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X-Hit: Difference between revisions

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(killing roles hit if the target dies)
(X-Miss and X-Fail)
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Basically, X-Hit counts a hit if your action does something useful.
Basically, X-Hit counts a hit if your action does something useful.
==Variations==
X-Miss restricts the number of times that a power role can get a result determined to be a "miss", construed to be the opposite of a "hit". X-Miss still needs the action itself to succeed to deplete however.
How X-Miss would work:
*Investigative roles like [[Cop]] and [[Tracker]] count a "miss" on a negative result (innocent, seen nothing, etc.).
*Protective roles like [[Doctor]] and [[Rolestopper]] count a "miss" if protection doesn't stop anything.
*Manipulative roles like [[Roleblocker]] and [[Jailkeeper]] count a "miss" if no action is altered.
*Killing roles like [[Vigilante]] count a "miss" if that player survives that Night.
*Other roles count a "miss" if it succeeds on a player that dies that Night.
X-Fail restricts the number of times that a power role can fail before it is depleted.


[[Category:Role modifiers]][[Category:All roles and modifiers]]
[[Category:Role modifiers]][[Category:All roles and modifiers]]

Revision as of 21:17, 19 January 2022

X-Hit is a role modifier that restricts the number of times that a power role can get a result determined to be a "hit". (Here 'X' can be replaced with the number of times it can "hit".) Having this modifier allows you to get a Results PM when you get a hit.

How X-Hit would work:

  • Investigative roles like Cop and Tracker count a "hit" on a positive result (guilty, seen something, etc.).
  • Protective roles like Doctor and Rolestopper count a "hit" if an action fails due to protection.
  • Manipulative roles like Roleblocker and Jailkeeper count a "hit" if an action is altered (blocked, redirected, etc.).
  • Killing roles like Vigilante count a "hit" if that player dies that Night.
  • Other roles count a "hit" if it succeeds on a player that doesn't die that Night.

Basically, X-Hit counts a hit if your action does something useful.

Variations

X-Miss restricts the number of times that a power role can get a result determined to be a "miss", construed to be the opposite of a "hit". X-Miss still needs the action itself to succeed to deplete however.

How X-Miss would work:

  • Investigative roles like Cop and Tracker count a "miss" on a negative result (innocent, seen nothing, etc.).
  • Protective roles like Doctor and Rolestopper count a "miss" if protection doesn't stop anything.
  • Manipulative roles like Roleblocker and Jailkeeper count a "miss" if no action is altered.
  • Killing roles like Vigilante count a "miss" if that player survives that Night.
  • Other roles count a "miss" if it succeeds on a player that dies that Night.

X-Fail restricts the number of times that a power role can fail before it is depleted.