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Kill All Townies: Difference between revisions

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|Setup Size=Large}}
|Setup Size=Large}}


Kill all townies is a setup made and designed by [[BBmolla]] in the [[:Category:Open Setups|open setups]] discussion thread. It is unique for it's increasing lynch mechanic off which it is based.
Kill All Townies is a setup made and designed by [[BBmolla]] in the [[:Category:Open Setups|open setups]] discussion thread. It is unique for its increasing lynch mechanic off which it is based.




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==Mechanics==
==Mechanics==


*This setup uses a daystart.
*This setup uses a [[Daystart]].
*If one town, one mafia and one werewolf remain the day phase is skipped with a no lynch.
*If one Town, one Mafia and one Werewolf remain, the Day phase is skipped with a No Lynch.
*The game starts with there being 1 lynch on day 1. For all the preceding days the number of lynches taken is equal to the number of town-aligned roles killed in the last night.
*The game starts with one lynch on Day 1. For all following Days, the number of lynches available is equal to the number of Town-aligned roles killed in the last Night.





Revision as of 19:07, 28 May 2015

Name:
  • Kill all Townies
Setup Size:
Players:
  • 15
Setup Type:
Designer:

Kill All Townies is a setup made and designed by BBmolla in the open setups discussion thread. It is unique for its increasing lynch mechanic off which it is based.


Roles

  • Mafia Goon
  • Mafia Godfather
  • Mafia Doctor
  • Werewolf Goon
  • Alpha Werewolf (Godfather)
  • Werewolf Doctor
  • Town Cop
  • Town Seer
  • Town Vigilante
  • 6 VT's


Mechanics

  • This setup uses a Daystart.
  • If one Town, one Mafia and one Werewolf remain, the Day phase is skipped with a No Lynch.
  • The game starts with one lynch on Day 1. For all following Days, the number of lynches available is equal to the number of Town-aligned roles killed in the last Night.


History

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