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The '''Hider''' has the ability to target one player each night. The Hider is treated like the target for all other roles' purposes - for instance, if the Hider's target gets investigated by a [[Cop]], the Cop will get results on both the target AND the Hider.  Alternatively, if the Hider's target gets killed overNight, the Hider will die too.
The '''Hider''' has the ability to target one player each night. It is a [[Weak]] role and as such will die if it targets mafia. In case the hider targets a town-alligned player, he or she will be untargetable for all other roles. However, that does not mean the hider is entirely safe: should the person he or she is hiding behind get shot, the hider will be shot as well. This only goes for a nightkill.
 
Most notably, if the Hider tries to hide behind a player who is not Town-aligned, the Hider will passively die and nothing can prevent it. In that way, Hider is similar to a [[Weak]] [[Cop]].
 
While Hiding, the Hider itself is considered an ineligible target for actions - all actions that target the Hider specifically will fail. This applies even to otherwise "piercing" abilities like [[Strongman]] kills.
 
Hider is commonly, but not always, given the [[X-Shot]] modifier.


==Variations==
==Variations==
Hider as described above is the product of several much-used variations at once. It is not necessarily the case that a Hider will die if it hides behind scum, or that the Hider will be targeted by all the things that happen to the person they're hiding behind - but both of those are expected.
A variation of the hider applies the targetting when hidden not only on nightkills, but also with other night actions. With this variation, for example, a cop targetting the player the hider is hiding behind will get two results, for his target, and the hider.  


==Use and Power==
==Use and Power==
Hider is stronger than [[Weak]] [[Cop]] in that it cannot be directly killed at Night.  This in turn allows it to claim safely and give its targets in advance.  In that way, it is a superbly powerful investigative role limited only by the complications that can result from having actions copied onto itself or dying when it investigates scum.
The hider is similar in many ways to other [[Weak]] roles. However, care must be taken when claiming, giving away targets in advance might make it all too easy for the mafia to get two deaths with one shot.


==Play Advice==
==Play Advice==
As Hider, claim [[Weak]] [[Cop]] (or just [[Cop]]).  This will entice the scum to make a failed kill on you.
As Hider, claim [[Weak]] [[Cop]] (or just [[Cop]]).  This will entice the scum to make a failed kill on you.

Revision as of 01:15, 3 April 2015

Hider
T-hider.png
Alias: none
Alignment:
Role type:
  • Protective
  • Informative
Choice:
  • Night

The Hider has the ability to target one player each night. It is a Weak role and as such will die if it targets mafia. In case the hider targets a town-alligned player, he or she will be untargetable for all other roles. However, that does not mean the hider is entirely safe: should the person he or she is hiding behind get shot, the hider will be shot as well. This only goes for a nightkill.

Variations

A variation of the hider applies the targetting when hidden not only on nightkills, but also with other night actions. With this variation, for example, a cop targetting the player the hider is hiding behind will get two results, for his target, and the hider.

Use and Power

The hider is similar in many ways to other Weak roles. However, care must be taken when claiming, giving away targets in advance might make it all too easy for the mafia to get two deaths with one shot.

Play Advice

As Hider, claim Weak Cop (or just Cop). This will entice the scum to make a failed kill on you.