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{{Article
{{Article
|Name=
|name=%2525252525257CType%2525252525253DViews
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|Author=Mastin2}}
|Author=Mastin2}}
==History==
==History==
'''Original Publication: September 23, 2013 by [[Mastin2]]'''
'''Original Publication: September 23, 2013 by [[Mastin2]]'''
'''Last Revised: June 29, 2015 by [[Mastin2]]'''.


[http://forum.mafiascum.net/viewtopic.php?f=5&t=31660 Original Thread].
[http://forum.mafiascum.net/viewtopic.php?f=5&t=31660 Original Thread].


==Introduction==
==Introduction==
So I've been saying this for months in various MD threads, but I've observed that bussing is still just as common now as it was a few months ago when I started my crusade against it.
So I've held this belief for a while, yet in spite of my efforts, the problem of [[Bussing | bussing]] is just as common as when I started my crusade against it.  My belief that bussing is bad may seem irrational at first, but it is backed by a long list of reasons from experience and simple logic.


Now, my belief that bussing is bad might seem a bit irrational, but I insist on it for a long list of reasons, reasons not based off of my own personal beliefs (hell, I love bussing just as much as everyone else), but rather, off of experience and simple logic.


Let's start simple:
Let's start simple:
==The basic theory behind bussing:==
==Basic theory of bussing:==
Bussing, back in the day, was a groundbreaking concept. Nobody thought it possible that scum would vote their scumbuddy. Not because it hadn't been done before, not because of ignorance. Because, as far as they were concerned, bussing your scumbuddy was borderline playing against your wincon, because by bussing, you're delaying your victory intentionally.
Back in the day, bussing was a groundbreaking concept. Voting a scumbuddy was thought nearly impossible, not because it hadn't been done before, but because in their eyes it was borderline playing against your wincon, delaying victory intentionally. That's why it worked: there was an incredible risk for scum to do it, high enough that town players thought it impossible--and that thought generated the reward necessary to make the bus worth it.
 
 
That's what made it so effective. There was an incredible risk for scum to do it, so high that town players thought it impossible--and that thought generated a reward high enough to make it worth it. Now over time, bussing progressively became more mainstream. But even when I was playing in 2009, it was still significant. While people were familiar with bussing, they had to analyze carefully to determine if it was, and scum had to equally carefully choose whether they wanted to bus or not.




That choice was, in fact, the driving force behind bussing: was it worth it? Did the scum gain more from the bus then they lost through it? Scum players had to think it over to great extents, and town players had to analyze carefully to see which it was.
However, over time, bussing became more mainstream. By 2009, it had lost its strong edge; people were familiar enough with the possibility, yet it remained ''just'' uncommon enough to require careful analysis: scum needed to choose if they did so or not, and towns had to guess if they had. That choice was the driving force behind bussing--was it worth it? Was more gained from it than lost through it? Scum had to think it over extensively and town had to carefully determine which they went with.




Not so anymore.
Not so anymore.
==Bussing has become too common!==
==Bussing's become too common!==
So common that it is more shocking to see someone ''not'' bussing than it is to see someone bus.
So common that it is more shocking to see someone ''not'' bussing than it is to see someone bus.


If I see a scum lynch, know what I immediately begin analyzing? The players on the scum lynch, looking for the bussers who I am near-guaranteed to find.
Vice-versa, too. If I see a town lynch, do you know the first place I look? I look ''off'' the wagon, to see if there's scum who chose to bus their scumbuddies. In both cases, it's of course not the only place I look, but the fact that I expect scum lynches to be scum-driven (and they ARE!) can give you an idea of just how damn frequent bussing is on the site.


If I see a scum lynch, I immediately begin analyzing the players ''on'' the lynch, looking for the bussers I'm near-guaranteed to find. Vice-versa, too; if I see a town lynch, I look '''''off''''' the wagon to see where the scum are. In both cases, it's obviously not the only place I look, but it tells you what I expect these days in a game.


===People have forgotten what the point of bussing was.===
===Bussing's point has been forgotten.===
The point of bussing wasn't "oh, you're scummy, so a town-me would be voting you, sorry mate". The point of bussing was to gain more than you would lose. Risk-Reward analysis was the driving force behind the decision to bus, and almost nobody (except a small minority--mind you, most of this minority are veteran players with pre-2010 joindates) does that anymore.
The point of bussing wasn't "oh, you're scummy, so a town-me would be voting you, sorry mate". The point of bussing was to gain more than you would lose. Risk-Reward analysis was the driving force behind the decision to bus, and almost nobody (except a small minority of mostly-pre-2010-joindate players) does so anymore.


==Your scumbuddies are not as scummy as you think they are.==
==Scumbuddies aren't as scummy as you think!==
You are the informed minority. You know more about the setup than the town does. Knowing your scumbuddies are scum, you're going to pick up on scumtells from them that a town player would never catch. Seriously. Towns are more idiotic than you think they are. They're not nearly as smart as you give them credit for.
You are the informed minority. You know more about the setup than the town does. Knowing your scumbuddies are scum, you're going to pick up on scumtells from them that a town player would never catch. Seriously. Towns are more idiotic than you think they are. They're not nearly as smart as you give them credit for.




This also applies to yourself as a player. I've noted over my career that it's a decently-common tell: players who are confident and competent are surprisingly-often scum, bussing. That same player as town misses things that their scum-self picks up on, that same town player lacks the same confidence because they don't know, that same player will be less effective at scumhunting as town than they are as scum. (Note that this is far from universal, and ''is'' incredibly player-specific. But in general, it's what I've observed.)
Including yourself. It's strong enough to even be a semi-common tell: a player confident and competent being scum, bussing, when that same player as town would miss things they suddenly have an aptitude of picking up; that same player as town would lack the level of confidence they display because they don't know. '''You're not as good as you think you are'''.




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==You can get away with some incredible BS.==
==You can get away with some incredible BS.==
A common mistake scum players tend to make is assuming that they have to play smart, and they equate bussing = smart, not bussing = dumb, and dumb = scum. While this may be true of specific players (who are so competent as town that they have to fake incompetency as scum in order to not screw themselves over, more or less--not a theory I particularly agree with, mind you, but which happens), in general, it's not.
A common mistake made by scum is assuming they must play smart, and equating "bussing = smart, not bussing = dumb, dumb = scum". While this may be true of specific players (whose competency as town is such that they must fake incompetency in order to not screw themselves over), [[Burden of Proficiency | 99.99% of players aren't like that]]. Including you. Dumb isn't scum; if anything, people see it as town.




You can get away with some incredible ploys, so long as the town will write them off as a mistake a town player will make. And believe me! Town players are not scumhunting gods, so they'll make a lot of mistakes! Meaning you, as scum, can make a lot of seemingly-incredible "mistakes" that actually further your wincon. Far too many scum don't realize that this sort-of "Refuge In Audacity" WORKS. (Also, on a side-note, never do something as scum because you feel like you '''have''' to do it. Do things as scum because you ''want'' to do them.)
As long as the town will write it off as a mistake a town player will make, you can pull off some incredible ploys. And trust me: town players aren't scumhunting gods, so they make LOTS of mistakes! So as scum, you can make a ton of seemingly-incredible "mistakes" that further your wincon. This type of "Refuge In Audacity" WORKS. (And on that note, never do something as scum because you feel you "'''have'''" to do it. Do things as scum because you ''want'' to.)


==Too many town wins result from bussing!==
==Many town wins result from bussing!==
FAR too many. And an incredible number of scum wins are a result of ''not'' bussing.
And an incredible number of scum wins are a result of ''not'' bussing.


Or more accurately, ''strategically'' bussing. And I don't mean strategy as in, "Oh, you're clearly going down, so I might as well get the towncred by being on your lynch". That's not strategy; that's stupidity, because you'll get zero towncred from it. I also don't mean strategic bussing in the sense that you hardcore tunnel on a scumbuddy; that's also painfully transparent to a town player who's half-way competent. When I mean strategy, I mean running the risk-reward carefully.
Or more accurately, ''strategically'' bussing. Which doesn't mean, "Oh, you're clearly going down, so I'll get the towncred by joining your lynch". That's not strategy; it's stupidity: you'll get no towncred from it. I also don't mean, "hardcore tunnel on a scumbuddy"; that's also painfully transparent to any half-way competent town. Strategy means running the risk-reward carefully.


==Ask yourself how much you gain by bussing, and how much is lost.==
==Ask what's gained and what's lost by bussing.==
It really does make the difference.
It really does make the difference.


==Perception = play.==
Primarily, you're not perceived by who you push (that's ''part'' of it, but not all), but '''how''' and WHY: the '''''way''''' you pushed is far more important. What does this mean?


==The main factor in how you're perceived is how you play!==
Not who you push. While who you push is ''part'' of your play, the largest factor in my experience isn't that you pushed someone, but the way you pushed them and your general approach to the game. What does this mean?


===Bussing doesn't give you the towncred you want; playing solidly does.===
===Bussing won't give you your objective.===
And playing solidly generally involves being a strong player, working with others, being reasonable, being charismatic, and involved in the game, showing effort and attempts to scumhunt.
If you want towncred (near-universally the only objective of bussing), play solidly instead. Which generally involves being a strong player, working with others, being reasonable, charismatic, and involved in the game, showing effort and attempts to scumhunt.




===Playing solidly does not require bussing.===
===Solid play doesn't require bussing.===
Because bussing is such a minimal factor in how you're read, therefore, it becomes largely unnecessary to do. Bussing CAN be part of playing solidly, but it is not a requirement (and can, counter-intuitively, actually be a hindrance) for it.
Because bussing is such a minimal factor in how you're read, it becomes largely unnecessary to do. Bussing CAN be part of playing solidly, but it is not a requirement (and can, counter-intuitively, actually be a hindrance) for it.


==That's not to say 'No bussing at all'!==
==That's not to say 'No bussing at all'!==
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==Run the math carefully!==
==Run the math carefully!==
Bussing in a micro on D1 is suicide, as you've lost your scumbuddy, have to get three mislynches in a row, and must dodge the town PRs, of which there are typically 2-3 in a micro.
Game type, setup, and situation changes the vital percentages behind decisions. For instance, in a micro, bussing D1 is practically suicide: no scumbuddy, three needed mislynches, all while dodging town PRs of which there will be 2-3 minimum, typically. But that same bus D2 is more viable, albeit still risky. Yet on D3, it swings back: with both scum alive, why are you trading the potential immediate win for a far-lesser potential 3P lylo win? No towncred is given for cross-bussing in lylo, especially if you/your scumbuddy are two of the more suspicious players; cross-voting could cause a loss you'd otherwise win.
 
On D2, it's slightly more viable, but still risky. And on D3, if both of you are alive...why are you trading the potential for an immediate win for the far-lesser potential of a 3P lylo win? The cross-bus in lylo doesn't get you any towncred, and if you were the second-most-suspicious player and your scumbuddy the most-suspicious player, you just lost a game you could've won without bussing.
 


Bussing in a mini can be done, but only once. Minis with only two scum actually have a fair number of scum wins, because the loss of a single scum member proves to be little hindrance. But when doing so, you need to set it up so that the remaining two scum do not get lynched themselves. It must be carefully planned and executed, for the ultimate payoff.


If you get down to 7 players with two scum, it ''might'' be viable, but that runs the same risk as in a micro.
Bussing in minis is safer, but only once. The loss of a single scum member isn't much of a hindrance, yet when done, it needs to be set up so that the remaining scum aren't at risk of being lynched, so must be carefully planned and executed to get the payoff. If you get down to 7 players with two scum, it ''might'' be viable, but that runs the same risk as in a micro.


Even better is if you can get a win with all three scum--and yes, it IS possible to do.
It's usually best just to get a win with all three scum--and yes, it IS possible to do.




Bussing in a large is actually similar. It can be done once, and you'll generally be fine. The loss of a single member will put you at a disadvantage, but if your team was reasonably sized, only slightly so. It's particularly useful to get rid of a weaker scumbuddy who you fear will drag you down, too. But again, tread carefully; it must be done with caution, and if you repeat this on a second scumbuddy, you just entered a slippery slope that has a near-guaranteed end result of a town victory.
Bussing in a large is fairly similar: done once, and you'll generally be fine. Losing one member will put you at a disadvantage, but if your team was reasonably sized, only slightly so. It's particularly useful to get rid of a weaker scumbuddy you fear will drag you down. Yet tread carefully; it must be done with caution, and repeating on a second scumbuddy leads to a slippery town win slope.


==Few games are all-or-nothing.==
==Few games are all-or-nothing.==
They can happen, but mostly, scum seem to assume that defending scum will create an all-or-nothing. In general, it will increase the all, yes. By keeping your scumbuddies alive for as long as possible, you get to lylo much faster. The mistake is in assuming that doing so is too large a risk, because the result can be "nothing".
They can happen, but mostly, scum assuming "defending scum = all-or-nothing" are wrong. It generally increases the all, yes! By keeping scumbuddies alive for as long as possible, lylo comes much faster. The mistake is assuming that it's too great a risk, erroneously fearing the nothing.


Why? Because your town-self is not a scumhunting god. Nor are your scumbuddies. It can be entirely reasonable for a town-you to townread your scumbuddies and defend them from attacks, so don't be afraid to do so. Especially if you see a town player doing it! If THAT player, who was town, legitimately townread your scumbuddy...why can't you, as town, have done the same?
Why? Again, '''your town-self is not a scumhunting god'''. Nor are your scumbuddies. It's entirely reasonable for a town-you to townread your scumbuddies and defend them from attacks, so don't fear doing so. Especially if a town player does it! If THAT player, who's town, legitimately townread your scumbuddy...why can't you as town have done the same?


=="But it's something I would do as town!"==
=="But it's something I'd do as town!"==
Well, see above about the town-you not being as smart as you think the town-you is. It's harsh, but admit it. Unless you're Paragon-levels of good, it's simply not true.  
Well, see above about the town-you not being as smart as you think the town-you is. It's harsh, but admit it. Unless you're Paragon-levels of good, it's simply not true.  


But furthermore...
And furthermore...
===Scum shouldn't be playing as if they are town.===  
===Scum shouldn't be playing as if town.===  
They should be playing to ''appear'' as if they are town.
They should be playing to ''appear'' as if they are town.



Revision as of 00:10, 30 June 2015

Type: Not Defined
Author:

History

Original Publication: September 23, 2013 by Mastin2

Last Revised: June 29, 2015 by Mastin2.

Original Thread.

Introduction

So I've held this belief for a while, yet in spite of my efforts, the problem of bussing is just as common as when I started my crusade against it. My belief that bussing is bad may seem irrational at first, but it is backed by a long list of reasons from experience and simple logic.


Let's start simple:

Basic theory of bussing:

Back in the day, bussing was a groundbreaking concept. Voting a scumbuddy was thought nearly impossible, not because it hadn't been done before, but because in their eyes it was borderline playing against your wincon, delaying victory intentionally. That's why it worked: there was an incredible risk for scum to do it, high enough that town players thought it impossible--and that thought generated the reward necessary to make the bus worth it.


However, over time, bussing became more mainstream. By 2009, it had lost its strong edge; people were familiar enough with the possibility, yet it remained just uncommon enough to require careful analysis: scum needed to choose if they did so or not, and towns had to guess if they had. That choice was the driving force behind bussing--was it worth it? Was more gained from it than lost through it? Scum had to think it over extensively and town had to carefully determine which they went with.


Not so anymore.

Bussing's become too common!

So common that it is more shocking to see someone not bussing than it is to see someone bus.


If I see a scum lynch, I immediately begin analyzing the players on the lynch, looking for the bussers I'm near-guaranteed to find. Vice-versa, too; if I see a town lynch, I look off the wagon to see where the scum are. In both cases, it's obviously not the only place I look, but it tells you what I expect these days in a game.

Bussing's point has been forgotten.

The point of bussing wasn't "oh, you're scummy, so a town-me would be voting you, sorry mate". The point of bussing was to gain more than you would lose. Risk-Reward analysis was the driving force behind the decision to bus, and almost nobody (except a small minority of mostly-pre-2010-joindate players) does so anymore.

Scumbuddies aren't as scummy as you think!

You are the informed minority. You know more about the setup than the town does. Knowing your scumbuddies are scum, you're going to pick up on scumtells from them that a town player would never catch. Seriously. Towns are more idiotic than you think they are. They're not nearly as smart as you give them credit for.


Including yourself. It's strong enough to even be a semi-common tell: a player confident and competent being scum, bussing, when that same player as town would miss things they suddenly have an aptitude of picking up; that same player as town would lack the level of confidence they display because they don't know. You're not as good as you think you are.


The scum-you will be smarter and pick up on things, which makes the scum-you more inclined to bus, because you (wrongly) think your town-self would be competent enough to pick up on the thing your scum-self just locked on to.

You can get away with some incredible BS.

A common mistake made by scum is assuming they must play smart, and equating "bussing = smart, not bussing = dumb, dumb = scum". While this may be true of specific players (whose competency as town is such that they must fake incompetency in order to not screw themselves over), 99.99% of players aren't like that. Including you. Dumb isn't scum; if anything, people see it as town.


As long as the town will write it off as a mistake a town player will make, you can pull off some incredible ploys. And trust me: town players aren't scumhunting gods, so they make LOTS of mistakes! So as scum, you can make a ton of seemingly-incredible "mistakes" that further your wincon. This type of "Refuge In Audacity" WORKS. (And on that note, never do something as scum because you feel you "have" to do it. Do things as scum because you want to.)

Many town wins result from bussing!

And an incredible number of scum wins are a result of not bussing.

Or more accurately, strategically bussing. Which doesn't mean, "Oh, you're clearly going down, so I'll get the towncred by joining your lynch". That's not strategy; it's stupidity: you'll get no towncred from it. I also don't mean, "hardcore tunnel on a scumbuddy"; that's also painfully transparent to any half-way competent town. Strategy means running the risk-reward carefully.

Ask what's gained and what's lost by bussing.

It really does make the difference.

Perception = play.

Primarily, you're not perceived by who you push (that's part of it, but not all), but how and WHY: the way you pushed is far more important. What does this mean?


Bussing won't give you your objective.

If you want towncred (near-universally the only objective of bussing), play solidly instead. Which generally involves being a strong player, working with others, being reasonable, charismatic, and involved in the game, showing effort and attempts to scumhunt.


Solid play doesn't require bussing.

Because bussing is such a minimal factor in how you're read, it becomes largely unnecessary to do. Bussing CAN be part of playing solidly, but it is not a requirement (and can, counter-intuitively, actually be a hindrance) for it.

That's not to say 'No bussing at all'!

It just means that you need to get the most bang for your buck in the bus. The most bang for your buck is not going hard on your scumbuddy immediately. It's not in cross-bussing. It's in, via the overall play in relation to the bus, gaining more than you have lost.

Run the math carefully!

Game type, setup, and situation changes the vital percentages behind decisions. For instance, in a micro, bussing D1 is practically suicide: no scumbuddy, three needed mislynches, all while dodging town PRs of which there will be 2-3 minimum, typically. But that same bus D2 is more viable, albeit still risky. Yet on D3, it swings back: with both scum alive, why are you trading the potential immediate win for a far-lesser potential 3P lylo win? No towncred is given for cross-bussing in lylo, especially if you/your scumbuddy are two of the more suspicious players; cross-voting could cause a loss you'd otherwise win.


Bussing in minis is safer, but only once. The loss of a single scum member isn't much of a hindrance, yet when done, it needs to be set up so that the remaining scum aren't at risk of being lynched, so must be carefully planned and executed to get the payoff. If you get down to 7 players with two scum, it might be viable, but that runs the same risk as in a micro.

It's usually best just to get a win with all three scum--and yes, it IS possible to do.


Bussing in a large is fairly similar: done once, and you'll generally be fine. Losing one member will put you at a disadvantage, but if your team was reasonably sized, only slightly so. It's particularly useful to get rid of a weaker scumbuddy you fear will drag you down. Yet tread carefully; it must be done with caution, and repeating on a second scumbuddy leads to a slippery town win slope.

Few games are all-or-nothing.

They can happen, but mostly, scum assuming "defending scum = all-or-nothing" are wrong. It generally increases the all, yes! By keeping scumbuddies alive for as long as possible, lylo comes much faster. The mistake is assuming that it's too great a risk, erroneously fearing the nothing.

Why? Again, your town-self is not a scumhunting god. Nor are your scumbuddies. It's entirely reasonable for a town-you to townread your scumbuddies and defend them from attacks, so don't fear doing so. Especially if a town player does it! If THAT player, who's town, legitimately townread your scumbuddy...why can't you as town have done the same?

"But it's something I'd do as town!"

Well, see above about the town-you not being as smart as you think the town-you is. It's harsh, but admit it. Unless you're Paragon-levels of good, it's simply not true.

And furthermore...

Scum shouldn't be playing as if town.

They should be playing to appear as if they are town.

This subtle wording alteration makes all the difference. If you're playing as the town-you when you're scum, you're actually playing as a survivor and not as scum. The approach you SHOULD be taking is to make yourself look as close as you can be to your town-self while furthering your scum agenda. Your scum agenda isn't "fuck my scumbuddies, I need to live!". It's getting to 50% of the living--which is much faster WITH those scumbuddies.

When all else fails...

Don't do what's expected. For instance, a scumbuddy on a downward spiral who puts their scumbuddies in their scum-list has just condemned their scumbuddies to death, because the scumbuddies who weren't there before but are there now have just been identified by this transparent tactic. Towns are smart enough to see through the wifom. Instead, try the opposite; put scumbuddies who were null or scum in your TOWN list; you'll practically clear them once you're lynched.


In other words, once again...town expect bussing. They do not expect heavy defending.

A word of warning:

These tips are geared towards current site meta. If I have my way and people listen to my advice, these tips will be obsolete within half a year. But right now, they'll work like a charm.

In summary:

Think before you bus, don't default to the bus.