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{{role
{{role
|alias= Seer
|alias= Seer
|alias2= Angel
|align= Pro-town
|align= Pro-town
|type= Investigative
|type= Investigative
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}}
}}
{{TOCright}}
{{TOCright}}
The most common special [[role]]. The Cop can investigate a player each [[night]] and find out whether they are on the [[Scum]] or [[Pro-Town]] side. Depending on the variation, sometimes they can discover the role name as well. Certain roles, such as the [[Godfather]], can be immune to investigation.
== Summary ==
The most common special [[role]]. The Cop can investigate a player each [[night]] and find out whether they are [[innocent]] or [[guilty]] ([[pro-Town]] or [[anti-Town]], respectively). Depending on the variation, sometimes they can discover the role name as well. Certain roles, such as the [[Godfather]], can be immune to investigation, meaning regardless of their [[alignment]], they will come up [[pro-Town]].


A Cop can choose to reveal his role during the [[day]], in order to get someone lynched. However, this is sure to make the Cop a [[night kill|target]] for the Mafia. The Mafia may also try to impersonate the Cop by claiming false results.
A Cop can choose to reveal his role during the [[day]], in order to get someone lynched. However, this is sure to make the Cop a [[night kill|target]] for the [[Mafia]]. The Mafia may also try to impersonate the Cop by claiming false results.


In a [[Werewolf]] game, the Cop is frequently referred to as a [[Seer]].
In a [[Werewolf]] game, the Cop is frequently referred to as a [[Seer]].


==Sanities==
== Sanities ==
There are three common variations on the Cop role, typically called ''sanities'':
There are three common variations on the Cop role, typically called ''[[sanities]]'':
* '''Insane Cop''': Always gets ''incorrect'' results, i.e. "Guilty" for Pro-Town players and "Innocent" for Scum. Once the player realizes they are insane, they can generally produce effective results by reporting the opposite of what they discover.
* '''[[Insane Cop]]''': always gets ''incorrect'' results (i.e. "{{color|dred|guilty}}" for pro-Town roles and "{{color|dblue|innocent}}" for anti-Town roles)
* '''Paranoid Cop''': Always gets "guilty" results. Rare in games with a Godfather, for obvious reasons. Once the Cop discovers their sanity, they may stop investigating, as all results are equally useless.
: ''once the player realizes they are insane, they can generally produce effective results by reporting the opposite of what they discover''
* '''Naïve Cop''': Always gets "innocent" results. This may be the most common variant sanity used, as it masks Scum even if the Cop dies early.
* '''[[Paranoid Cop]]''': always gets "{{color|dred|guilty}}" results (rare in games with a Godfather, for obvious reasons)
: ''once the Cop discovers their sanity, they may stop investigating, as all results are equally useless''
* '''[[Naïve Cop]]''': always gets "{{color|dblue|innocent}}" results  
: ''this may be the most common variant sanity used, as it masks Scum even if the Cop dies early''


There is also the '''Random Cop''', which is almost never a place in a [[mafia game]] for this variation, because the randomness of the results prevents any valuable information from being gathered, including ones' own sanity. Games rarely last long enough to determine that results are truly random.
There is also the [[Random Cop]], which is almost never used, because the randomness of the results prevents any valuable information from being gathered, including ones' own sanity. Games rarely last long enough to determine that results are truly random.
All variant sanities are uncommon in [[Mini Game]]s or other situations with just one Cop in the game. When a cop who receives normal results needs to be distinguished from these, he is called a '''Sane Cop'''.
All variant sanities are uncommon in [[Mini Game]]s or other situations with just one Cop in the game. When a Cop who receives normal results needs to be distinguished from these, he is called a '''[[Sane Cop]]'''.


When a [[Game Moderator]] uses these roles, the player receiving the role is usually only told his/her role is Cop. Sometimes sanity is revealed upon death, but frequently not, leading to ambiguity if a Cop is killed early in the game.
When a [[Moderator]] uses these roles, the player receiving the role is usually only told their role is a Cop. Sometimes sanity is revealed upon death, but frequently not, leading to ambiguity if a Cop is killed early in the game.


==Other Variations==
== Other Variations ==
*'''Day Cop''': Similar to the Cop, but he investigates one player each [[day]] instead of each [[night]].
* '''[[Day Cop]]''':  
*'''Role Cop''': Similar to the Cop, but he receives information about powers and alignment is usually the Mafia's cop
: ''similar to the Cop, but he investigates one player each [[day]] instead of each [[night]]''
 
* '''[[Role Cop]]''':  
[[Category:Roles]]
: ''similar to the Cop, but he receives information about powers and alignment is usually the Mafia's cop''
[[Category:information Roles]]

Revision as of 07:58, 5 December 2007

Cop
Aliases:
  • Seer
  • Angel
Alignment:
Role type:
  • Investigative
Choice:
  • Night
  • Day

Summary

The most common special role. The Cop can investigate a player each night and find out whether they are innocent or guilty (pro-Town or anti-Town, respectively). Depending on the variation, sometimes they can discover the role name as well. Certain roles, such as the Godfather, can be immune to investigation, meaning regardless of their alignment, they will come up pro-Town.

A Cop can choose to reveal his role during the day, in order to get someone lynched. However, this is sure to make the Cop a target for the Mafia. The Mafia may also try to impersonate the Cop by claiming false results.

In a Werewolf game, the Cop is frequently referred to as a Seer.

Sanities

There are three common variations on the Cop role, typically called sanities:

  • Insane Cop: always gets incorrect results (i.e. "guilty" for pro-Town roles and "innocent" for anti-Town roles)
once the player realizes they are insane, they can generally produce effective results by reporting the opposite of what they discover
  • Paranoid Cop: always gets "guilty" results (rare in games with a Godfather, for obvious reasons)
once the Cop discovers their sanity, they may stop investigating, as all results are equally useless
this may be the most common variant sanity used, as it masks Scum even if the Cop dies early

There is also the Random Cop, which is almost never used, because the randomness of the results prevents any valuable information from being gathered, including ones' own sanity. Games rarely last long enough to determine that results are truly random. All variant sanities are uncommon in Mini Games or other situations with just one Cop in the game. When a Cop who receives normal results needs to be distinguished from these, he is called a Sane Cop.

When a Moderator uses these roles, the player receiving the role is usually only told their role is a Cop. Sometimes sanity is revealed upon death, but frequently not, leading to ambiguity if a Cop is killed early in the game.

Other Variations

similar to the Cop, but he investigates one player each day instead of each night
similar to the Cop, but he receives information about powers and alignment is usually the Mafia's cop