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  • ...an investigative role that determines whether a player has used an active ability, either on the night it is used or on a previous night. ...he Executive investigates a player to see if they have ever used an active ability or not. Only three results can be obtained from this investigation: Negativ
    1 KB (179 words) - 22:10, 28 March 2024
  • ''ability''
    11 bytes (1 word) - 05:51, 8 December 2018
  • ...protected from, or otherwise failed), and will know when they can use said ability. An Opportunist earns a [[1-shot]] ability once they successfully act. This happens only once in the game. They will b
    783 bytes (119 words) - 22:39, 28 March 2024
  • {{{2}}} until your passive ability does something useful
    56 bytes (7 words) - 03:58, 24 November 2023
  • 4. Ability to write coherent sentences 5. Ability to recognize what a Hammer was
    403 bytes (61 words) - 07:01, 29 February 2016
  • ...ks on to one player, and later fires a salvo of missiles (questions). This ability is denoted by the color blue. ...later fires one massive charge-shot at the target (focused inquiry). This ability is denoted by the color purple.
    1 KB (174 words) - 06:34, 10 June 2014
  • ...to '''not''' be a targeted ability even though a player is chosen by this ability, this means that roles like [[Tracker]]s and [[Watcher]]s will not be able
    633 bytes (102 words) - 22:12, 28 March 2024
  • You may use this ability twice each night.
    42 bytes (8 words) - 07:43, 20 June 2021
  • ...g them that "You noticed that you were targeted". No information about the ability or performer will be given to the player. ...modifier, though Noticeable implies the player was targeted by a different ability.}}
    829 bytes (129 words) - 22:36, 28 March 2024
  • |CustomPM4Ability1={{Ability| FactComm| Night}} |CustomPM4Ability2={{Ability| FactKill| Night}}
    879 bytes (113 words) - 23:20, 16 April 2021
  • Each Night, but only until you have received X results with this ability,
    73 bytes (13 words) - 00:51, 4 March 2024
  • ...owing abilities are given randomly; if the mafia overall received only one ability, one of the following is given randomly: ...] ability, the ability is lost. If a mafia player receives the Investigate ability, it is treated as a [[rolecop]].
    2 KB (236 words) - 13:58, 9 January 2016
  • {{{2}}} if this ability hasn't functioned the previous night
    60 bytes (8 words) - 18:59, 22 September 2023
  • You may no longer use this ability after having received X results.
    67 bytes (12 words) - 00:46, 4 March 2024
  • ...he game at Night, but only if have already succesfully used another active ability,
    92 bytes (16 words) - 10:19, 4 March 2024
  • You will die if a player kills the target of this ability.
    58 bytes (12 words) - 23:02, 13 April 2021
  • Whenever {{{{{1}}}|Night starts|Nights start}}, you will gain a new passive ability.
    84 bytes (12 words) - 00:53, 24 June 2019
  • * As an unmodified passive ability: {{TranscludeWithEditLink|RoleFragment/p/{{{1}}}|P2|''faction''}} * As a passive ability with a modifier: {{TranscludeWithEditLink|RoleFragment/p/{{{1}}}|RoleFragme
    363 bytes (31 words) - 18:12, 16 September 2020
  • |Ability1={{Ability|Cop|1shotDay}} |Ability2={{Ability|Miller}}
    807 bytes (81 words) - 02:12, 19 May 2018
  • You may decide to use or give this ability: Once in the game at night,
    70 bytes (15 words) - 07:41, 22 November 2023
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