You are viewing the MafiaScum.net Wiki. To play the game, visit the forum.

Search results

Jump to navigation Jump to search
  • {{#if:{{{t1}}}|{{GIFTab|1|{{#switch:{{{s}}}|1=s}}|{{{t1}}}|{{{l1}}}|}}|}} {{#if:{{{t2}}}|{{GIFTab|2|{{#switch:{{{s}}}|2=s}}|{{{t2}}}|{{{l2}}}|}}|}}
    919 bytes (111 words) - 23:54, 20 May 2018
  • ...oduction = '''Timid''' is a role modifier that causes your ability to fail if you have been targeted that night. ...fails if any action targets the Timid player. That is, a Timid role fails if an [[Inspector]] would see someone targeting the player with the Timid role
    359 bytes (56 words) - 03:08, 9 May 2024
  • ...their action succeeds, they will know if their target has acted or not and if their target has been targeted by anyone else or not. ...y a [[Rolestopper]], they should receive a "[[No Result]]" pm, the same as if they'd been [[block]]ed themselves. An Action Detector would not see a [[Ni
    1 KB (190 words) - 01:37, 1 January 2024
  • ...er]] which causes actions to succeed if they would normally fail, but fail if they would normally succeed. ...from, or targeting a player that is [[Commuter|commuting]], but will fail if nothing interferes with it.
    659 bytes (93 words) - 22:22, 28 March 2024
  • '''I. If you don't like to read, don't play Mafia''' If posts have game relevant substance, they are NOT spam. Either address the
    775 bytes (132 words) - 23:16, 3 April 2015
  • ...ion = '''Brave''' is a [[role modifier]] that protects a player from kills if they target a non-town player. | Standard = A Brave role is protected from kills if they target someone who isn't aligned with the Town. The Brave modifier can
    594 bytes (90 words) - 21:58, 28 March 2024
  • ...on = '''Unconfident''' is a role modifier that causes your ability to fail if your target has been targeted by someone else that night. ...ther action targeted the target player. That is, an Unconfident role fails if an [[Inspector]] would see someone targeting their target.
    1 KB (200 words) - 22:58, 28 March 2024
  • ...on = '''Inattentive''' is a role modifier that causes your ability to fail if your target has not been targeted by anyone else that night. ...her actions targeted the target player. That is, an Inattentive role fails if an [[Inspector]] would not see anyone targeting their target.
    1 KB (202 words) - 22:22, 28 March 2024
  • ...ion = '''Distracted''' is a role modifier that causes your ability to fail if motion would be detected. ...was performed by or on the target player. That is, a Distracted role fails if a [[Motion Detector]] would detect motion.
    1 KB (196 words) - 22:07, 28 March 2024
  • ...tion = '''Oblivious''' is a role modifier that causes your ability to fail if your target has not acted that night. ...ions were performed by the target player. That is, an Oblivious role fails if a [[Reporter]] would not see a target acting.
    1 KB (198 words) - 22:39, 28 March 2024
  • ==Post here if you use your Amstaad Characters==
    398 bytes (64 words) - 21:09, 4 December 2010
  • ...on = '''Time-Lapsed''' is a role modifier that causes your ability to fail if your target has acted that night. ...tion was performed by the target player. That is, a Time-Lapsed role fails if a [[Reporter]] would see a target acting.
    1 KB (196 words) - 22:56, 28 March 2024
  • ...'''Motion Dependent''' is a role modifier that causes your ability to fail if no motion would be detected. ...rformed by or on the target player. That is, a Motion Dependent role fails if a [[Motion Detector]] would not detect any motion.
    1 KB (202 words) - 22:32, 28 March 2024
  • ...] player. Vain is inherently investigative despite being negative utility, if a Vain player survives after targeting a player, they are confirmed to not Note that if a Vain action is blocked, the Vain part of the role is blocked too, and thu
    1,004 bytes (157 words) - 23:00, 28 March 2024
  • ...ction = The '''Survivalist''' modifier makes it so the attached role fails if you die the Night you attempt to act. | Standard = A Survivalist role is [[roleblock]]ed if they die that Night. If a Survivalist role is targeted by a kill but is protected, a Survivalist ro
    621 bytes (96 words) - 22:55, 28 March 2024
  • If JunkoChan is in the game she is emmidiatly obvious town and you should shee If you are doctor always save JunkoChan
    1 KB (194 words) - 00:56, 18 July 2023
  • | Introduction = A '''Thaumaturge''' is a role that can learn if their target is either [[Town]] or [[Vanilla]], or not. A positive result is returned if a Thaumaturge targets a Town [[Power Role]] or a [[Vanilla]] non-Town playe
    1 KB (167 words) - 22:56, 28 March 2024
  • ...tion = '''Sleepy''' is a [[role modifier]] that makes a role function only if there are 5 or fewer players alive. | Standard = A Sleepy role can only function if there are 5 or fewer players alive during whenever the role is to be active
    739 bytes (124 words) - 22:50, 28 March 2024
  • ...oduction = '''Sacrificial''' is a [[role modifier]] that causes you to die if the role attached is ever used. Once you sacrifice yourself to use your Sac | Standard = Sacrificial causes you to unavoidably die if the ability attached to it is successfully used. It should generally only b
    1 KB (185 words) - 22:48, 28 March 2024
  • NEE, if you ever see this send me a PM lel - JacksonVirgo Norwee if you can see this, blink twice - GeorgeBailey
    297 bytes (55 words) - 00:40, 9 October 2023
View (previous 20 | ) (20 | 50 | 100 | 250 | 500)