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|Title=Immunity Mafia
|Title=Immunity Mafia
|Setup Size=Large
|Setup Size=Large
|type=Historical Open
|type2=
|type3=
|type4=
|type5=
|type6=
|Players=23
|Players=23
|Designer=
|Designer=

Latest revision as of 19:50, 14 June 2017

Name:
  • Immunity Mafia
Setup Size:
Players:
  • 23
Setup Type:
Designer:
  • Anonymous

Immunity Mafia is a 23-player Open Setup featuring two mafia teams of 3 players each, although of the only time it has been run, a modified 20-player setup was used.

Setup

Mechanics

  • Daystart
  • Each mafia team should be given a family name, even if that is just "Strongmen" and "Ninjas". This is for the town to differentiate between the two Goons.
  • Mafia Strongmen kills are immune to Roleblockers and Doctors
  • Mafia Ninja kills are immune to Trackers and Watchers

Role PM's

Mafia Strongman

  • Welcome, [Player Name]. You are a Mafia Strongman, along with your partners, [Player Name] and [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partner may perform the factional kill. If you perform the kill, it will be immune to Doctors and Roleblockers.

Win condition:

  • You win when the other mafia team has been eliminated and you control 50% of the town or nothing can prevent this from occurring.


Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partners, [Player Name] and [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partner may perform the factional kill.

Win condition:

  • You win when the other mafia team has been eliminated and you control 50% of the town or nothing can prevent this from occurring.


Mafia Ninja

  • Welcome, [Player Name]. You are a Mafia Ninja, along with your partners, [Player Name] and [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partner may perform the factional kill. If you perform the kill, it will be immune to Trackers and Watchers.

Win condition:

  • You win when the other mafia team has been eliminated and you control 50% of the town or nothing can prevent this from occurring.


Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partners, [Player Name] and [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partner may perform the factional kill.

Win condition:

  • You win when the other mafia team has been eliminated and you control 50% of the town or nothing can prevent this from occurring.


Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.

Win condition:

  • You win when all threats to the town have been eliminated.


Town Doctor

  • Welcome, [Player Name], you are a Town Doctor.

Abilities:

  • Each night phase, you may protect a player in the game from one nightkill.

Win condition:

  • You win when all threats to the town have been eliminated.


Town Roleblocker

  • Welcome, [Player Name], you are a Town Roleblocker.

Abilities:

  • Each night phase, you may block one player from using any actions that they may have.

Win condition:

  • You win when all threats to the town have been eliminated.


Town Tracker

  • Welcome, [Player Name], you are a Town Tracker.

Abilities:

  • Each night phase, you may choose a player in the game to track. You will see who they target (if anybody).

Win condition:

  • You win when all threats to the town have been eliminated.


Town Watcher

  • Welcome, [Player Name], you are a Town Watcher.

Abilities:

  • Each night phase, you may choose a player in the game to watch. You will see which players target them (if anybody).

Win condition:

  • You win when all threats to the town have been eliminated.

History

History
Open 111 - (Abandoned)