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This is a setup for thirteen players, 3 mafia and 10 villagers. Roll a die 6 times and mark down the numbers obtained. The value of the roll corresponds to the type of role used in the game, with more rolls in the same grouping increasing the power of that type of role. Please refer to the test rand below for a worked example.
__NOTOC__
{{Setups
|Title=D6
|Setup Size=Mini
|Players=13
|Designer=
|Designer2=
|Designer3=
|type=Mini Open
|type2=Semi-Open
|type3=
|type4=
|type5=
|type6=
|Notes=}}


1-3 rolled = Investigation role
'''D6''' is a setup for 13 players with 3 Mafiosi and 10 Townies.


4-5 rolled = Preventative role
==Setup==


6 rolled = Killing role
===Town Power Roles===


To determine town power roles, roll a six-sided die six times and note the results. Each roll corresponds to a grouping below.


1 I - Innocent Child
'''1-3''' = [[Investigative]] role


2 I - Role Oracle (each night may choose a player, upon death the mod will publicly reveal the role of the last player the Oracle chose)
'''4-5''' = [[Protective]] role


3 I - Role Cop
'''6''' = [[Killing]] role


4 I - Tracker
Add up how many results you have of each grouping and add the corresponding roles from the table below.


5 I - Parity Cop
{|class="wikitable" style="text-align:center
|-
! !!Investigative!!Protective!!Killing
|-
!1
|[[Innocent Child]]||[[Bodyguard]]||[[1-shot]] [[Vigilante]]
|-
!2
|[[Role Oracle]]||[[Doctor]]||[[2-shot]] [[Vigilante]]
|-
!3
|[[Role Cop]]||[[Roleblocker]]||[[Vigilante]]
|-
!4
|[[Tracker]]||[[Jailkeeper]]||[[Vigilante]]
|-
!5
|[[Parity Cop]]||[[Jailkeeper]] + [[Bodyguard]]||[[Vigilante]] + [[1-shot]] [[Vigilante]]
|-
!6
|[[Cop]] ([[informed]] a player is town)||[[Roleblocker]] + [[Doctor]]||[[Vigilante]] + [[2-shot]] [[Vigilante]]
|}


6 I - Cop who is informed that a random player is town
===Mafia Power Roles===


Roll a die (n-1) times, where n is the number of town power roles. Whatever number it lands on, mafia get that role.


1 P - Bodyguard
Mafia:


2 P - Doctor
1 - [[Roleblocker]]


3 P - Roleblocker
2 - [[Roleblocker]]


4 P - Jailkeeper
3 - [[Jailkeeper]]
 
5 P - Jailkeeper + Bodyguard
 
6 P - Roleblocker + Doctor
 
 
1 K - 1-Shot Vigilante
 
2 K - 2-Shot Vigilante
 
3 K - Vigilante
 
4 K - Vigilante
 
5 K - Vigilante + 1-Shot Vigilante
 
6 K - Vigilante + 2-Shot Vigilante
 
--
 
Then, roll for mafia roles.
 
Roll a die (n-1) times, where n is the number of town power roles. Whatever number it lands on, mafia get that role.
 
Mafia:


1 - Roleblocker
4 - [[Role Cop]]


2 - Roleblocker
5 - [[Tracker]]


3 - Jailkeeper
6 - [[Watcher]]


4 - Role Cop
===Description of unusual roles===


5 - Tracker
Role Oracle - Each night, you may target a player. When you die, the player you targeted last will have their role revealed.


6 - Watcher
Parity Cop - Each night, you may target a player. Assuming no interference with your action, you will learn if the player is of the same alignment of the player you successfully targeted last. If you haven't successfully targeted anyone yet, you will learn you successfully targeted a player.

Revision as of 16:29, 23 October 2023

Name:
  • D6
Setup Size:
Players:
  • 13
Setup Type:
Designer:
  • Anonymous

D6 is a setup for 13 players with 3 Mafiosi and 10 Townies.

Setup

Town Power Roles

To determine town power roles, roll a six-sided die six times and note the results. Each roll corresponds to a grouping below.

1-3 = Investigative role

4-5 = Protective role

6 = Killing role

Add up how many results you have of each grouping and add the corresponding roles from the table below.

Investigative Protective Killing
1 Innocent Child Bodyguard 1-shot Vigilante
2 Role Oracle Doctor 2-shot Vigilante
3 Role Cop Roleblocker Vigilante
4 Tracker Jailkeeper Vigilante
5 Parity Cop Jailkeeper + Bodyguard Vigilante + 1-shot Vigilante
6 Cop (informed a player is town) Roleblocker + Doctor Vigilante + 2-shot Vigilante

Mafia Power Roles

Roll a die (n-1) times, where n is the number of town power roles. Whatever number it lands on, mafia get that role.

Mafia:

1 - Roleblocker

2 - Roleblocker

3 - Jailkeeper

4 - Role Cop

5 - Tracker

6 - Watcher

Description of unusual roles

Role Oracle - Each night, you may target a player. When you die, the player you targeted last will have their role revealed.

Parity Cop - Each night, you may target a player. Assuming no interference with your action, you will learn if the player is of the same alignment of the player you successfully targeted last. If you haven't successfully targeted anyone yet, you will learn you successfully targeted a player.