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A [[modifier]] can be put in where [role] is, allowing something like a Loyal-Finder to check if someone has the [[Loyal]] modifier or not or a 1-shot-Finder to check if someone is a [[1-shot]] role or not. | A [[modifier]] can be put in where [role] is, allowing something like a Loyal-Finder to check if someone has the [[Loyal]] modifier or not or a 1-shot-Finder to check if someone is a [[1-shot]] role or not. | ||
== Sample Role PM == | |||
{{CustomRolePM | |||
|Align=Town | |||
|Role=[role]-Finder | |||
|Ability1='''Find role:''' Each Night, you may target a player. Assuming no interference with your action, you will learn whether or not that player is a [role]. (You will get "no result" if this action is blocked.) | |||
|WinCon=Town1}} | |||
[[Category:Normal roles]] | [[Category:Normal roles]] |
Revision as of 17:15, 22 September 2023
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A [role]-Finder, or Finder, is a investigative role that learns whether someone is a specific power role or not. For example, a Cop-Finder has results of "Cop" and "Not Cop". Modifiers and other parts of roles are not considered, so a Cop-Finder will get results of "Cop" on a Cop, a Macho Cop, or a Fruit Vendor Cop.
Normal Guidelines
A [role]-Finder is a modular role. A [role]-Finder needs the name of a Normal power role put in where [role] is. For example, Cop-Finder, Fruit Vendor-Finder, and Mason-Finder are possible iterations of the [role]-Finder role. A [role]-Finder is not considered to have [role] as their base role.
A [role]-Finder will get a positive result if their target is the role they are finding, including modified roles and multiroles.
Variations
A modifier can be put in where [role] is, allowing something like a Loyal-Finder to check if someone has the Loyal modifier or not or a 1-shot-Finder to check if someone is a 1-shot role or not.
Sample Role PM
Welcome, [Player]! You are a Town [role]-Finder.
Abilities:
- Find role: Each Night, you may target a player. Assuming no interference with your action, you will learn whether or not that player is a [role]. (You will get "no result" if this action is blocked.)
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.