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Commuter: Difference between revisions

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{{role
{{RolePage
|image= T-commuter.png
| Image = T-commuter.png
|alias= Coward
| Align = Town
|align= Pro-town
| Align2 = Mafia
|type= Protective
| Alias = Coward
|type2= Manipulative
| Type = Protective
|choice= None
| Type2 = Manipulative
|notes=
| Normal = Yes
}}
 
The [[Commuter]] is a role that "leaves Town" each Night, thus making them ineligible to be targeted by Night actions.  By extension, they cannot use any other Night actions they may have.
| Introduction = The [[Commuter]] is a role that "leaves Town" each Night, thus making them ineligible to be targeted by Night actions.  By extension, they cannot use any other Night actions they may have.


Because they cannot use Night actions, almost all Commuters are pro-Town.
Because they cannot use Night actions, almost all Commuters are pro-Town.
Line 14: Line 14:
It is worth noting that because in flavor it physically leaves the game for the Night instead of being protected somewhere in Town, Commuter is considered the ultimate in Untargetability, trumping even things like [[Strongman]].
It is worth noting that because in flavor it physically leaves the game for the Night instead of being protected somewhere in Town, Commuter is considered the ultimate in Untargetability, trumping even things like [[Strongman]].


==Variations==
| Standard = A Commuter is considered [[Normal]] on mafiascum.net. If a Commuter is commuting, it is untargettable that night by any means, not even [[Strongman]], [[Roleblocker]] or [[Ninja]]. Any role that attempts to target a commuting Commuter should be treated as though they are [[block]]ed (e.g. receive a "[[No Result]]" pm if they are investigative).
Most Commuters cannot Commute each Night.  Instead, they generally have [[Odd-Night]] or [[Even-Night]] modifiers attached.
 
| Variations = Most Commuters cannot Commute each Night.  Instead, they generally have [[Odd-Night]] or [[Even-Night]] modifiers attached.


Alternatively, they may be [[X-Shot]] and [[Activated|need to choose]] if they want to Commute each Night.
Alternatively, they may be [[X-Shot]] and [[Activated|need to choose]] if they want to Commute each Night.


== Normal Guidelines ==
| Use = Commuter blends all the strongest aspects of [[Bulletproof]] and [[Ascetic]].  It is futile to target them at all while they commute.  However, the only roles that may be helpful if they targeted the Commuter are investigative, so in all other cases, Commuter is strong and difficult to use improperly.
A Commuter is considered [[Normal]] on mafiascum.net. If a Commuter is commuting, it is untargettable that night by any means, not even [[Strongman]], [[Roleblocker]] or [[Ninja]]. Any role that attempts to target a commuting Commuter should be treated as though they are [[block]]ed (e.g. receive a "[[No Result]]" pm if they are investigative).
==Use and Power==
Commuter blends all the strongest aspects of [[Bulletproof]] and [[Ascetic]].  It is futile to target them at all while they commute.  However, the only roles that may be helpful if they targeted the Commuter are investigative, so in all other cases, Commuter is strong and difficult to use improperly.


==Play Advice==
| Advice = Commuter is not an implausible scum fakeclaim, as it explains immunity to kills and (occasionally) blocked actions.  If you are an [[X-Shot]] Commuter, keep this in mind.}}
Commuter is not an implausible scum fakeclaim, as it explains immunity to kills and (occasionally) blocked actions.  If you are an [[X-Shot]] Commuter, keep this in mind.
[[Category:Normal roles]]

Revision as of 20:15, 22 September 2023

Commuter
T-commuter.png
Alias:
  • Coward
Alignment:
Role type:
  • Protective
  • Manipulative
Choice: none
Status: Yes

The Commuter is a role that "leaves Town" each Night, thus making them ineligible to be targeted by Night actions. By extension, they cannot use any other Night actions they may have.

Because they cannot use Night actions, almost all Commuters are pro-Town.

It is worth noting that because in flavor it physically leaves the game for the Night instead of being protected somewhere in Town, Commuter is considered the ultimate in Untargetability, trumping even things like Strongman.

Normal version

This role is Normal.

A Commuter is considered Normal on mafiascum.net. If a Commuter is commuting, it is untargettable that night by any means, not even Strongman, Roleblocker or Ninja. Any role that attempts to target a commuting Commuter should be treated as though they are blocked (e.g. receive a "No Result" pm if they are investigative).

Variations

Most Commuters cannot Commute each Night. Instead, they generally have Odd-Night or Even-Night modifiers attached.

Alternatively, they may be X-Shot and need to choose if they want to Commute each Night.

Use & Balance

Commuter blends all the strongest aspects of Bulletproof and Ascetic. It is futile to target them at all while they commute. However, the only roles that may be helpful if they targeted the Commuter are investigative, so in all other cases, Commuter is strong and difficult to use improperly.

Play Advice

Commuter is not an implausible scum fakeclaim, as it explains immunity to kills and (occasionally) blocked actions. If you are an X-Shot Commuter, keep this in mind.

Sample Role PMs

The standardized Role PM for "Commuter" describes the action as follows:

  • As an active action: you may leave town that night, becoming completely untargetable and unable to act during that night. (edit)

Example (simplest form)

Welcome to game! You are a Town Commuter.

You have the following active ability:

  • Each Night, you may leave town that night, becoming completely untargetable and unable to act during that night.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Example (with modifiers)

Welcome to game! You are a Town 1-shot Commuter.

You have the following active ability:

  • Once in the game at Night, you may leave town that night, becoming completely untargetable and unable to act during that night.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.