Miller|'''Miller:''' You will appear as guilty to any alignment checks.|}}{{#ifeq:{{{1|}}}|Godfather|'''Investigation Immune:''' You will appear as innocent to any alignment checks.|}}{{#ifeq:{{{1|}}}|FactComm|'''Factional Communication:''' {{AbilityWhen|{{{2}}}}}, you may talk to your group here [Link].|}}{{#ifeq:{{{1|}}}|FactKill|'''Factional Kill:''' {{AbilityWhen|{{{2}}}}}, you may send a member of your group to target another player in the game, attempting to kill them.|}}{{#ifeq:{{{1|}}}|Enabler|'''Enable:''' When you die, any {{{2}}}}s will be disabled.|}}{{#ifeq:{{{1|}}}|Loyal|'''Loyal:''' If you target someone who does not share your alignment, your action will be blocked.|}}{{#ifeq:{{{1|}}}|Macho|'''Macho:''' Any protections on you will fail.|}}{{#ifeq:{{{1|}}}|Weak|'''Weak:''' If you target someone who is anti-town, you will die.|}}{{#ifeq:{{{1|}}}|Weak1|'''Weak:''' If you target someone who is anti-town, you will die.|}}{{#ifeq:{{{1|}}}|Weak2|'''Weak:''' If you target someone who is a member of the mafia, you will die.|}}{{#ifeq:{{{1|}}}|Weak3|'''Weak:''' If you target someone who investigates as anti-town, you will die.|}}{{#ifeq:{{{1|}}}|Weak4|'''Weak:''' If you target someone with the ability to kill, you will die.|}}{{#ifeq:{{{1|}}}|Ninja|'''Ninja:''' Your actions will be undetectable by any means.|}}{{#ifeq:{{{1|}}}|ANinja|'''Ninja:''' {{AbilityWhen|{{{2}}}}}, you may perform a ninja kill, which will be undetectable by any means.|}}{{#ifeq:{{{1|}}}|Strongman|'''Strongman:''' Your kills will be unable to be prevented.|}}{{#ifeq:{{{1|}}}|AStrongman|'''Strongman:''' {{AbilityWhen|{{{2}}}}}, you may perform a strongman kill, which will be unable to be prevented.|}}{{#ifeq:{{{1|}}}|Choice|'''Choice:''' {{AbilityWhen|{{{2}}}}}, you must choose between being either {{{3}}} or {{{4}}}.|}}<noinclude>==Syntax==
<noinclude>{{Template |Designer=Mathdino |Name={{PAGENAME}} |Type=Utility |Sub=No}}</noinclude>{{#ifeq:{{{1|}}}|Vanilla|You have no abilities other than your voice and your vote.|}}{{#ifeq:{{{1|}}}|Investigate|'''Investigate:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to investigate them. You will receive a result of "Town", "Anti-town", or "No Result".|}}{{#ifeq:{{{1|}}}|Investigate1|'''Investigate:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to investigate them. You will receive a result of "Town", "Anti-town", or "No Result".|}}{{#ifeq:{{{1|}}}|Investigate2|'''Investigate:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to investigate them. You will receive a result of "Guilty", "Not Guilty", or "No Result".|}}{{#ifeq:{{{1|}}}|Cop|'''Cop:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to investigate them. You will receive a result of "Mafia", "Not Mafia", or "No Result".|}}{{#ifeq:{{{1|}}}|Seer|'''Seer:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to investigate them. You will receive a result of "Werewolf", "Not Werewolf", or "No Result".|}}{{#ifeq:{{{1|}}}|FBI|'''FBI Agent:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to investigate them. You will receive a result of "Serial Killer", "Not Serial Killer", or "No Result".|}}{{#ifeq:{{{1|}}}|RoleCop|'''Role Cop:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to investigate them. You will receive either their role name or "No Result". Goons and Vanilla Townies will return a result of "Vanilla".|}}{{#ifeq:{{{1|}}}|Gunsmith|'''Gunsmith:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to investigate them. You will receive a result of "Has a Gun", "Does Not Have a Gun", or "No Result".|}}{{#ifeq:{{{1|}}}|VanillaCop|'''Vanilla Cop:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to investigate them. You will receive a result of "Vanilla", "Not Vanilla", or "No Result". Goons and Vanilla Townies will return a result of "Vanilla".|}}{{#ifeq:{{{1|}}}|GoonCop|'''Goon Cop:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to investigate them. You will receive a result of "Goon", "Not A Goon", or "No Result".|}}{{#ifeq:{{{1|}}}|Neapolitan|'''Neapolitan:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to investigate them. You will receive a result of "Vanilla Townie", "Not Vanilla Townie", or "No Result".|}}{{#ifeq:{{{1|}}}|Detective|'''Investigate:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to investigate them. You will receive a result of "Has Killed", "Has Not Killed", or "No Result". If your target is killing during the investigation, you will receive the result "Has Killed".|}}{{#ifeq:{{{1|}}}|Psychologist|'''Diagnose:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to diagnose them. You will receive a result of "Can Kill", "Cannot Kill", or "No Result".|}}{{#ifeq:{{{1|}}}|Coroner|'''Autopsy:''' {{AbilityWhen|{{{2}}}}}, you may target one dead player in the game to attempt to perform an autopsy on them. You will receive their full role name and alignment.|}}{{#ifeq:{{{1|}}}|ForensicInvestigator|'''Investigate:''' {{AbilityWhen|{{{2}}}}}, you may target one dead player in the game to attempt to investigate them. If successful, you will learn all the players who have targeted them since the start of the game.|}}{{#ifeq:{{{1|}}}|Sensor|'''Sense:''' {{AbilityWhen|{{{2}}}}}, you will learn how many anti-town players were on the previous day's elimination or no elimination wagon.|}}{{#ifeq:{{{1|}}}|Tracker|'''Track:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to track them. If successful, you will learn which players in the game they targeted that phase, if any.|}}{{#ifeq:{{{1|}}}|Track|'''Track:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to track them. If successful, you will learn which players in the game they targeted that phase, if any.|}}{{#ifeq:{{{1|}}}|Follower|'''Follow:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to follow them. If successful, you will learn what actions they took that phase (but not who they targeted).|}}{{#ifeq:{{{1|}}}|Follow|'''Follow:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to follow them. If successful, you will learn what actions they took that phase (but not who they targeted).|}}{{#ifeq:{{{1|}}}|Watcher|'''Watch:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to watch them. If successful, you will learn which players in the game targeted them that phase, if anyone.|}}{{#ifeq:{{{1|}}}|Watch|'''Watch:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to watch them. If successful, you will learn which players in the game targeted them that phase, if anyone.|}}{{#ifeq:{{{1|}}}|Voyeur|'''Voyeur:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to watch them. If successful, you will learn what actions were performed on them that phase (but not who performed them).|}}{{#ifeq:{{{1|}}}|MotionDetector|'''Motion Detect:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to motion detect them. If successful, you will learn whether or not any actions were performed on or by them that phase in the form of "Motion Detected" or "No Motion Detected".|}}{{#ifeq:{{{1|}}}|Doctor|'''Heal:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to heal them. They will be protected from a single kill. You may not target yourself.|}}{{#ifeq:{{{1|}}}|Doctor1|'''Heal:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to heal them. They will be protected from a single kill. You may not target yourself.|}}{{#ifeq:{{{1|}}}|Doctor2|'''Heal:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to heal them. They will be unable to be killed that phase. You may not target yourself.|}}{{#ifeq:{{{1|}}}|Doctor3|'''Heal:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to heal them. They will be protected from a single kill.|}}{{#ifeq:{{{1|}}}|Doctor4|'''Heal:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to heal them. They will be unable to be killed that phase.|}}{{#ifeq:{{{1|}}}|Babysitter|'''Babysit:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to babysit them. They will be protected from a single kill. However, if you are killed, your target will die with you.|}}{{#ifeq:{{{1|}}}|Babysitter1|'''Babysit:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to babysit them. They will be protected from a single kill. However, if you are killed, your target will die with you.|}}{{#ifeq:{{{1|}}}|Babysitter2|'''Babysit:''' {{AbilityWhen|{{{2}}}}}, you may target one player in the game to babysit them. They will be unable to be killed that phase. However, if you are killed, your target will die with you.|}}{{#ifeq:{{{1|}}}|Bodyguard|'''Guard:''' {{AbilityWhen|{{{2}}}}}, you may target another player in the game to guard them from a single kill. If they would be killed that phase, you will die in their place.|}}{{#ifeq:{{{1|}}}|Bodyguard1|'''Guard:''' {{AbilityWhen|{{{2}}}}}, you may target another player in the game to guard them from a single kill. If they would be killed that phase, you will die in their place.|}}{{#ifeq:{{{1|}}}|Bodyguard2|'''Guard:''' {{AbilityWhen|{{{2}}}}}, you may target another player in the game to guard. If they would die that phase, you will die in their place.|}}{{#ifeq:{{{1|}}}|Bodyguard3|'''Guard:''' {{AbilityWhen|{{{2}}}}}, you may target another player in the game to guard. You will redirect a single kill directed at that player to yourself.|}}{{#ifeq:{{{1|}}}|Roleblocker|'''Roleblock:''' {{AbilityWhen|{{{2}}}}}, you may target another player in the game to attempt to block them from performing any night actions.|}}{{#ifeq:{{{1|}}}|Jailkeeper|'''Jail:''' {{AbilityWhen|{{{2}}}}}, you may target another player in the game to attempt to jail them, blocking any night actions they might take and protecting them from a single kill.|}}{{#ifeq:{{{1|}}}|Jailkeeper1|'''Jail:''' {{AbilityWhen|{{{2}}}}}, you may target another player in the game to attempt to jail them, blocking any night actions they might take and protecting them from a single kill.|}}{{#ifeq:{{{1|}}}|Jailkeeper2|'''Jail:''' {{AbilityWhen|{{{2}}}}}, you may target another player in the game to attempt to jail them, blocking any night actions they might take and protecting them from all nightkills.|}}{{#ifeq:{{{1|}}}|Bulletproof|'''Bulletproof:''' {{AbilityWhen|{{{2}}}}}, you will be immune to a single kill.|}}{{#ifeq:{{{1|}}}|Bulletproof1|'''Bulletproof:''' {{AbilityWhen|{{{2}}}}}, you will be immune to a single kill.|}}{{#ifeq:{{{1|}}}|Bulletproof2|'''Bulletproof:''' {{AbilityWhen|{{{2}}}}}, you will be immune to all kills.|}}{{#ifeq:{{{1|}}}|ActivatedBulletproof|'''Bulletproof Vest:''' {{AbilityWhen|{{{2}}}}}, you may bulletproof vest yourself, rendering yourself immune to a single kill.|}}{{#ifeq:{{{1|}}}|ActivatedBulletproof1|'''Bulletproof Vest:''' {{AbilityWhen|{{{2}}}}}, you may bulletproof vest yourself, rendering yourself immune to a single kill.|}}{{#ifeq:{{{1|}}}|ActivatedBulletproof2|'''Bulletproof Vest:''' {{AbilityWhen|{{{2}}}}}, you may bulletproof vest yourself, rendering yourself immune to all kills.|}}{{#ifeq:{{{1|}}}|Ascetic|'''Ascetic:''' {{AbilityWhen|{{{2}}}}}, you will be immune to all night actions except kills.|}}{{#ifeq:{{{1|}}}|Commuter|'''Commute:''' {{AbilityWhen|{{{2}}}}}, you may commute, rendering yourself unable to be targeted by any actions that phase.|}}{{#ifeq:{{{1|}}}|Hider|'''Hide:''' {{AbilityWhen|{{{2}}}}}, you may target another player in the game to hide behind, rendering yourself unable to be targeted by any actions that phase. However, if your target dies that phase, you also die.|}}{{#ifeq:{{{1|}}}|Hider1|'''Hide:''' {{AbilityWhen|{{{2}}}}}, you may target another player in the game to hide behind, rendering yourself unable to be targeted by any actions that phase. However, if your target dies that phase, you also die.|}}{{#ifeq:{{{1|}}}|Hider2|'''Hide:''' {{AbilityWhen|{{{2}}}}}, you may target another player in the game to hide behind, rendering yourself immune to all nightkills that phase. However, if your target dies that phase, you also die.|}}{{#ifeq:{{{1|}}}|Rolestopper|'''Rolestop:''' {{AbilityWhen|{{{2}}}}}, you may target another player in the game to attempt to stop all actions performed on them.|}}{{#ifeq:{{{1|}}}|Asceticizer|'''Asceticize:''' {{AbilityWhen|{{{2}}}}}, you may target another player in the game to attempt to stop all actions performed on them except kills.|}}{{#ifeq:{{{1|}}}|Redirector|'''Redirect:''' {{AbilityWhen|{{{2}}}}}, you may target another player in the game to attempt to redirect any night actions they take to another player of your choice.|}}{{#ifeq:{{{1|}}}|BusDriver|'''Bus Drive:''' {{AbilityWhen|{{{2}}}}}, you may target two players in the game to switch them. Any actions that would affect the first player will now affect the second player, and vice versa.|}}{{#ifeq:{{{1|}}}|Vigilante|'''Kill:''' {{AbilityWhen|{{{2}}}}}, you may target another player in the game to attempt to kill them.|}}{{#ifeq:{{{1|}}}|PGO|'''PGO:''' {{AbilityWhen|{{{2}}}}}, you will kill anyone who targets you that phase.|}}{{#ifeq:{{{1|}}}|APGO|'''PGO:''' {{AbilityWhen|{{{2}}}}}, may arm yourself, killing anyone who targets you that phase.|}}{{#ifeq:{{{1|}}}|Kill|'''Kill:''' {{AbilityWhen|{{{2}}}}}, you may target another player in the game to attempt to kill them.|}}{{#ifeq:{{{1|}}}|Arsonist|'''Douse/Ignite:''' {{AbilityWhen|{{{2}}}}}, you may target another player in the game to attempt to douse them in gas. Alternatively, you may attempt to ignite, killing all players successfully doused.|}}{{#ifeq:{{{1|}}}|Supersaint|'''Supersaint:''' {{AbilityWhen|Elimination}}, will automatically kill the player that hammers you.|}}{{#ifeq:{{{1|}}}|Suicide|'''Suicide:''' {{AbilityWhen|{{{2}}}}}, you will commit suicide and exit the game.|}}{{#ifeq:{{{1|}}}|ASuicide|'''Suicide:''' {{AbilityWhen|{{{2}}}}}, you may commit suicide and exit the game.|}}{{#ifeq:{{{1|}}}|InnocentChild|'''Reveal:''' {{AbilityWhen|{{{2}}}}}, you will be publicly confirmed to be town.|}}{{#ifeq:{{{1|}}}|ActivatedIC|'''Reveal:''' {{AbilityWhen|{{{2}}}}}, you may have the mod publicly confirm you as town.|}}{{#ifeq:{{{1|}}}|FriendlyNeighbor|'''Reveal:''' {{AbilityWhen|{{{2}}}}}, you may target another player to attempt to reveal yourself as town to them.|}}{{#ifeq:{{{1|}}}|Mason|'''Masons:''' You and [Player] know each other to be town. {{AbilityWhen|{{{2}}}}}, you may talk to them here [Link].|}}{{#ifeq:{{{1|}}}|Mason1|'''Masons:''' You and [Player] know each other to be town. {{AbilityWhen|{{{2}}}}}, you may talk to them here [Link].|}}{{#ifeq:{{{1|}}}|Mason2|'''Masons:''' You, [Player1], and [Player2] all know each other to be town. {{AbilityWhen|{{{2}}}}}, you may talk to them here [Link].|}}{{#ifeq:{{{1|}}}|Mason3|'''Masons:''' You, [Player1], [Player2], and [Player3] know each other to be town. {{AbilityWhen|{{{2}}}}}, you may talk to them here [Link].|}}{{#ifeq:{{{1|}}}|MasonMafia|'''Masons:''' You and [Player] know each other to not be mafia. {{AbilityWhen|{{{2}}}}}, you may talk to them here [Link].|}}{{#ifeq:{{{1|}}}|Monk|'''Monks:''' You and [Player] know each other to not be werewolves. {{AbilityWhen|{{{2}}}}}, you may talk to them here [Link].|}}{{#ifeq:{{{1|}}}|Neighbor|'''Neighborhood:''' You are neighbors with [Player]. {{AbilityWhen|{{{2}}}}}, you may talk to them here [Link].|}}{{#ifeq:{{{1|}}}|Neighbor1|'''Neighborhood:''' You are neighbors with [Player]. {{AbilityWhen|{{{2}}}}}, you may talk to them here [Link].|}}{{#ifeq:{{{1|}}}|Neighbor2|'''Neighborhood:''' You are neighbors with [Player1] and [Player2]. {{AbilityWhen|{{{2}}}}}, you may talk to them here [Link].|}}{{#ifeq:{{{1|}}}|Neighbor3|'''Neighborhood:''' You are neighbors with [Player1], [Player2], and [Player3]. {{AbilityWhen|{{{2}}}}}, you may talk to them here [Link].|}}{{#ifeq:{{{1|}}}|Neighborizer|'''Neighborhood:''' {{AbilityWhen|{{{2}}}}}, you may recruit someone into your neighborhood [here]. {{AbilityWhen|{{{3}}}}}}, you may talk to them here [Link].|}}{{#ifeq:{{{1|}}}|Visitor|'''Visit:''' {{AbilityWhen|{{{2}}}}}, you may visit a player in the game, but this will have no effect beyond visiting that player.|}}{{#ifeq:{{{1|}}}|FruitVendor|'''Fruit Vend:''' {{AbilityWhen|{{{2}}}}}, you may target a player in the game to attempt to give them a piece of fruit. The fruit does nothing.|}}{{#ifeq:{{{1|}}}|Encryptor|'''Encryption:''' While you are alive, you have daytalk.|}}{{#ifeq:{{{1|}}}|UBackup|'''Universal Backup:''' The first time a power role of your alignment dies, you will become that role.|}}{{#ifeq:{{{1|}}}|Backup|'''Backup:''' If a {{{2}}} dies, you will become a {{{2}}}.|}}{{#ifeq:{{{1|}}}|Miller|'''Miller:''' You will appear as guilty to any alignment checks.|}}{{#ifeq:{{{1|}}}|Godfather|'''Investigation Immune:''' You will appear as innocent to any alignment checks.|}}{{#ifeq:{{{1|}}}|FactComm|'''Factional Communication:''' {{AbilityWhen|{{{2}}}}}, you may talk to your group here [Link].|}}{{#ifeq:{{{1|}}}|FactKill|'''Factional Kill:''' {{AbilityWhen|{{{2}}}}}, you may send a member of your group to target another player in the game, attempting to kill them.|}}{{#ifeq:{{{1|}}}|Traitor|'''Traitor:''' Your teammates ([Player Names]) do not know who you are, but they know there is a traitor. You will be endgamed if all other members of your group are eliminated.|}}{{#ifeq:{{{1|}}}|Traitor1|'''Traitor:''' Your teammates ([Player Names]) do not know who you are, but they know there is a traitor. You will be endgamed if all other members of your group are eliminated.|}}{{#ifeq:{{{1|}}}|Traitor2|'''Traitor:''' Your teammates ([Player Names]) do not know who you are, but they know there is a traitor. You will inherit your group's factional kill if all other members of your group are eliminated.|}}{{#ifeq:{{{1|}}}|TraitorRecruit|'''Traitor:''' Your teammates ([Player Names]) do not know who you are, but they know there is a traitor. You will be recruited as a Mafia Goon if your group targets you with their factional kill.|}}{{#ifeq:{{{1|}}}|Enabler|'''Enable:''' When you die, any {{{2}}}}s will be disabled.|}}{{#ifeq:{{{1|}}}|Loyal|'''Loyal:''' If you target someone who does not share your alignment, your action will be blocked.|}}{{#ifeq:{{{1|}}}|Macho|'''Macho:''' Any protections on you will fail.|}}{{#ifeq:{{{1|}}}|Weak|'''Weak:''' If you target someone who is anti-town, you will die.|}}{{#ifeq:{{{1|}}}|Weak1|'''Weak:''' If you target someone who is anti-town, you will die.|}}{{#ifeq:{{{1|}}}|Weak2|'''Weak:''' If you target someone who is a member of the mafia, you will die.|}}{{#ifeq:{{{1|}}}|Weak3|'''Weak:''' If you target someone who investigates as anti-town, you will die.|}}{{#ifeq:{{{1|}}}|Weak4|'''Weak:''' If you target someone with the ability to kill, you will die.|}}{{#ifeq:{{{1|}}}|Ninja|'''Ninja:''' Your actions will be undetectable by any means.|}}{{#ifeq:{{{1|}}}|ANinja|'''Ninja:''' {{AbilityWhen|{{{2}}}}}, you may perform a ninja kill, which will be undetectable by any means.|}}{{#ifeq:{{{1|}}}|Strongman|'''Strongman:''' Your kills will be unable to be prevented.|}}{{#ifeq:{{{1|}}}|AStrongman|'''Strongman:''' {{AbilityWhen|{{{2}}}}}, you may perform a strongman kill, which will be unable to be prevented.|}}{{#ifeq:{{{1|}}}|Choice|'''Choice:''' {{AbilityWhen|{{{2}}}}}, you must choose between being either {{{3}}} or {{{4}}}.|}}{{#ifeq:{{{1|}}}|Custom|'''{{{2|}}}:''' {{{3|}}}|}}<noinclude>==Syntax==
For an ability that can only be used at certain times:
For an ability that can only be used at certain times:
<pre>{{Ability| [Ability Name |When])}}</pre>
<pre>{{Ability| [Ability Name] |[When])}}</pre>
For an ability that relates to another role in the game:
For an ability that relates to another role in the game:
<pre>{{Ability| [Ability Name |Other Role])}}</pre></noinclude>
<pre>{{Ability| [Ability Name] |[Other Role])}}</pre>
To input a custom ability:
<pre>{{Ability| Custom |[Ability Title]|Ability Text)}}</pre></noinclude>

Latest revision as of 08:17, 4 July 2020

Name:
  • Ability
Type:
Sub-Template:
  • No
Designer:

Syntax

For an ability that can only be used at certain times:

{{Ability| [Ability Name] |[When])}}

For an ability that relates to another role in the game:

{{Ability| [Ability Name] |[Other Role])}}

To input a custom ability:

{{Ability| Custom |[Ability Title]|Ability Text)}}