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#REDIRECT [[Roles Affecting Voting]]
{{RolePage
| Align = Town
| Type = Voting
| Type2 = Negative Utility


[[Category:Roles]]
| Introduction = :''Not to be confused with [[Priest (Werewolf Online)]]''
[[Category:Vanilla roles]]
A '''Priest''' is a role whose player cannot cast a [[hammer]] vote.  An attempt to cast a hammering vote may be met either with a vote count where the Priest's vote does nothing (confirming the player as a Priest), or a modkill.
 
Priests are essentially never seen in practice, but are traditionally Town-aligned.
 
| Standard = A Priest may not cast the deciding vote. If a Priest casts the deciding vote, their vote weight will be zero.
 
| Variations = A Priest who casts the deciding vote may instead unavoidably die or may instead be [[modkilled]].
 
This role is the inverse of the [[Actor]].
 
A player who is restricted in who they can hammer, but not completely banned from hammering, is a [[Semi-Priest]].
 
| Use = Unless the Priest is capable of casting an uncounted hammer vote, there's no way to prove a given player is a Priest. The "hammering gets you modkilled" variant is at best no different from [[Vanilla]] and at worst a distraction to the Town.
 
A Priest who can cast an uncounted hammer vote is unlikely to be able to save themselves with a claim: there's no real reason a Priest necessarily has to be Town. However, this version of the role has some use in fake hammer gambits; you can "hammer" someone shortly after a votecount shows them at E-1 (with you off the wagon), thus convincing everyone that you actually did hammer, and may get informative reactions before the moderator reveals that the elimination actually didn't happen after all.
 
| SampleModifier = Odd Day}}
 
[[Category:Historical Roles]]

Revision as of 19:47, 6 October 2023

Priest
Alias: none
Alignment:
Role type:
  • Voting
  • Negative Utility
Choice: none
Not to be confused with Priest (Werewolf Online)

A Priest is a role whose player cannot cast a hammer vote. An attempt to cast a hammering vote may be met either with a vote count where the Priest's vote does nothing (confirming the player as a Priest), or a modkill.

Priests are essentially never seen in practice, but are traditionally Town-aligned.

Standard version

A Priest may not cast the deciding vote. If a Priest casts the deciding vote, their vote weight will be zero.

Variations

A Priest who casts the deciding vote may instead unavoidably die or may instead be modkilled.

This role is the inverse of the Actor.

A player who is restricted in who they can hammer, but not completely banned from hammering, is a Semi-Priest.

Use & Balance

Unless the Priest is capable of casting an uncounted hammer vote, there's no way to prove a given player is a Priest. The "hammering gets you modkilled" variant is at best no different from Vanilla and at worst a distraction to the Town.

A Priest who can cast an uncounted hammer vote is unlikely to be able to save themselves with a claim: there's no real reason a Priest necessarily has to be Town. However, this version of the role has some use in fake hammer gambits; you can "hammer" someone shortly after a votecount shows them at E-1 (with you off the wagon), thus convincing everyone that you actually did hammer, and may get informative reactions before the moderator reveals that the elimination actually didn't happen after all.


Sample Role PMs

The standardized Role PM for "Priest" describes the passive ability as follows:

  • As an unmodified passive ability: You must not attempt to cast the deciding vote. (edit)
  • As a passive ability with a modifier: You must not attempt to cast the nth deciding vote OR the deciding vote on day n. (edit)

Example (unmodified)

Welcome to game! You are a Town Priest.

You must not attempt to cast the deciding vote.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Example (modified)

Welcome to game! You are a Town Odd Day Priest.

You must not attempt to cast the deciding vote on an odd-numbered day.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.