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(I believe only approved setups get the small/mid/large categories)
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{{Setups
|Title=Fire & Scum
|Setup Size=Mini
|Players=13
|Designer=Titus
|Designer2=
|Designer3=
|Notes=
}}
Fire and Scum is an [[Open|open setup]] game with 13 players, modified from the Fire and Ice setup. '''THIS IS NOT AN APPROVED SETUP. THIS IS A WORK IN PROGRESS! DO NOT USE WITHOUT REVIEW!'''
Fire and Scum is an [[Open|open setup]] game with 13 players, modified from the Fire and Ice setup. '''THIS IS NOT AN APPROVED SETUP. THIS IS A WORK IN PROGRESS! DO NOT USE WITHOUT REVIEW!'''


==Setup==
==Setup==


* 1 {{setuprole|Mafia Goon|Mafia Goon}}
* 2 {{setuprole|Mafia Goon|Mafia Goon}}
* 1 {{setuprole|Mafia Roleblocker| Mafia Roleblocker}}
* 2 {{setuprole|Arsonist|Stealth Arsonist}}
* 2 {{setuprole|Arsonist|Stealth Arsonists}}
* 7 {{setuprole|Townie|Vanilla Townies}}
* 5 {{setuprole|Townie|Vanilla Townies}}
* 1 {{setuprole|Doctor| Town Doctor}}
* 1 {{setuprole|Cop|Town Faction Cop (Mafia)}}
* 1 {{setuprole|Cop|Town Faction Cop (Arson Investigator)}}
* 1 {{setuprole|Doctor| Town Nightkill Doctor}}
* 1 {{setuprole|Firefighter| Town Firefighter}}
* 1 {{setuprole|Firefighter| Town Firefighter}}


==Mechanics==
==Mechanics==
*Daystart
*Daystart
*The scum groups are not night kill immune.
*No one is kill immune, unless healed by the doctor or saved by the firefighter.
*The Mafia (red scum) have a roleblocker while the Arsonists (orange scum) have a daychat.
*No one can self-target. Scum cannot attack their own teammate.
*Actions are resolved by an Order of Operations, which is detailed below.
*The firefighter saves anyone doused but not ignited by the arsonists by targeting them.
*The arsonists can choose to ignite and douse on the same night.
*If both arsonists are dead, they submit an ignite action upon their death unless the ignition would create a scenario where no one is left alive.


==Order of Operations==
==Order of Operations==
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The following actions occur in this order (regardless of Natural Order Resolution).
The following actions occur in this order (regardless of Natural Order Resolution).


*Last Arsonist Dies igniting all doused targets
*Day End
*Day End
*Mafia Roleblocker
*Mafia Kill/Arsonists Douse
*Stealth Arsonists Ignite
*Doctor Heal/Firefighter Saves
*Town Faction Cops
*Arsonists Ignite
*Town Firefighter Prevents Dousing
*Mafia Kill
*Stealth Arsonists Douse
*Town Nightkill Doctor heals
*Day Start
*Day Start


==Role PM's==
==Role PMs==


===<div style="color:red">Mafia Goon</div>===
===<div style="color:red">Mafia Goon</div>===
* Welcome, [Player Name]. You are a '''Mafia Goon''', along with your partner, [Player Name], who is the Mafia Roleblocker.
* Welcome, [Player Name]. You are a '''Mafia Goon''', along with your partner, [Player Name].  
 
'''Abilities:'''
*Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
*Factional kill: Each night phase, one of you or your partner may perform the factional kill.
'''Win condition:'''
*You win when the other mafia team is eliminated and you control 50% of the town or nothing can prevent this from occurring.
 
===<div style="color:red">Mafia Roleblocker</div>===
* Welcome, [Player Name]. You are a '''Mafia Roleblocker''', along with your partner, [Player Name], who is the Mafia Goon.  


'''Abilities:'''
'''Abilities:'''
*Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
*Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
*Factional kill: Each night phase, one of you or your partner may perform the factional kill.
*Factional kill: Each night phase, one of you or your partner may perform the factional kill.
*Factional roleblock: Each night phase, you may either submit the kill or do the roleblock, but never both.
'''Win condition:'''  
'''Win condition:'''  
*You win when the other scum team is eliminated and you control 50% of the town or nothing can prevent this from occurring.
*You win when the other scum team is eliminated and you control 50% of the town or nothing can prevent this from occurring.


===<span style="color: orange">Stealth Arsonist</span>===
===<span style="color: orange">Stealth Arsonist</span>===
* Welcome, [Player Name]. You are a '''Stealth Arsonist''', along with your partner, [Player Name]. As long as you both live, you have daychat as well.
* Welcome, [Player Name]. You are a '''Stealth Arsonist''', along with your partner, [Player Name].


'''Abilities:'''
'''Abilities:'''
*Factional communication: During the night phase you may talk with your partner here [QuickTopic link]. As long as you are both alive, you may talk during the day as well.
*Factional dousing: Each night phase, you may perform the factional dousing.
*Factional dousing: Each night phase, one of you or your partner may perform the factional dousing. You must specify who is dousing, otherwise it will be decided at random.
*Factional ignition: Each night phase, you may kill all players doused.
*Factional ignition: Each night phase, instead of dousing, you or your partner may kill all players doused. You must specify who is dousing, otherwise it will be decided at random.
*No players will be notified of being doused until you have ignited successfully once.
*No players will be notified of being doused until you have ignited once.
'''Win condition:'''  
'''Win condition:'''  
*You win when the other scum team is eliminated and you control 50% of the town or nothing can prevent this from occurring.
*You win when the other scum team is eliminated and you control 50% of the town or nothing can prevent this from occurring.


===<div style="color:green">Vanilla Townie</div>===
===<div style="color:green">Vanilla Townie</div>===
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*You win when all threats to the town have been eliminated and there is at least one town player alive.
*You win when all threats to the town have been eliminated and there is at least one town player alive.


===<div style="color:green">Town Cop</div>===
* Welcome, [Player Name], you are a '''Town Mafia Cop'''.
'''Abilities:'''
*Each night phase, you may target one player to see if they are with the mafia.
'''Win condition:'''
*You win when all threats to the town have been eliminated and there is at least one town player alive.
===<div style="color:green">Arson Investigator</div>===
* Welcome, [Player Name], you are a '''Arson Investigator'''.
'''Abilities:'''
*Each night phase, you may target one player to see if they with the Pyromaniacs.
'''Win condition:'''
*You win when all threats to the town have been eliminated and there is at least one town player alive.


===<div style="color:green">Town Doctor</div>===
===<div style="color:green">Town Doctor</div>===
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'''Abilities:'''  
'''Abilities:'''  
*Each night phase, you may protect one player in the game from being nightkilled by the mafia.  
*Each night phase, you may protect one player in the game from being nightkilled by the mafia.


'''Win condition:'''  
'''Win condition:'''  
*You win when all threats to the town have been eliminated and there is at least one town player alive.
*You win when all threats to the town have been eliminated and there is at least one town player alive.


 
===<div style="color:green">Town Firefigher</div>===
===<div style="color:green">Town Firefighter</div>===
* Welcome, [Player Name], you are a '''Town Firefighter'''.  
* Welcome, [Player Name], you are a '''Town Firefighter'''.  


'''Abilities:'''  
'''Abilities:'''  
*Each night phase, you may protect one player in the game from being doused by the Pyromaniac. You cannot undo dousing that was already done. The arsonists are not notified of your protection until they ignite.
*Each night phase, you may protect one player in the game from being nightkilled by the arsonists by undoing their douse attempt.


'''Win condition:'''  
'''Win condition:'''  
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None. This game is in design by Titus.
None. This game is in design by Titus.
[[Category:Open Setups]]

Latest revision as of 12:32, 9 January 2016

Name:
  • Fire & Scum
Setup Size:
Players:
  • 13
Setup Type:
Designer:


Fire and Scum is an open setup game with 13 players, modified from the Fire and Ice setup. THIS IS NOT AN APPROVED SETUP. THIS IS A WORK IN PROGRESS! DO NOT USE WITHOUT REVIEW!

Setup

Mechanics

  • Daystart
  • No one is kill immune, unless healed by the doctor or saved by the firefighter.
  • No one can self-target. Scum cannot attack their own teammate.
  • The firefighter saves anyone doused but not ignited by the arsonists by targeting them.
  • The arsonists can choose to ignite and douse on the same night.
  • If both arsonists are dead, they submit an ignite action upon their death unless the ignition would create a scenario where no one is left alive.

Order of Operations

The following actions occur in this order (regardless of Natural Order Resolution).

  • Last Arsonist Dies igniting all doused targets
  • Day End
  • Mafia Kill/Arsonists Douse
  • Doctor Heal/Firefighter Saves
  • Arsonists Ignite
  • Day Start

Role PMs

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partner may perform the factional kill.

Win condition:

  • You win when the other scum team is eliminated and you control 50% of the town or nothing can prevent this from occurring.

Stealth Arsonist

  • Welcome, [Player Name]. You are a Stealth Arsonist, along with your partner, [Player Name].

Abilities:

  • Factional dousing: Each night phase, you may perform the factional dousing.
  • Factional ignition: Each night phase, you may kill all players doused.
  • No players will be notified of being doused until you have ignited successfully once.

Win condition:

  • You win when the other scum team is eliminated and you control 50% of the town or nothing can prevent this from occurring.

Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town Doctor

  • Welcome, [Player Name], you are a Town Doctor.

Abilities:

  • Each night phase, you may protect one player in the game from being nightkilled by the mafia.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.

Town Firefigher

  • Welcome, [Player Name], you are a Town Firefighter.

Abilities:

  • Each night phase, you may protect one player in the game from being nightkilled by the arsonists by undoing their douse attempt.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.

History

None. This game is in design by Titus.