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[[Category:Role modifiers]]
[[Category:Role modifiers]]
== Sample Role PM ==
{{CustomRolePM
|Align=Town
|Role=Roleblocker-Locked Jailkeeper
|Ability1='''Roleblocker-Locked Jailkeeper:''' Each Night, but only once a Roleblocker has died, you may target a player. Assuming no interference with your action, that player will be protected from kills that night, but all their actions will be blocked that night.
|WinCon=Town1}}

Revision as of 01:54, 23 November 2023

Locked
Alias: none
Alignment: any
Role type:
  • Negative Utility
  • Linked
Choice: none

A [role]-Locked, or Locked, role is unusable until a specific power role or someone with a specific role modifier dies.

Standard version

Locked is a modular modifier. Locked needs to be linked to a specific role or modifier to be usable. For example, Doctor-Locked is a valid version of the Locked modifier, which would make the modified role unusable until a Doctor dies. A [role]-Locked player is not considered to have [role] as their base role.

A Locked role is unusable and does nothing until someone with the role or modifier locking that role dies.

It is possible for a Locked role to exist without the corresponding role existing, in which case the Locked role will never become usable.

Variations

Vanilla-Locked is also possible. A Vanilla-Locked role will be unusable until a Vanilla player, such as a Vanilla Townie or Mafia Goon, dies.

Sample Role PM

Welcome, [Player]! You are a Town Roleblocker-Locked Jailkeeper.

Abilities:

  • Roleblocker-Locked Jailkeeper: Each Night, but only once a Roleblocker has died, you may target a player. Assuming no interference with your action, that player will be protected from kills that night, but all their actions will be blocked that night.

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.