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Coach

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Coach
Alias: none
Alignment: any
Role type:
  • Manipulative
Choice:
  • Night
Status: Untested

A Coach is a role that can target a player to allow them to act without interference from role modifiers.

Standard version

A Coach may target a player during the Night. They will be informed that they may choose to act the next Night as if they had no modifiers.

Being able to act as if you have no modifiers will allow you to ignore targeting restrictions imposed by modifiers like Loyal and Complex, be able to act even if your Night Specific role normally couldn't, be able to save a shot or act with no shots left if you're X-Shot or a Jack-of-all-trades, and be able to ignore the effects of modifiers such as Weak and Loud.

However, if acting with no modifiers is undesirable, you may choose to act normally instead.

Variations

A Coach may instead cause a player's role to resolve without any role modifiers that Night. This may confound players who are relying on role modifiers (such as Loyal) for info.



Sample Role PMs

The standardized Role PM for "Coach" describes the action as follows:

  • As a targeted action: you will inform your target that they may act as if they had no modifiers the next Night. (edit)

Example (simplest form)

Welcome to game! You are a Town Coach.

You have the following active ability:

  • Each Night, you may target a player. Assuming no interference with your action, you will inform your target that they may act as if they had no modifiers the next Night.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Example (with modifiers)

Welcome to game! You are a Town 1-shot Loud Coach.

You have the following active ability:

  • Once in the game at Night, you may target a player. Assuming no interference with your action, you will inform your target that they may act as if they had no modifiers the next Night. Your target will learn that you targeted them (but not what action you targeted them with).

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.