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= Confidant =
= Confidant =
{{RolePage
{{RolePage
|Name= Cοnfidant
|Name=Confidant
|Alias=Sidekick
|Alias=Sidekick
|Type= Investigative
|Type= Investigative

Revision as of 16:17, 22 March 2024

Sidekick is a name given to a few different roles.

Decoy

Decoy
Alias:
  • Sidekick
Alignment: any
Role type:
  • Manipulative
Choice:
  • Night

The Decoy variant, is a similar role to a bodyguard. Every night the sidekick chooses a target, but instead of protecting the target from kills, the sidekick will redirect any other night action that is directed at their target to themselves.

Standard version

The Decoy may target a player at Night, thus redirecting all actions that would target that player to the Decoy.

Variations

Other than the flavoring, this role is equivalent to a Paladin.



Sample Role PMs

The standardized Role PM for "Decoy" describes the action as follows:

  • As a targeted action: actions targeting that player, other than kills, will be redirected to you. (edit)

Example (simplest form)

Welcome to game! You are a Town Decoy.

You have the following active ability:

  • Each Night, you may target a player. Assuming no interference with your action, actions targeting that player, other than kills, will be redirected to you.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Example (with modifiers)

Welcome to game! You are a Town 1-shot Loud Decoy.

You have the following active ability:

  • Once in the game at Night, you may target a player. Assuming no interference with your action, actions targeting that player, other than kills, will be redirected to you. Your target will learn that you targeted them (but not what action you targeted them with).

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.


Confidant

Confidant
Alias:
  • Sidekick
Alignment: any
Role type:
  • Investigative
Choice:
  • Night

The Confidant variant is informative to a small extent. At game start, the sidekick gets a list of roles. Each role may or may not be in the game. The sidekick picks one of those roles. Then every night the sidekick chooses a target, if their target is town and the role they picked, then the sidekick will get a positive result. If their target is not that role or is not town then they will get no result.

Standard version

The Confidant may target a player at Night and choose a role from a list. The Confidant will learn that player is Town and has the chosen role. If this action fails, the Confidant receives a "No Resul" PM.



Play Advice

When you play as this variant it is usually best to choose cop. Then when you find the cop, you can help support their view views and wagons effectively by voting with them on who think is guilty and not voting for who they think is innocent.

Sample Role PMs

The standardized Role PM for "Confidant" describes the action as follows:

  • As an active action: you may target a player and choose a role. Assuming no interference with your action, you will learn whether that player is aligned with the Town and has the role you have chosen. (You will get "no result" if this action is blocked.) (edit)

Example (simplest form)

Welcome to game! You are a Town Confidant.

You have the following active ability:

  • Each Night, you may target a player and choose a role. Assuming no interference with your action, you will learn whether that player is aligned with the Town and has the role you have chosen. (You will get "no result" if this action is blocked.)

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Example (with modifiers)

Welcome to game! You are a Town 1-shot Confidant.

You have the following active ability:

  • Once in the game at Night, you may target a player and choose a role. Assuming no interference with your action, you will learn whether that player is aligned with the Town and has the role you have chosen. (You will get "no result" if this action is blocked.)

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.