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{{role
{{RolePage
| type = Douchey
| Type = Communicative
| type2 = Passive
| Type2 = Passive
}}
| Normal = Untested
| Introduction=A '''Shadowhydra''' is someone with access to a [[private topic]] with someone outside of the game (i.e. not a player in the player list). This is either a mechanic that can be applied to the entire game (in which case you should maintain a separate sign-up queue for those who want to be in the shadowhydras while not playing) or a role (in which case it usually is chosen by the moderator).


'''The Grim''' is a role where someone has to act like an absolute know it all douche. They pretend like this wikia is the bible and that everything in it is absolute fact at all times, and will use it to falsely lynch people if their claims don't match up word for word with what the wikia says.  
'''Shadowhydra allows players to discuss the game with non-players, and thus requires declaring a game procedurally bastard and requesting an exception to the ongoing games rule.'''
|Standard=
A Shadowhydra has access to a Private Topic with someone outside of the game. Both the Shadowhydra and outside person may communicate in the PT, though the Shadowhydra will usually be unable to talk in said PT while dead.
|Variations=
You could have a role that is a fusion of Shadowhydra and [[Neighborizer]], having access to a neighborhood with an outside person and being able to add players to it.


They also have to use words like WIFOM to show everyone that they are a professional player and take the game super cereal.
The Shadowhydra might be able to talk in their PT even while dead.
|Use=
An outside person in a Shadowhydra PT should not be allowed to join the game or gain access to the Dead PT.
|SampleModifier=Odd Night
}}

Latest revision as of 22:50, 28 March 2024

Shadowhydra
Alias: none
Alignment: any
Role type:
  • Communicative
  • Passive
Choice: none
Status: Untested

A Shadowhydra is someone with access to a private topic with someone outside of the game (i.e. not a player in the player list). This is either a mechanic that can be applied to the entire game (in which case you should maintain a separate sign-up queue for those who want to be in the shadowhydras while not playing) or a role (in which case it usually is chosen by the moderator).

Shadowhydra allows players to discuss the game with non-players, and thus requires declaring a game procedurally bastard and requesting an exception to the ongoing games rule.

Standard version

A Shadowhydra has access to a Private Topic with someone outside of the game. Both the Shadowhydra and outside person may communicate in the PT, though the Shadowhydra will usually be unable to talk in said PT while dead.

Variations

You could have a role that is a fusion of Shadowhydra and Neighborizer, having access to a neighborhood with an outside person and being able to add players to it.

The Shadowhydra might be able to talk in their PT even while dead.

Use & Balance

An outside person in a Shadowhydra PT should not be allowed to join the game or gain access to the Dead PT.


Sample Role PMs

The standardized Role PM for "Shadowhydra" describes the passive ability as follows:

  • As an unmodified passive ability: You have a PT with name, who is not a player in this game. You may freely talk about this game in that PT . (edit)
  • As a passive ability with a modifier: You have a PT with name, who is not a player in this game. You may freely talk about this game in that PT the nth OR on day n. (edit)

Example (unmodified)

Welcome to game! You are a Town Shadowhydra.

You have a PT with name, who is not a player in this game. You may freely talk about this game in that PT .

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Example (modified)

Welcome to game! You are a Town Odd Night Shadowhydra.

You have a PT with name, who is not a player in this game. You may freely talk about this game in that PT during odd-numbered Nights.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.