You are viewing the MafiaScum.net Wiki. To play the game, visit the forum.

Flag in the Palace: Difference between revisions

From MafiaWiki
Jump to navigation Jump to search
No edit summary
(term replacement)
 
(12 intermediate revisions by 3 users not shown)
Line 3: Line 3:
|Title=Flag in the Palace (FITP)
|Title=Flag in the Palace (FITP)
|Setup Size=Variable
|Setup Size=Variable
|type=Royal Mafia
|type=Royal
|Players=?
|Players=?
|Designer=PokerFace
|Designer=PokerFace
|Designer2=Xylthixlm
|Designer2=callforjudgement
|Designer3=callforjudgement
|Designer3=
|Notes=
|Notes=Based on RITP and [[Black Flag Nightless]]
}}
}}




[[Rebels in the Palace]] is an [[Open Setup]] designed by [[Xylthixlm]] and taking its name from [[Assassin in the Palace]] by [[Kelly Chen]].  Its important to note that in AITP the guards and king or kingdom is town.  And the assassin is scum.  While in RITP the guards and king or kingdom is scum. And the rebels are town
[[Rebels in the Palace]] is an [[Open Setup]] designed by [[Xylthixlm]] and taking its name from [[Assassin in the Palace]] by [[Kelly Chen]].  It's important to note that in AITP the guards and king or kingdom is town, and the assassin is scum; in RITP, this is reversed, with the rebels as town and the guards and king (kingdom) as scum.




Flag in the Palace is an [[Open Setup]] designed by [[PokerFace]].  This setup takes RITP and adds a Town [[White Flag (Mechanic)|White Flag]] Mechanic to it. The Scum or Kingdom consists of the King and the Guards. The Town consist of the Rebels.
'''Flag in the Palace''' is an [[Open Setup]] designed by [[PokerFace]] with help from callforjudgement.  This setup takes RITP and adds a Town [[White Flag (Mechanic)|White Flag]] Mechanic to it. The scum (kingdom) consists of the King and the Guards. The Town consists of the Rebels.




Line 27: Line 27:
==Mechanics==
==Mechanics==


*[[Nightless]]
* [[Nightless]]
* Guards can Day Talk with other guards only
* Modified [[White Flag (Mechanic)|White Flag]]:
* Modified [[White Flag (Mechanic)|White Flag]]:
** Mafia (Kingdom) lose if the King dies
** Mafia (Kingdom) lose if the King dies
** Town (Rebels) lose if X+1 Rebels are left alive
** Town (Rebels) lose if the Rebels' numbers are reduced to X+1
* Guards can Day Talk with other guards only




Line 37: Line 37:


===<span style="color:red">King</span>===
===<span style="color:red">King</span>===
You are the King! You win if only X+1 Rebels are left alive OR if you side outnumbers of equals theirs. You lose if you are lynched. I will send you a followup PM if guards are getting day talk.  If the guards get Day Talk then you will need to be careful who you lynch as the death of all guards will then mean a loss for your side.
You are the King! You win if only X+1 Rebels are left alive. You lose if you are eliminated.


===<span style="color:red">Guard</span>===
===<span style="color:red">Guard</span>===
You are one of X Guards to the Magnificent King ____. You win if only X+1 Rebels are left alive OR if you side outnumbers of equals theirs.  Do you want to have day talk with the other guard(s)? Note you do not get to talk to the king, just the other guardsTo have this benefit you will have to accept the risk of, if all guards die then your side losesDo you want this benefit at that risk?  Majority vote will decide if you get this.  A vote from the King will break the tie if their is a tie vote among the guards.
You are guards with _______ to the Magnificent King ______. You may day talk with the other guards in the thread [http://quicktopic.com here].  You may NOT day talk with the king.  You win if only X+1 Rebels are left aliveYou lose if the King is eliminated.


===<span style="color:green">Rebel</span>===
===<span style="color:green">Rebel</span>===
You are one of 2X+3 Rebels. You win when the King is lynched. You lose if X+1 Rebels are left alive OR if your side is outnumbered/equaled by the kingdom. I will send you a followup PM if guards are getting day talk.  If the guards are getting Day Talk then eliminating all of them can also grant you victory.
You are one of 2X+3 Rebels. You win when the King is eliminated. You lose if X+1 Rebels are left alive.




==Completed Games==
==Completed Games==
None
None

Latest revision as of 21:04, 18 June 2021

Name:
  • Flag in the Palace (FITP)
Setup Size:
Players:
  • ?
Setup Type:
Designers:
Notes: Based on RITP and Black Flag Nightless


Rebels in the Palace is an Open Setup designed by Xylthixlm and taking its name from Assassin in the Palace by Kelly Chen. It's important to note that in AITP the guards and king or kingdom is town, and the assassin is scum; in RITP, this is reversed, with the rebels as town and the guards and king (kingdom) as scum.


Flag in the Palace is an Open Setup designed by PokerFace with help from callforjudgement. This setup takes RITP and adds a Town White Flag Mechanic to it. The scum (kingdom) consists of the King and the Guards. The Town consists of the Rebels.


Setup

  • 1 King
  • X Guards
  • 2X+3 Rebels


Mechanics

  • Nightless
  • Guards can Day Talk with other guards only
  • Modified White Flag:
    • Mafia (Kingdom) lose if the King dies
    • Town (Rebels) lose if the Rebels' numbers are reduced to X+1


Standard Role PMs

King

You are the King! You win if only X+1 Rebels are left alive. You lose if you are eliminated.

Guard

You are guards with _______ to the Magnificent King ______. You may day talk with the other guards in the thread here. You may NOT day talk with the king. You win if only X+1 Rebels are left alive. You lose if the King is eliminated.

Rebel

You are one of 2X+3 Rebels. You win when the King is eliminated. You lose if X+1 Rebels are left alive.


Completed Games

None