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(This should be correct through 215.)
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  Accepted as of post #148.
  Accepted as of post #148.
Proposal 321 (Post 146) by Ircher: Transmute rule 320 to immutable. This proposal automatically fails if 320 fails.
Yea - Ircher (146), StrangerCoug (147), Deimos27 (148), Charles510 (155), lendunistus (183), Jake The Wolfie (178, 214)
Nay -
Inactive - tris (131)
Not Voting -
<i>This proposal requires unanimous consent to be approved.</i>
Accepted as of post #214.


  Proposal 322 (Post 165) by Jake The Wolfie: A Conditional Vote is defined to be the following: If a player inserts the keywords "Conditional" before the Yea or Nay, and includes the condition within the line that contains the vote in bold, then the vote will a Conditional Vote. A Conditional Vote will only count when the bolded condition becomes true. If the bolded condition is impossible, the vote will be voided. While the bolded condition is possible but has not occurred yet, the player will not vote.
  Proposal 322 (Post 165) by Jake The Wolfie: A Conditional Vote is defined to be the following: If a player inserts the keywords "Conditional" before the Yea or Nay, and includes the condition within the line that contains the vote in bold, then the vote will a Conditional Vote. A Conditional Vote will only count when the bolded condition becomes true. If the bolded condition is impossible, the vote will be voided. While the bolded condition is possible but has not occurred yet, the player will not vote.
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  Accepted as of post #176.
  Accepted as of post #176.
Proposal 323 (Post 166) by Jake The Wolfie: If a player breaks any rule, they cannot earn points for the next 24 hours. If the same player breaks any rule within this timeframe, add 24 more hours to the timeframe. In addition, that player loses 1 point. For each additional rule break by the same player within this timeframe, they lose X points, where X equals how many rules that player has broken. In addition, 24 hours will be added to their timeframe.
Yea - Jake The Wolfie (166), Ircher (172), StrangerCoug (176), Deimos27 (189)
Nay -
Inactive - tris (131)
Not Voting - lendunistus, Charles510
Accepted as of post #189.
Proposal 324 (Post 181) by Jake The Wolfie: If an item is denoted as being Permanent, then it will stay inside of the Nomic Shop indefinitely unless some other effect removes it from the Nomic Shop. Furthermore, items what are meant to outlast their Motion but are not meant to stay forever can be added either as a Limited Supply, which would require how many of that item is stocked within the shop, or as Limited Time, which would require how much time that item is inside of the shop. Each time an item in Limited Supply is bought, the number representing how many of that item exist goes down by 1. If this would cause this number to go to 0, then the item shall be removed. If this would cause the number to go below 0, the transaction will not go through. After the amount of time a Limited Time item is allotted to stay inside of the shop, that item shall be removed.
Yea - Jake The Wolfie (181), Ircher (182), StrangerCoug (186), Deimos27 (188)
Nay -
Inactive - tris (131)
Not Voting - lendunistus, Charles510, Deimos27
Accepted as of post #188.
===Motions History===
Motion M001 (Post 163) by Ircher: Jake The Wolfie shall be called Prince Jake, son of the 7th circle, for one week (168 hours) upon the passing of this motion provided that he votes for proposal 321. This shall be reflected in all relevant places.
Yea - Ircher (163), Jake The Wolfie (164), StrangerCoug (176), Deimos27 (187)
Nay -
Inactive - tris (131)
Not Voting - lendunistus, Charles510
Accepted as of post #187.
Motion M002 (Post 196) by Jake The Wolfie: (This motion lasts 1 second.) The Nomic Shop receives the following Permanent Item: Vote Coupon ([PLAYERNAME]), N$100 - This item can be traded with other players and can be used. When bought, replace [PLAYERNAME] with the player's name who bought it. If it is used, the user must choose one proposal or motion that they are currently voting for. Assuming this is the case, the vote coupon is destroyed, and [PLAYERNAME]'s vote automatically changes to align with the user on the chosen proposal or motion. In addition, [PLAYERNAME] may not change their own vote on chosen proposal or motion via any method, however other players may change [PLAYERNAME]'s vote.
Yea - Jake The Wolfie (196), StrangerCoug(205), Ircher (208), Deimos27 (213)
Nay -
Inactive - tris (131)
Not Voting - lendunistus, Charles510
Accepted as of post #213.


====Event History====
====Event History====

Revision as of 01:32, 2 November 2021

Proposal History

Tip: If you start a line with a space, it will be part of the code box.

Proposals 301-325

Proposal 301 (Post #9) by Jake The Wolfie: Currency reffers to any resource which may be freely traded between players without any cost. Should a law instate a new currency, it must have a name, and one initial way to earn it. If it is not stated, assume that all players start with 0 of the Currency.
Yea - Jake The Wolfie (#9), Charles510 (#10), Ircher (#12)
Nay - 
Not Voting - tris, lendunistus

Accepted as of post #12.
Proposal 302 (Post #13) by Ircher: The player who proposes a proposal that passes gains 1 point. This rule is retroactive at the time of enactment.
Yea - Ircher (13), Charles510 (16), tris (23)
Nay - lendunistus (17)
Not Voting - Jake The Wolfie

Accepted as of post #23.
Proposal 303 (Post 19) by Jake The Wolfie: The Monarch is defined to be exactly one player at a time, who has special abilities that may later be defined. In addition, The Monarch may choose to abdicate their power to a player of their choice. If more than 3/4ths of all active non-Monarch players vote to overthrow the Monarch, then a new Monarch shall be picked with the old Monarch being ineligible for being picked. If a Monarch becomes inactive, a new Monarch shall be picked.
If no player is currently the Monarch, whoever has the most points above 10 and is eligible shall become the Monarch. All inactive players are considered ineligible for becoming the Monarch.
Yea - Jake The Wolfie (19)
Nay - lendunistus (21), Deimos27 (42), Ircher (86)
Abstain - StrangerCoug (41)
Not Voting - tris, Charles510

Rejected as of post #86.
Proposal 304 (Post #26) by tris: If a proposal is edited while pending, all yea votes aside from that of the proposer are immediately removed.
Yea - tris (26), Jake The Wolfie (27), lendunistus (28)
Nay -
Not Voting - Ircher, Charles510

Accepted as of post #28.
Proposal 305 (Post #26) by tris: A player automatically votes yea on any proposal that they propose for which yea is an option.
Yea - tris (26), Jake The Wolfie (27), lendunistus (28)
Nay -
Not Voting - Ircher, Charles510

Accepted as of post #28.
Proposal 306 (Post 30) by lendunistus: When a proposal has not been voted on for 72 hours in a row or the player who made the proposal becomes inactive, the proposal automatically fails.
Yea - lendunistus (30), Ircher (33), StrangerCoug (41), Deimos27 (42)
Nay -
Not Voting - tris, Jake The Wolfie, Charles510, Deimos27

Accepted as of post #42.
Proposal 307 (Post 31) by lendunistus: Amend rule 202
An inactive player is any player who hasn't posted for 72 hours in a row.
Yea - lendunistus (31), StrangerCoug (38), Deimos27 (42), Ircher (86)
Nay -
Not Voting - tris, Jake The Wolfie, Charles510

Accepted as of post #86.
Proposal 308 (Post 43) by StrangerCoug: Whenever a player makes a proposal, that player automatically votes Yea thereon by default.
Yea -
Nay - Deimos27 (45), Ircher (47), lendunistus (48), StrangerCoug (84)
Not Voting - tris, Jake The Wolfie, Charles510

Rejected as of post #84.
Proposal 309 (post 50) by lendunistus: An inactive player can make themselves active again by posting in the thread.
Yea - lendunistus (50), Ircher (51), StrangerCoug (53), Deimos27 (55)
Nay -
Not Voting - tris, Jake The Wolfie, Charles510

Accepted as of post #55.
Proposal 310 (Post 53, edited in post 57) by StrangerCoug: Players may withdraw proposals they have made that they no longer support by bolding "Withdraw ###", where ### is the number of the proposal that the player wishes to withdraw. A withdrawn proposal automatically fails. If this proposal passes while Proposal 308 is still pending, that proposal shall automatically be withdrawn and fail.
Yea - StrangerCoug (57), Deimos27 (62), Ircher (66), lendunistus (98)
Nay -
Not Voting - tris, Jake The Wolfie, Charles510

Accepted as of post #98.
Proposal 311 (Post 66) by Jake The Wolfie: Shiny Rocks are a type of Currency. Each player gains 10 Shiny Rocks for each point that they gain, including retroactively.
Yea - Jake The Wolfie (66)
Nay - StrangerCoug (73), lendunistus (81), Deimos27 (127)
Inactive - Charles510 (130)
Not Voting - Ircher, tris

Rejected as of post #130.
Proposal 312 (Post 90) by Ircher: If there is a disagreement about the application of a rule or an action that occurs, a player (hereby referred to the initiator) may request a more detailed explanation of the rules involved from the person who applied the rule or took the action (hereby referred to the executor). If the explanation does not satisfy the initiator, the initiator may appeal the decision to the group as a whole by posting in bold, "I request an executive review for [link to dispute]." (This process is called an "executive review".) Players besides the initiator and the executor may then vote (using vote tags) to agree with the initiator or agree with the executor. Whichever receives a simple majority of votes becomes the final verdict. Only one such executive review may be active at any time.
Yea - Ircher (90), StrangerCoug (91), lendunistus (98), Deimos27 (99)
Nay -
Not Voting - tris, Jake The Wolfie, Charles510

Accepted as of post #99.
Proposal 313 (Post 91) by StrangerCoug: A player may vote "[Yea/Nay] with reservations" on any proposal made after this rule, which shall henceforth be known as a vote with reservations. A player who does so should, but is not required to, explain the reservations the player holds that prevent an unqualified vote. A vote with reservations is indistinct from a normal vote for the purposes of calculating the number of votes needed to pass a proposal.
Yea - StrangerCoug (91), Ircher (93), lendunistus (98)
Nay - Jake the Wolfie (92), Deimos27 (99)
Inactive - Charles510 (130), tris (131)
Not Voting -

Accepted as of post #131.
Proposal 314 (Post 104) by Deimos27: Amend 206: Proposals require an absolute majority of active votes to pass, where active votes are defined as those held by active non-abstaining players. Proposals fail as soon as they can no longer pass.
Yea - Deimos27 (104), StrangerCoug (108), Ircher (110), lendunistus (124)
Nay -
Not Voting - tris, Jake The Wolfie, Charles510

Accepted as of post #124.
Proposal 315 (Post 106) by Jake The Wolfie: Amend Rule 208 to say the following: There may be no more than X pending proposals at any given time, where X is the largest of either 5, or 5 + 1/2 * (# of active players - 5), rounded down if necessecary. The only exception is when an active player becoming inactive would cause X to be less than the current number of proposals. A pending proposal is a proposal that has not yet been marked as having passed or failed.
Yea - Jake The Wolfie (106), StrangerCoug (108)
Nay - Ircher (111), Deimos27 (128), Charles510 (155)
Inactive - tris (131)
Not Voting - lendunistus

Rejected as of post #155.
Proposal 316 (Post 115) by StrangerCoug: There is hereby created a currency called Nomic dollars, whose symbol shall be N$. Upon passage of this proposal, every current player, regardless of activity, shall earn N$1,000. Every new player who joins after the passage of this proposal shall thereby earn N$1,000. Every day at 00:00 UTC, every active player shall earn N$100. How many Nomic dollars each player has shall be noted in the Player Statuses section of the wiki.
Yea - StrangerCoug (115), Ircher (116), Deimos27 (128)
Nay -
Inactive - Charles510 (130), tris (131)
Not Voting - lendunistus, Jake the Wolfie

Accepted as of post #131.
Proposal 317 (Post 130) by Ircher: The Establishment of the Nomic Central Bank: An entity known as the Nomic Central Bank is hereby established upon the passage of this proposal.
Yea - Ircher (130)
Nay -
Inactive - Charles510 (130)
Not Voting - tris, lendunistus, Jake The Wolfie, StrangerCoug, Deimos27

Withdrawn as of post #130.
Proposal 318 (Post 130) by Ircher: Players may make motions in addition to proposals. Unlike proposals, which are permanent in nature, all motions are temporary and must cease to be in effect after a certain time. A maximum time limit shall be prescribed in a future rule. Motions are proposed, voted upon, passed, and failed in a similar manner as proposals. Numbering shall begin at M001 and increase with each proposed motion.
Yea - Ircher (130), lendunistus (131), Deimos27 (133)
Nay -
Inactive - Charles510 (130), tris (131)
Not Voting - Jake The Wolfie, StrangerCoug

Accepted as of post #133.
Proposal 319 (Post 145) by StrangerCoug: There is hereby created an items shop, from which players may use Nomic dollars to buy items. Players may make motions to add items to the shop. Such motions must include a price for each item in Nomic dollars (although the same price can apply to multiple items) as well as a use effect for each item. Items so added for sale are removed therefrom when the motion adding them expires unless otherwise stated in the motion adding the item.
Yea - StrangerCoug (145), Ircher (146), Deimos27 (148)
Nay -
Inactive - Charles510 (130), tris (131)
Not Voting - lendunistus, Jake The Wolfie

Accepted as of post #148.
Proposal 320 (Post 146) by Ircher: Motions supersede mutable rules, but they do not supersede immutable rules.
Yea - Ircher (146), StrangerCoug (147), Deimos27 (148)
Nay -
Inactive - Charles510 (130), tris (131)
Not Voting - lendunistus, Jake The Wolfie

Accepted as of post #148.
Proposal 321 (Post 146) by Ircher: Transmute rule 320 to immutable. This proposal automatically fails if 320 fails.
Yea - Ircher (146), StrangerCoug (147), Deimos27 (148), Charles510 (155), lendunistus (183), Jake The Wolfie (178, 214)
Nay -
Inactive - tris (131)
Not Voting -
This proposal requires unanimous consent to be approved.

Accepted as of post #214.
Proposal 322 (Post 165) by Jake The Wolfie: A Conditional Vote is defined to be the following: If a player inserts the keywords "Conditional" before the Yea or Nay, and includes the condition within the line that contains the vote in bold, then the vote will a Conditional Vote. A Conditional Vote will only count when the bolded condition becomes true. If the bolded condition is impossible, the vote will be voided. While the bolded condition is possible but has not occurred yet, the player will not vote.
Yea - Jake The Wolfie (165), Ircher (172), Deimos27 (173), StrangerCoug (176)
Nay -
Inactive - tris (131)
Not Voting - lendunistus, Charles510

Accepted as of post #176.
Proposal 323 (Post 166) by Jake The Wolfie: If a player breaks any rule, they cannot earn points for the next 24 hours. If the same player breaks any rule within this timeframe, add 24 more hours to the timeframe. In addition, that player loses 1 point. For each additional rule break by the same player within this timeframe, they lose X points, where X equals how many rules that player has broken. In addition, 24 hours will be added to their timeframe.
Yea - Jake The Wolfie (166), Ircher (172), StrangerCoug (176), Deimos27 (189)
Nay -
Inactive - tris (131)
Not Voting - lendunistus, Charles510

Accepted as of post #189.
Proposal 324 (Post 181) by Jake The Wolfie: If an item is denoted as being Permanent, then it will stay inside of the Nomic Shop indefinitely unless some other effect removes it from the Nomic Shop. Furthermore, items what are meant to outlast their Motion but are not meant to stay forever can be added either as a Limited Supply, which would require how many of that item is stocked within the shop, or as Limited Time, which would require how much time that item is inside of the shop. Each time an item in Limited Supply is bought, the number representing how many of that item exist goes down by 1. If this would cause this number to go to 0, then the item shall be removed. If this would cause the number to go below 0, the transaction will not go through. After the amount of time a Limited Time item is allotted to stay inside of the shop, that item shall be removed.
Yea - Jake The Wolfie (181), Ircher (182), StrangerCoug (186), Deimos27 (188)
Nay -
Inactive - tris (131)
Not Voting - lendunistus, Charles510, Deimos27

Accepted as of post #188.

Motions History

Motion M001 (Post 163) by Ircher: Jake The Wolfie shall be called Prince Jake, son of the 7th circle, for one week (168 hours) upon the passing of this motion provided that he votes for proposal 321. This shall be reflected in all relevant places.
Yea - Ircher (163), Jake The Wolfie (164), StrangerCoug (176), Deimos27 (187)
Nay -
Inactive - tris (131)
Not Voting - lendunistus, Charles510

Accepted as of post #187.
Motion M002 (Post 196) by Jake The Wolfie: (This motion lasts 1 second.) The Nomic Shop receives the following Permanent Item: Vote Coupon ([PLAYERNAME]), N$100 - This item can be traded with other players and can be used. When bought, replace [PLAYERNAME] with the player's name who bought it. If it is used, the user must choose one proposal or motion that they are currently voting for. Assuming this is the case, the vote coupon is destroyed, and [PLAYERNAME]'s vote automatically changes to align with the user on the chosen proposal or motion. In addition, [PLAYERNAME] may not change their own vote on chosen proposal or motion via any method, however other players may change [PLAYERNAME]'s vote.
Yea - Jake The Wolfie (196), StrangerCoug(205), Ircher (208), Deimos27 (213)
Nay -
Inactive - tris (131)
Not Voting - lendunistus, Charles510

Accepted as of post #213.

Event History

28th of October, 2021

- StrangerCoug added as player as of Post #36

- Deimos27 added as player as of Post #39

Links

  1. Overview, Current Ruleset, and Player Statuses
  2. Change Log, Proposal History, and Event History
  3. Initial Ruleset