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Pick Your Poison is an Open Game Setup. In it, the [[Mafia]] choose two roles out of three to give the town. It was originally designed(in its basic form) by [[JDodge]].
Pick Your Poison is an Open Game Setup. In it, the [[Mafia]] choose three roles out of five before the game begins to the town. It was originally designed (in its basic form) by [[JDodge]], but has been tweaked a couple of times to what it is known as now.


==Pick Your Poison==
==Pick Your Poison==


* 3 {{setuprole|Mafia Goon|Mafia Goons}}
* 3 {{setuprole|Mafia Goon|Mafia Goons}}
* 0-1 {{setuprole|Roleblocker|Town Roleblockers}}
* 0-1 [[Innocent Child]]
* 0-1 {{setuprole|Doctor|Doctors}}
* 0-1 {{setuprole|Tracker}}
* 0-1 {{setuprole|Cop|Cops}}
* 0-1 {{setuprole|Cop|1-Shot Cop}}
* 0-1 {{setuprole|Jailkeeper}}
* 0-1 {{setuprole|Vigilante|2-Shot Vigilante}}
* 7 {{setuprole|Townie|Townies}}
* 7 {{setuprole|Townie|Townies}}
==Mechanics==


* [[Daystart]]
* [[Daystart]]
* [[Pregame]] the mafia picks the three powerroles the town has. Those roles are then randomly given to three town players.
* Cop is guaranteed to be sane.
* Innocent Child PM's the mod when he or she wants to be declared innocent. The Mod will then announce it in the next post.
==Standard Role PMs==
===<div style="color:green">Vanilla Townie</div>===
* Welcome, [Player Name], you are a '''Vanilla Townie'''.


* [[Pregame]] the mafia pick the two power roles the town has.
'''Abilities:'''
*Your weapon is your vote, you have no night actions.
 
'''Win condition:'''
*You win when all threats to the town have been eliminated and there is at least one town player alive.


==Standard Role PMs==


===Mafia Goons===
===<div style="color:green">Town Innocent Child</div>===
* Welcome, [Player Name], you are a '''Town Innocent Child'''.


You are mafia, and you're out to kill everyone. Each night you may talk amongst yourselves, and send in the name of the person you wish to kill, as well as the person doing it.
'''Abilities:'''
*At any time during the game, you may PM the moderator and he or she will announce you as an Innocent Child in their next post, confirming you as town.


You also are in charge of arming the townsfolk, in a way, picking your poison. You've got to give the poor fellows a chance, and if you beat them, then it'll look even more cool on your records. In Pregame, once you've all confirmed, and talked, then send the mod the two roles you pick.
'''Win condition:'''
*You win when all threats to the town have been eliminated and there is at least one town player alive.


The people in the scum group are:
X
X
X


Confirm via PM.
===<div style="color:green">Town Tracker</div>===
* Welcome, [Player Name], you are a '''Town Tracker'''.  


===Power Role PM===
'''Abilities:'''
*Each night, you may investigate one player in the game and you will discover which player they targeted (if any).


You've recieved something in the mail. Unfortunately, the scum have to pick it, so you can't do much yet until you know what it is.
'''Win condition:'''
*You win when all threats to the town have been eliminated and there is at least one town player alive.


Once you've been sent your power role, you can confirm via PM.


===Cop===
===<div style="color:green">Town 1-Shot Cop</div>===
* Welcome, [Player Name], you are a '''Town 1-Shot Cop'''.


You've been sent the username and password to the Mafia Online Database. Each night, you can look up a person to see if they're listed as a mafia. You can only do this once per night, since it's difficult surfing the internet in the middle of a freezing cold wasteland.
'''Abilities:'''
*Once at night, you may investigate a player in the game by PM'ing the mod. You will get results back in the form of Town, Mafia or No Result.  


Confirm via PM.
'''Win condition:'''
*You win when all threats to the town have been eliminated and there is at least one town player alive.


===Doc===


The stuff is actually a doctor's cloak, and needles. With these delicate surgical instruments, each night you can prevent their death at the hands of the mafia. Each night, you may PM the mod the name of a person you wish to protect.
===<div style="color:green">Town Jailkeeper</div>===
* Welcome, [Player Name], you are a '''Town Jailkeeper'''.  


Confirm via PM.
'''Abilities:'''
*Each night, you may jailkeep a player in the game by PM'ing the mod. You will simultaneously roleblock and protect that player from one nightkill.  


===Roleblocker===
'''Win condition:'''
*You win when all threats to the town have been eliminated and there is at least one town player alive.


You've been sent a STOP  sign. Each night, you can use it to roleblock someone. That person will take no night action if you target them. Don't ask, it's a magical sign.


Confirm via PM.
===<div style="color:green">Town 2-Shot Vigilante</div>===
* Welcome, [Player Name], you are a '''Town 2-Shot Vigilante'''.  


===Townies===
'''Abilities:'''
*Twice at night, you may select a player in the game to target for a nightkill.


There's nothing in this package, so you're just a vanilla townie. However, you can still vote and lynch, so go out there, and use your heads. You win when all the scum are dead.
'''Win condition:'''
*You win when all threats to the town have been eliminated and there is at least one town player alive.


Confirm via PM.


==Completed Games==
==Completed Games==


*'''{{plink|t|5636|Open 32}}''' (Town win)
*'''{{plink|t|5636|Open 32}}''' (Town win) '''Note:''' This game used a modified 12p setup
*'''{{plink|t|15425|Open 259}}''' (Mafia win)
*'''{{plink|t|15425|Open 259}}''' (Mafia win) '''Note:''' This game used a modified 12p setup
*'''{{plink|t|17776|Open 312}}''' (Pending)
*'''{{plink|t|17776|Open 312}}''' (Mafia win) '''Note:''' This game used a modified 12p setup


[[Category:Open_Setups]]
[[Category:Open_Setups]]
[[Category:Approved Open Setups]]
[[Category:Mid Open Setups]]

Revision as of 15:41, 18 October 2011

Pick Your Poison is an Open Game Setup. In it, the Mafia choose three roles out of five before the game begins to the town. It was originally designed (in its basic form) by JDodge, but has been tweaked a couple of times to what it is known as now.

Pick Your Poison

Mechanics

  • Daystart
  • Pregame the mafia picks the three powerroles the town has. Those roles are then randomly given to three town players.
  • Cop is guaranteed to be sane.
  • Innocent Child PM's the mod when he or she wants to be declared innocent. The Mod will then announce it in the next post.

Standard Role PMs

Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town Innocent Child

  • Welcome, [Player Name], you are a Town Innocent Child.

Abilities:

  • At any time during the game, you may PM the moderator and he or she will announce you as an Innocent Child in their next post, confirming you as town.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town Tracker

  • Welcome, [Player Name], you are a Town Tracker.

Abilities:

  • Each night, you may investigate one player in the game and you will discover which player they targeted (if any).

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town 1-Shot Cop

  • Welcome, [Player Name], you are a Town 1-Shot Cop.

Abilities:

  • Once at night, you may investigate a player in the game by PM'ing the mod. You will get results back in the form of Town, Mafia or No Result.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town Jailkeeper

  • Welcome, [Player Name], you are a Town Jailkeeper.

Abilities:

  • Each night, you may jailkeep a player in the game by PM'ing the mod. You will simultaneously roleblock and protect that player from one nightkill.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town 2-Shot Vigilante

  • Welcome, [Player Name], you are a Town 2-Shot Vigilante.

Abilities:

  • Twice at night, you may select a player in the game to target for a nightkill.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Completed Games

  • Open 32 (Town win) Note: This game used a modified 12p setup
  • Open 259 (Mafia win) Note: This game used a modified 12p setup
  • Open 312 (Mafia win) Note: This game used a modified 12p setup