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Firefighter
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A Firefighter is a role that protects against fire-based kills. In traditional flavor, this only allows it to stop kills made by the Arsonist. In effect, it is a Doctor that only protects from Arsonists. If there is no Arsonist in the game for whichever reason, the Firefighter's Night action is useless.
This role is not necessarily pro-Town, but essentially always is.
Standard version
A Firefighter protects a player from being primed by an Arsonist and removes the Primed lingering effect from a player.
Variations
A firefighter may only protect a player from being primed.
Alternately, a firefighter may protect a player from dying due to being ignited.
Any other combination of protecting a player from being primed, removing the primed lingering effect, and protecting a player from dying due to being ignited are potential Firefighter variants.
Use & Balance
A role that specifically protects from Arsonist kills is better than nothing, but in practice unlikely to successfully protect and also unlikely to have any power beyond that. Perhaps its biggest value to the game is to act as a hint that there is a role that kills with fire in the game.
Sample Role PMs
The sample Role PM for "Firefighter" describes the action as follows:
- As a targeted action:
that player will no longer be "primed" and that player will be protected from being "primed" that night.
(edit)
Example (simplest form)
Welcome to game! You are a Town Firefighter.
You have the following active ability:
- Each Night, you may target a player. Assuming no interference with your action, that player will no longer be "primed" and that player will be protected from being "primed" that night.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.
Example (with modifiers)
Welcome to game! You are a Town 1-shot Loud Firefighter.
You have the following active ability:
- Once in the game at Night, you may target a player. Assuming no interference with your action, that player will no longer be "primed" and that player will be protected from being "primed" that night. Your target will learn that you targeted them (but not what action you targeted them with).
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.