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'''Jungle Republic''' is an [[open setup]] game (mini normal 392) run by [[Kelly Chen]] with the following setup:
'''Jungle Republic''' is a popular [[open setup]] game designed by Kelly Chen. It is a refinement of the [[Too Much Scum]] setup.


* 1 {{setuprole|Seer}} (gets "Werewolf" or "not Werewolf")
==Setup==
 
* 3 {{setuprole|Mafia Goon|Mafia Goons}}  
* 2 {{setuprole|Werewolf|Werewolves}}
* 6 {{setuprole|Townie|Townies}}
* 6 {{setuprole|Townie|Townies}}
* 3 {{setuprole|Mafia Goon|Mafia}} (who do not possess a nightkill)
* 1 {{setuprole|Seer}}
* 2 {{setuprole|Werewolf|Werewolves}} (who possess a nightkill)
 
==Mechanics==
*Day start.
*The Mafia team do not possess a nightkill
*Seer receives results in the form of Werewolf/Not Werewolf
 
*'''Please take note of the special endgame mechanics:'''
*The mafia or werewolves win if they obtain a full majority of living players, or if they make up half ''and'' at least one protown role is still alive.
*If the mafia and werewolves ever make up equal numbers, with no protown roles left alive, then mafia win. Mafia also win if a day phase begins with one mafia, one werewolf, and one protown.
 
 
==Role PM's==
 
===<div style="color:red">Mafia Goon</div>===
* Welcome, [Player Name]. You are a '''Mafia Goon''', along with your partners, [Player Name] and [Player Name].
 
'''Abilities:'''
*Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
'''Win condition:'''
You win when at least half of the living players are mafia, or when nothing can prevent this from happening.
 
 
===<div style="color:red">Werewolf</div>===
* Welcome, [Player Name]. You are a '''Werewolf''', along with your partner, [Player Name].
 
'''Abilities:'''
*Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
*Factional kill: Each night phase, you or your partner may perform the group nightkill.
'''Win condition:'''
You win when at least half of the living players are werewolves and at least one pro-town role remains, or if you obtain full majority, or when nothing can prevent this from happening.
 
 
===<div style="color:green">Vanilla Townie</div>===
* Welcome, [Player Name], you are a '''Vanilla Townie'''.
 
'''Abilities:'''
*Your weapon is your vote, you have no night actions.
 
'''Win condition:'''
*You win when all threats to the town have been eliminated and there is at least one town player alive.
 
 
===<div style="color:green">Town Seer</div>===
* Welcome, [Player Name], you are a '''Town Seer'''.


Day start.
'''Abilities:'''
*Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Werewolf/Not Werewolf.


The mafia or werewolves win if they obtain a full majority of living players, or if they make up half ''and'' at least one protown role is still alive.
'''Win condition:'''  
*You win when all threats to the town have been eliminated and there is at least one town player alive.


If the mafia and werewolves ever make up equal numbers, with no protown roles left alive, then mafia win. Mafia also win if a day phase begins with one mafia, one werewolf, and one protown.
==History==


The setup was a refinement of the [[Too Much Scum]] setup.
*'''{{plink|t|11415|Open 143}}''' - (Town Win)
*'''{{plink|t|11516|Open 148}}''' - (Town Win)
*'''{{plink|t|11844|Open 155}}''' - (Werewolves Win)
*'''{{plink|t|12108|Open 163}}''' - (Town Win)
*'''{{plink|t|12846|Open 186}}''' - (Mafia Win)
*'''{{plink|t|15265|Open 252}}''' - (Werewolves Win)
*'''{{plink|t|15650|Open 263}}''' - (Town Win)
*'''{{plink|t|17323|Open 302}}''' - (Werewolves Win)


[[Category:Variations]]
[[Category:Open_Setups]]

Revision as of 23:41, 15 August 2011

Jungle Republic is a popular open setup game designed by Kelly Chen. It is a refinement of the Too Much Scum setup.

Setup

Mechanics

  • Day start.
  • The Mafia team do not possess a nightkill
  • Seer receives results in the form of Werewolf/Not Werewolf
  • Please take note of the special endgame mechanics:
  • The mafia or werewolves win if they obtain a full majority of living players, or if they make up half and at least one protown role is still alive.
  • If the mafia and werewolves ever make up equal numbers, with no protown roles left alive, then mafia win. Mafia also win if a day phase begins with one mafia, one werewolf, and one protown.


Role PM's

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partners, [Player Name] and [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partners here [QuickTopic link].

Win condition: You win when at least half of the living players are mafia, or when nothing can prevent this from happening.


Werewolf

  • Welcome, [Player Name]. You are a Werewolf, along with your partner, [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • Factional kill: Each night phase, you or your partner may perform the group nightkill.

Win condition: You win when at least half of the living players are werewolves and at least one pro-town role remains, or if you obtain full majority, or when nothing can prevent this from happening.


Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town Seer

  • Welcome, [Player Name], you are a Town Seer.

Abilities:

  • Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Werewolf/Not Werewolf.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.

History