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Kill All Townies: Difference between revisions

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(Created page with "Kill all townies is a setup made and designed by BBmolla in the open setups discussion thread. It is unique for it's increasing lynch mechanic of...")
 
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==Roles==
==Roles==


<div style="color=red">
<div style="color:red">
*'''Mafia Goon'''
*'''Mafia Goon'''
*'''Mafia Godfather'''
*'''Mafia Godfather'''
*'''Mafia Doctor'''
*'''Mafia Doctor'''
<div style="color=blue">
<div style="color:blue">
*'''Werewolf Goon'''
*'''Werewolf Goon'''
*'''Alpha Werewolf (Godfather)'''
*'''Alpha Werewolf (Godfather)'''
*'''Werewolf Doctor'''
*'''Werewolf Doctor'''
<div style="color=green">
<div style="color:green">
*'''Town Cop'''
*'''Town Cop'''
*'''Town Seer'''
*'''Town Seer'''

Revision as of 06:09, 29 October 2014

Kill all townies is a setup made and designed by BBmolla in the open setups discussion thread. It is unique for it's increasing lynch mechanic off which it is based.


Roles

  • Mafia Goon
  • Mafia Godfather
  • Mafia Doctor
  • Werewolf Goon
  • Alpha Werewolf (Godfather)
  • Werewolf Doctor
  • Town Cop
  • Town Seer
  • Town Vigilante
  • 6 VT's


Mechanics

  • This setup uses a daystart.
  • If one town, one mafia and one werewolf remain the day phase is skipped with a no lynch.
  • The game starts with there being 1 lynch on day 1. For all the preceding days the number of lynches taken is equal to the number of town-aligned roles killed in the last night.


History

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