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{{Setups
|Title=Kill Everyone Mafia
|Setup Size=Micro
|type=Small Experimental
|type2=
|type3=
|type4=
|type5=
|type6=
|Players=7
|Designer=callforjudgement
|Designer2=
|Designer3=
|Notes=
}}
Kill Everyone Mafia is a 7-player [[Open Setup]] devised by [[callforjudgement]].
Kill Everyone Mafia is a 7-player [[Open Setup]] devised by [[callforjudgement]].


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* The game only ends when one faction has no chance of victory; merely equalling the town's numbers is not enough for scum to win.
* The game only ends when one faction has no chance of victory; merely equalling the town's numbers is not enough for scum to win.
* The game thread is open during Night, so that town can coordinate nightkills if the entire scumteam decides to pile onto a quicklynch.
* The game thread is open during Night, so that town can coordinate nightkills if the entire scumteam decides to pile onto a quicklynch.
[[Category:Small Experimental Setups]]
[[Category:Micro Setups]]

Revision as of 06:18, 8 November 2014

Name:
  • Kill Everyone Mafia
Setup Size:
Players:
  • 7
Setup Type:
Designer:


Kill Everyone Mafia is a 7-player Open Setup devised by callforjudgement.

Roles

The following roles are used:

Rules

The game uses standard mafia rules, with the following exceptions and details:

  • Scum can NK each other if they want to.
  • Scum win if all players die simultaneously.
  • The game only ends when one faction has no chance of victory; merely equalling the town's numbers is not enough for scum to win.
  • The game thread is open during Night, so that town can coordinate nightkills if the entire scumteam decides to pile onto a quicklynch.