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Marker: Difference between revisions

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(I am not sure if a Marker is an Investigative role or an Unpowered role)
Line 2: Line 2:
| Choice = Night
| Choice = Night
| Normal = No
| Normal = No
| Type = Unpowered
| Type = Investigative


| Introduction = A '''Marker''' is a role who can target a player at Night to mark a player at the end of the Night. Anyone visiting a marked player will learn that the player is marked.
| Introduction = A '''Marker''' is a role who can target a player at Night to mark a player at the end of the Night. Anyone visiting a marked player will learn that the player is marked.

Revision as of 04:23, 18 September 2021

Marker
Alias: none
Alignment: any
Role type:
  • Investigative
Choice:
  • Night

A Marker is a role who can target a player at Night to mark a player at the end of the Night. Anyone visiting a marked player will learn that the player is marked.

Standard version

A Marker marks a player for the rest of the game at the end of the Night. Anyone visiting a marked player will reflexively be sent a message along the lines of "Your target was marked."

Variations

The Marker's mark may be applied during night action resolution, which will allow it to affect night actions on the night the Marker acts.

Use & Balance

A Marker is a fairly easy role to confirm. Marker is much stronger if it is known to be Loyal or Disloyal, or if known to be combined with another role.


Sample Role PMs

The standardized Role PM for "Marker" describes the action as follows:

  • As a targeted action: that player will be marked at the end of the Night. Anyone visiting a marked player will learn that their target is marked. (edit)

Example (simplest form)

Welcome to game! You are a Town Marker.

You have the following active ability:

  • Each Night, you may target a player. Assuming no interference with your action, that player will be marked at the end of the Night. Anyone visiting a marked player will learn that their target is marked.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Example (with modifiers)

Welcome to game! You are a Town 1-shot Loud Marker.

You have the following active ability:

  • Once in the game at Night, you may target a player. Assuming no interference with your action, that player will be marked at the end of the Night. Anyone visiting a marked player will learn that their target is marked. Your target will learn that you targeted them (but not what action you targeted them with).

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.