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The One I Cannot Kill: Difference between revisions

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| Role2 = Town | Quan2 = 2
| Role2 = Town | Quan2 = 2


| Mechanics = * The game only lasts a single day; town win if Mafia is lynched (or modkilled), Mafia wins otherwise.
| Mechanics = * The game only lasts a single day; town win if Mafia is eliminated (or modkilled), Mafia wins otherwise.
* The [[Semi-Priest]] cannot hammer a randomly chosen townie. Attempting to do so [[modkill|automatically causes them to lose]]. (This restriction is on hammers only; non-hammer votes are fine, as are hammers on the other townie.)
* The [[Semi-Priest]] cannot hammer a randomly chosen townie. Attempting to do so [[modkill|automatically causes them to lose]]. (This restriction is on hammers only; non-hammer votes are fine, as are hammers on the other townie.)


| GlobalRules = Solo/Nightless
| GlobalRules = Solo/Nightless
| WinconF1 = Mafia | Wincon1 = You win if you are not lynched on Day 1.
| WinconF1 = Mafia | Wincon1 = You win if you are not eliminated on Day 1.
| WinconF2 = Town | Wincon2 = You win if Mafia is lynched on Day 1.
| WinconF2 = Town | Wincon2 = You win if Mafia is eliminated on Day 1.


| Introduction = '''The One I Cannot Kill''' is a balanced three-player setup that attempts to play out like a normal Mafia game, despite the very small number of players.
| Introduction = '''The One I Cannot Kill''' is a balanced three-player setup that attempts to play out like a normal Mafia game, despite the very small number of players.
| Notes = This setup can be seen as an adjustment of [[SS3]]; both setups are a 2:1 LyLo except that a particular "scum hammers town" combination is a town win rather than a scum win. The difference is that in SS3, it's a townie who know about the "impossible combination", simplifying the game to a simple 1v1; whereas in The One I Cannot Kill, it's a scum player who knows about the combination. This causes optimal scum strategy to be different from optimal town strategy, and creates [[associative tell]]s in addition to regular [[scumtell]]s, giving both sides more opportunity to work towards their win condition.
| Notes = This setup can be seen as an adjustment of [[SS3]]; both setups are a 2:1 ELo except that a particular "scum hammers town" combination is a town win rather than a scum win. The difference is that in SS3, it's a townie who know about the "impossible combination", simplifying the game to a simple 1v1; whereas in The One I Cannot Kill, it's a scum player who knows about the combination. This causes optimal scum strategy to be different from optimal town strategy, and creates [[associative tell]]s in addition to regular [[scumtell]]s, giving both sides more opportunity to work towards their win condition.


| Stats = No
| Stats = No
| HideHistory = No
| HideHistory = No
}}
}}

Latest revision as of 04:41, 3 July 2020

Name:
  • The One I Cannot Kill
Setup Size:
Players:
  • 3
Setup Type:
Designer:

The One I Cannot Kill is a balanced three-player setup that attempts to play out like a normal Mafia game, despite the very small number of players.

Setup

Mechanics

  • The game only lasts a single day; town win if Mafia is eliminated (or modkilled), Mafia wins otherwise.
  • The Semi-Priest cannot hammer a randomly chosen townie. Attempting to do so automatically causes them to lose. (This restriction is on hammers only; non-hammer votes are fine, as are hammers on the other townie.)

Role PMs

Welcome to game! You are a Mafia Semi-Priest.

You must not attempt to cast deciding votes that eliminate name.

You have no active abilities.

You win if you are not eliminated on Day 1.

Confirm by replying to this PM with a summary of your role.

Welcome to game! You are a Vanilla Townie.

You have no active abilities.

You win if Mafia is eliminated on Day 1.

Confirm by replying to this PM with a summary of your role.

Notes

This setup can be seen as an adjustment of SS3; both setups are a 2:1 ELo except that a particular "scum hammers town" combination is a town win rather than a scum win. The difference is that in SS3, it's a townie who know about the "impossible combination", simplifying the game to a simple 1v1; whereas in The One I Cannot Kill, it's a scum player who knows about the combination. This causes optimal scum strategy to be different from optimal town strategy, and creates associative tells in addition to regular scumtells, giving both sides more opportunity to work towards their win condition.

History

History
Micro 853 - (Mafia Win)
Micro 855 - (Mafia Win)
Micro 1086 - (Mafia Win)