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{{role
{{RolePage
|aliases = None
| Alias = Tooth Fairy
|alignment = Ambiguous
| Type = Manipulative
|type = Other
| Choice = Night
|night_choice = Yes
| Normal = Untested
}}


Switches are a set of roles which can decide whether other roles can be used each night or not. A switch is usually not told who has the role he/she is controlling, or who the role would target each night if allowed to stay "on."


The best-known type of switch is the [[Tooth Fairy]], a townsperson who chooses whether the [[vigilante]] may act each night. A vigilante's power is double-edged; although it shares the same win condition as a tooth fairy, they might strongly disagree on whether the vigilante's target should die that night. An entire town full of votes cannot keep a maverick vigilante in check without taking drastic measures, but a tooth fairy can.
| Introduction = A '''Switch''' is a role that can choose at Night whether to enable or disable all roles of a given type.  For instance, a [[Doctor]] Switch can choose whether all Doctors in the game would be effective on a given Night. If the Switch dies, the power associated with it is considered enabled for the rest of the game.


Theoretically, a pro-town switch could be attached to any role which could backfire on the town. However, the tooth fairy is the only such role with a universal name.
The most used role associated with Switch is [[Vigilante]]; historically, a Vigilante Switch is called a '''Tooth Fairy'''.  The reason why Vigilantes are associated with Switches is that a bad Vigilante can single-handedly ruin a Town; with a Switch, the Town has some recourse against a bad Vig beyond finding and eliminating them.  By the same token, this usage of Switch can be extended to control any role that may bring harm to the Town if used improperly, such as [[Bus Driver]].


Switches who win with the [[mafia]] are not unheard of, either. Although mafia switches can still control vigilantes, they might also be linked to [[cop]]s and other roles which can never really act outside of the interests of the town. This forces the town to kill the switch before its power role can be used.
With this in mind, Switches are commonly, but not necessarily, Town-aligned.


Switches are even linked sometimes to the 'mafia's' power roles. In the open set-up Switch Mafia, there is a [[serial killer]] who can choose each night whether the mafia's switch abilities should be allowed to go through.
Compare and contrast [[Enabler]], particularly in the case of Mafia Switches (see below).


[[Category: Ambiguous Roles]]
| Standard = A Switch may choose to enable or disable all roles of a given type. If a Switch doesn't act or their action fails for whatever reason, the role is considered enabled. If an investigative role is disabled but they attempt to act, they should be given [[No Result]].
[[Category: Roles]]
 
| Use = As mentioned above, Town Switches are essentially "safety" roles that can potentially limit the damage a role can do.  Whether it is wise to disable a role on any given Night is arguable, considering the philosophy that a role would not have a Switch attached to it if there were no potential for it to go dreadfully wrong.  Given the rarity of this role, though, it is not out of the question to consider the possibility of it being used as a gimmick - one should consider the possibility that the role linked to the Switch is not present in the game at all.
 
Anti-Town Switches have historically been used to limit Town power roles until the Switch is found and killed.  However, this is poor design practice - ''giving'' the Town a power role as they kill a scum further increases the [[Positive Feedback|positive feedback]] the Town gets from scoring a point on the scum.
 
If anti-Town Switches are to be used, a better design move would be one that limited power roles on both the Town's side and the Mafia's side.  For example, a game may have a Doctor, a Mafia Doctor, and a Mafia-aligned Doctor Switch; thus forcing the Mafia to consider whether it wants to give up its Doctor in order to stop the Town Doctor.  The example becomes more intriguing if the Serial Killer is made the Switch instead, as the SK has its own agenda; this idea is used in [[Switch (Setup)|the Switch setup.]]}}

Latest revision as of 22:55, 28 March 2024

Switch
Alias:
  • Tooth Fairy
Alignment: any
Role type:
  • Manipulative
Choice:
  • Night
Status: Untested

A Switch is a role that can choose at Night whether to enable or disable all roles of a given type. For instance, a Doctor Switch can choose whether all Doctors in the game would be effective on a given Night. If the Switch dies, the power associated with it is considered enabled for the rest of the game.

The most used role associated with Switch is Vigilante; historically, a Vigilante Switch is called a Tooth Fairy. The reason why Vigilantes are associated with Switches is that a bad Vigilante can single-handedly ruin a Town; with a Switch, the Town has some recourse against a bad Vig beyond finding and eliminating them. By the same token, this usage of Switch can be extended to control any role that may bring harm to the Town if used improperly, such as Bus Driver.

With this in mind, Switches are commonly, but not necessarily, Town-aligned.

Compare and contrast Enabler, particularly in the case of Mafia Switches (see below).

Standard version

A Switch may choose to enable or disable all roles of a given type. If a Switch doesn't act or their action fails for whatever reason, the role is considered enabled. If an investigative role is disabled but they attempt to act, they should be given No Result.


Use & Balance

As mentioned above, Town Switches are essentially "safety" roles that can potentially limit the damage a role can do. Whether it is wise to disable a role on any given Night is arguable, considering the philosophy that a role would not have a Switch attached to it if there were no potential for it to go dreadfully wrong. Given the rarity of this role, though, it is not out of the question to consider the possibility of it being used as a gimmick - one should consider the possibility that the role linked to the Switch is not present in the game at all.

Anti-Town Switches have historically been used to limit Town power roles until the Switch is found and killed. However, this is poor design practice - giving the Town a power role as they kill a scum further increases the positive feedback the Town gets from scoring a point on the scum.

If anti-Town Switches are to be used, a better design move would be one that limited power roles on both the Town's side and the Mafia's side. For example, a game may have a Doctor, a Mafia Doctor, and a Mafia-aligned Doctor Switch; thus forcing the Mafia to consider whether it wants to give up its Doctor in order to stop the Town Doctor. The example becomes more intriguing if the Serial Killer is made the Switch instead, as the SK has its own agenda; this idea is used in the Switch setup.


Sample Role PMs

The standardized Role PM for "Switch" describes the action as follows:

  • As an ability: you may choose to enable or disable the role "sample". (edit)

Example

Welcome to game! You are a Town Ascetic Switch.

You have the following active ability:

  • Each night, you may choose to enable or disable the role "Ascetic".

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.