A no-kill gambit involves scum intentionally not utilizing their nightkill, with the intent of confusing town power roles.
When To Use
When the mafia know or have a good guess on the town's Power Roles, and believe the PRs will come to inaccurate conclusions on player alignments.
Especially effective if a mafia member has high reason to believe they will be targeted by a Doctor that night.
For example, if scum no-kills and a Town Roleblocker targets a townie, the Roleblocker may believe he stopped the kill and will gun for the townie as "confirmed scum".
The effectiveness of this gambit is highly dependent on what roles town has:
- Roleblockers might falsely believe they roleblocked an attempted mafia killer.
- Doctors might falsely believe they protected the mafia kill target.
- Jailkeepers might believe they roleblocked the killer or protected the kill target.
- Bulletproofs might believe they were the kill target, leading to inaccurate NKA.
Unless scum know what actions the Power Roles will take, there is always some level of risk in no-killing:
- Roleblockers might block scum correctly and assume they were the killer.
- Doctors might falsely confirm their target as town.
- Town might simply recognize that scum no-killed and gain reads based on that.
- Depending on player count and kill rate, the game may end up with an extra night phase due to a no-elimination in melo, thus giving town additional opportunities to use investigative power roles, or even give the town an additional miselimination.