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TemporalLich (talk | contribs) (this setup is likely scumsided, removing recommended open status for now) |
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__NOTOC__ | |||
{{Setups | |||
|Title=D6 | |||
|Setup Size=Mini | |||
|Players=13 | |||
|Designer= | |||
|Designer2= | |||
|Designer3= | |||
|type=Semi-Open | |||
|type2= | |||
|type3= | |||
|type4= | |||
|type5= | |||
|type6= | |||
|Notes=}} | |||
'''D6''' is a setup for 13 players with 3 Mafiosi and 10 Townies that involves the rolling of six-sided dice. | |||
==Setup== | |||
===Town Power Roles=== | |||
To determine town power roles, roll a six-sided die six times and note the results. Each roll corresponds to a grouping below. | |||
1 | '''1-3''' = [[Investigative]] role | ||
'''4-5''' = [[Protective]] role | |||
'''6''' = [[Killing]] role | |||
Add up how many results you have of each grouping and add the corresponding roles from the table below. | |||
5 | {|class="wikitable" style="text-align:center | ||
|- | |||
! !!Investigative!!Protective!!Killing | |||
|- | |||
!1 | |||
|[[Innocent Child]]||[[Bodyguard]]||[[1-shot]] [[Vigilante]] | |||
|- | |||
!2 | |||
|Role Oracle||[[Doctor]]||[[2-shot]] [[Vigilante]] | |||
|- | |||
!3 | |||
|[[Role Cop]]||[[Roleblocker]]||[[Vigilante]] | |||
|- | |||
!4 | |||
|[[Tracker]]||[[Jailkeeper]]||[[Vigilante]] | |||
|- | |||
!5 | |||
|Parity Cop||[[Jailkeeper]] + [[Bodyguard]]||[[Vigilante]] + [[1-shot]] [[Vigilante]] | |||
|- | |||
!6 | |||
|[[Cop]] ([[informed]] a random player is town)||[[Roleblocker]] + [[Doctor]]||[[Vigilante]] + [[2-shot]] [[Vigilante]] | |||
|} | |||
===Mafia Power Roles=== | |||
Roll a six-sided die (n-1) times, where n is the number of town power roles. Whatever number it lands on, mafia get that role. | |||
Mafia: | |||
1 | 1 - [[Roleblocker]] | ||
2 | 2 - [[Roleblocker]] | ||
3 | 3 - [[Jailkeeper]] | ||
4 - [[Role Cop]] | |||
5 - [[Tracker]] | |||
6 - [[Watcher]] | |||
===Description of unusual roles=== | |||
Role Oracle - Each night, you may target a player. When you die, the player you targeted last will have their role revealed. | |||
Parity Cop - Each night, you may target a player. Assuming no interference with your action, you will learn if the player is of the same alignment of the player you successfully targeted last. If you haven't successfully targeted anyone yet, you will learn you successfully targeted a player. |
Latest revision as of 07:06, 24 October 2023
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D6 is a setup for 13 players with 3 Mafiosi and 10 Townies that involves the rolling of six-sided dice.
Setup
Town Power Roles
To determine town power roles, roll a six-sided die six times and note the results. Each roll corresponds to a grouping below.
1-3 = Investigative role
4-5 = Protective role
6 = Killing role
Add up how many results you have of each grouping and add the corresponding roles from the table below.
Investigative | Protective | Killing | |
---|---|---|---|
1 | Innocent Child | Bodyguard | 1-shot Vigilante |
2 | Role Oracle | Doctor | 2-shot Vigilante |
3 | Role Cop | Roleblocker | Vigilante |
4 | Tracker | Jailkeeper | Vigilante |
5 | Parity Cop | Jailkeeper + Bodyguard | Vigilante + 1-shot Vigilante |
6 | Cop (informed a random player is town) | Roleblocker + Doctor | Vigilante + 2-shot Vigilante |
Mafia Power Roles
Roll a six-sided die (n-1) times, where n is the number of town power roles. Whatever number it lands on, mafia get that role.
Mafia:
1 - Roleblocker
2 - Roleblocker
3 - Jailkeeper
4 - Role Cop
5 - Tracker
6 - Watcher
Description of unusual roles
Role Oracle - Each night, you may target a player. When you die, the player you targeted last will have their role revealed.
Parity Cop - Each night, you may target a player. Assuming no interference with your action, you will learn if the player is of the same alignment of the player you successfully targeted last. If you haven't successfully targeted anyone yet, you will learn you successfully targeted a player.