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You are a Vigilante. Each night, you may choose a player to kill. You win with the town.
You are a Vigilante. Each night, you may choose a player to kill. You win with the town.


;[[Forensics Cop]]:
;[[Coroner|Forensics Cop]]:
You are a Forensics Cop. Each night, you may choose a player to investigate. You will be returned a list of players who targeted that player over the course of the game. You may not target players who died Night One. You win with the town.
You are a Forensics Cop. Each night, you may choose a player to investigate. You will be returned a list of players who targeted that player over the course of the game. You may not target players who died Night One. You win with the town.



Revision as of 03:22, 11 July 2011

In Mini Regular games moderated by GreenLiquid, the following role PM's will be used to prevent paraphrase-clearing. Anyone else may use these PM's if they would like to:

Townie

You are a townie. You have no special abilities. You win with the town.

Miller

You are a Miller. You will be investigated guilty. You have no special abilities. You win with the town.

Cop

You are a Cop. Each night, you may investigate one player. You will be returned a guilty or innocent result. You may not target yourself or a dead player. You win with the town.

Backup Cop

You are a Backup Cop. Once the/a cop dies, you will assume his duties. You win with the town.

Doctor

You are a Doctor. Each night, you may protect a player from one attack on their life. If a player is targeted for kill more than once that night, your protection will fail. You may not protect yourself. You win with the town.

Nurse

You are a Nurse. Once the/a doctor dies, you will assume his duties. You win with the town.

Mason Duo

[name] and [name] are Masons. At night, you may talk with the other mason via PM. You know each other to be innocent. You win with the town.

Mason Trio

[name], [name], and [name] are Masons. At night, you may talk with the other masons via PM. You know each other to be innocent. You win with the town.

Tracker

You are a Tracker. Each night, you may track one person. You will be returned the name of the player they targeted. You may not target a dead player (why would you?). You win with the town.

Role Cop

You are a Role Cop. Each night, you may investigate one player. You will be returned their role. You may not target a dead player or yourself, although I’m not sure why you would. You win with the town.

Noble

You are a Noble. You have a permanent double-vote ability. You win with the town.

Mafia (Trio)

[name] (GF), [name], and [name] are Mafia. Each night, the GF chooses a player to kill. You will return an incorrect result when investigated. You may talk with other Mafia members at night. Mafia wins once it dominates the town.

Mafia (Duo)

[name] and [name] are Mafia. Each night, one of you may choose a player to kill. You may talk with the other Mafia member at night. Mafia wins once it dominates the town.

Serial Killer

You are a Serial Killer. Each night, you may choose a player to kill. You win once you are the only player alive.

Psychiatrist

You are the Psychiatrist. Each night, you may choose a player to perform therapy on. If that player is the Serial Killer, he will become pro-town. You win with the town.

Vigilante

You are a Vigilante. Each night, you may choose a player to kill. You win with the town.

Forensics Cop

You are a Forensics Cop. Each night, you may choose a player to investigate. You will be returned a list of players who targeted that player over the course of the game. You may not target players who died Night One. You win with the town.

Gunsmith

You are a Gunsmith. Each night, you may investigate one player. You will be told if that player owns a gun. Roles that own guns are Cops, Vigilantes, and Mafia. You win with the town.

Traitor

You are a Traitor. Each night, you may investigate one player. You will be returned an innocent or guilty result. You may not investigate yourself. You win with the Mafia.

Roleblocker

You are a Roleblocker. Each night, you may block a player’s night choice. A blocked choice does not go through. You may not block yourself, duh. You win with the town.

Hero

You are a Hero. Each night, you may choose to investigate or protect a player. You win with the town.

Hider

You are a Hider. Each night, you may hide out in someone’s house. If that player is pro-town, you will be protected from kills. If that person is Mafia, you will be killed. You win with the town.

Daykill Vig

You are a Day-Killing Vigilante. Once per game, in the day, you may post KILL: PLAYER in bold. That player will be immediately killed. You win with the town.

Miller Cop

You are a Cop. Each night, you may investigate one player. You will be returned a guilty or innocent result. You may not target yourself or a dead player. If you are investigated, you will return an incorrect (guilty for sane and innocent for insane) result. You win with the town.

Cult Leader

You are a Cult Leader. Each night, you may recruit someone to the cult. The cult wins when the cult encompasses the entire town. If you attempt to recruit a mafia member you will fail. You win with the cult.