You are viewing the MafiaScum.net Wiki. To play the game, visit the forum.

Cult in the Jungle Republic: Difference between revisions

From MafiaWiki
Jump to navigation Jump to search
(Created page with "__NOTOC__ {{Setups |Title= Cult in the Jungle Republic|Setup Size= Large |type=Experimental |type2= Open Setup 2015 Contest Entry |type3= |type4= |type5= |type6= |Players=24...")
 
Line 7: Line 7:
==Setup==
==Setup==


* 3 {{setuprole|Mafia Goon|Mafia Goons}}  
* 4 {{setuprole|Mafia Goon|Mafia Goons}}  
* 1 {{setuprole|Cult|Cultist}}  
* 1 {{setuprole|Cult|Cultist}}  
* 6 {{setuprole|Townie|Townies}}
* 6 {{setuprole|Townie|Townies}}

Revision as of 06:37, 22 March 2015


Name:
  • Cult in the Jungle Republic
Setup Size:
Players:
  • 24
Setup Type:
Designer:

Cult in the Jungle Republic' is an open setup game designed by Titus. It is based off of Jungle Republic by Kelly Chen. Her setup was derived from Too Much Scum.

Setup

Mechanics

  • Day Start
  • Cult has a maximum size of 4, which includes dead scum.
  • They cannot recruit town power roles, the mafia, or the mafia's kill target. Any attempt to do so will cause the cult's night to be wasted.
  • The cult never get a night kill.
  • The cult can always attempt to recruit if not a max size.
  • The cop only detects mafia members.
  • The Vigilante can only shoot once
  • If any scum faction makes a majority of the game, they win.
  • If the game results in a 1 v 1 v 1, cult wins.
  • If the game results in equal mafia and cult with no town, cult wins.


Role PM's

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partners, [Player Name], [Player Name], and [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partners here [Private Topic link].
  • Night Kill: You may kill any one player at night.

Win condition:' You win when a majority of the living players are mafia, or when nothing can prevent this from happening.