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Angel

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Angel
Alias: none
Alignment:
Role type:
  • Protective
Choice:
  • Night
Status: Untested

An Angel is a role that targets a player once per night. The target is then protected by kills, but only during the following night. It is usually town-aligned.

Angel historically had a couple of other meanings as well. In the Princeton Mafia ruleset, it was synonymous with the modern Cop role. In Dimitry Davidoff's ruleset, it was analogous to the Doctor role. However, in modern times it typically refers to the variant of a protective role.

Standard version

Angels will protect their target from killing actions, but only on the following night. Angels typically are disallowed from targeting the same player twice in a row and may be disallowed from self-targeting as well.


Use & Balance

Angel is essentially a Delayed Doctor, and is typically added to a setup instead of a Doctor to weaken the potentially broken interactions Doctor has with other power roles like Cop or Watcher. Angels require prediction to be effective, as they not only have to predict who the mafia would nightkill on the current night, but the next night as well. Angels also have to be careful about outing themselves, as they can't immediately protect themselves like Doctors or most other similar protective roles can.


Sample Role PMs

The standardized Role PM for "Angel" describes the action as follows:

  • As a targeted action: that player will be protected from one kill the following night. (edit)

Example (simplest form)

Welcome to game! You are a Town Angel.

You have the following active ability:

  • Each Night, you may target a player. Assuming no interference with your action, that player will be protected from one kill the following night.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Example (with modifiers)

Welcome to game! You are a Town 1-shot Loud Angel.

You have the following active ability:

  • Once in the game at Night, you may target a player. Assuming no interference with your action, that player will be protected from one kill the following night. Your target will learn that you targeted them (but not what action you targeted them with).

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.