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No-kill gambit: Difference between revisions

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==Execution==
==Execution==


For example, if scum no-kills and a Town [[Roleblocker]] targets a townie, the Roleblocker may believe he stopped the kill and will gun for the townie as "confirmed scum". The risk in this example is that the Roleblocker might target a mafia member, obtaining the correct result via an incorrect assumption.
For example, if scum no-kills and a Town [[Roleblocker]] targets a townie, the Roleblocker may believe he stopped the kill and will gun for the townie as "confirmed scum".


The effectiveness of this gambit is highly dependent on what roles town has:
The effectiveness of this gambit is highly dependent on what roles town has:
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*[[Doctor|Doctors]] might falsely believe they protected the mafia kill target.
*[[Doctor|Doctors]] might falsely believe they protected the mafia kill target.
*[[Jailkeeper|Jailkeepers]] might believe they roleblocked the killer or protected the kill target.
*[[Jailkeeper|Jailkeepers]] might believe they roleblocked the killer or protected the kill target.
*[[Bulletproof|Bulletproofs]] might believe they were the kill target, leading to inaccurate [[NKA]].
*[[Bulletproof|Bulletproofs]] might believe they were the kill target, leading to inaccurate NKA.


Additionally, the mafia can also no-kill in order to set up a future [[Power Role]] claim, e.g. a [[Doctor]] who successfully stopped the nightkill, or a [[Bulletproof]] who was shot.
Additionally, the mafia can also no-kill in order to set up a future [[Power Role]] claim, e.g. a [[Doctor]] who successfully stopped the nightkill, or a [[Bulletproof]] who was shot.
==Risk==
Unless scum know what actions the [[Power Roles]] will take, there is always some level of risk in no-killing:
*[[Roleblockers]] might block scum correctly and assume they were the killer.
*[[Doctor|Doctors]] might falsely confirm their target as town.
*Town might simply recognize that scum no-killed and gain reads based on that.
*Depending on player count and kill rate, the game may end up with an extra [[night]] phase due to a no-elimination in [[melo]], thus giving town additional opportunities to use [[investigative]] power roles, or even give the town an additional [[miselimination]].


[[Category:Gambits]]
[[Category:Gambits]]

Latest revision as of 04:19, 17 June 2021

A no-kill gambit involves scum intentionally not utilizing their nightkill, with the intent of confusing town power roles.

When To Use

When the mafia know or have a good guess on the town's Power Roles, and believe the PRs will come to inaccurate conclusions on player alignments.

Especially effective if a mafia member has high reason to believe they will be targeted by a Doctor that night.

Execution

For example, if scum no-kills and a Town Roleblocker targets a townie, the Roleblocker may believe he stopped the kill and will gun for the townie as "confirmed scum".

The effectiveness of this gambit is highly dependent on what roles town has:

  • Roleblockers might falsely believe they roleblocked an attempted mafia killer.
  • Doctors might falsely believe they protected the mafia kill target.
  • Jailkeepers might believe they roleblocked the killer or protected the kill target.
  • Bulletproofs might believe they were the kill target, leading to inaccurate NKA.

Additionally, the mafia can also no-kill in order to set up a future Power Role claim, e.g. a Doctor who successfully stopped the nightkill, or a Bulletproof who was shot.

Risk

Unless scum know what actions the Power Roles will take, there is always some level of risk in no-killing:

  • Roleblockers might block scum correctly and assume they were the killer.
  • Doctors might falsely confirm their target as town.
  • Town might simply recognize that scum no-killed and gain reads based on that.
  • Depending on player count and kill rate, the game may end up with an extra night phase due to a no-elimination in melo, thus giving town additional opportunities to use investigative power roles, or even give the town an additional miselimination.