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A '''secret role''' is a role whose abilities are kept secret from the player. The player is made aware of their overall alignment, however usually some sort of passive ability is hinted at in their [[PM]] and must be discovered on it's own. Examples of passive abilities include [[doublevoter|extra votes]], [[mute|no votes]], or [[miller|investigates guilty]].
A '''secret role''' is a role whose abilities are kept secret from the player. The player is made aware of their overall alignment, however usually some sort of passive ability is hinted at in their [[PM]] and must be discovered on it's own. Examples of passive abilities include [[doublevoter|extra votes]], [[mute|no votes]], or [[miller|investigates guilty]].  In another version of the secret role, the player is told to submit a name each night, but not told what will happen to the targeted player.  To make this variation on the secret role work, mods must vary the result of the role, either by a preset sequence (night 1: investigate, night 2: protect, night 3: kill, etc.) or by assigning various outcomes a percentage likelihood (10% kill, 25% investigate, etc.) and relying on a random result generator (such as a dice roller) to determine each night's result.  


[[Backup]] roles may be kept secret from players until an event causes them to be activated.
[[Backup]] roles may be kept secret from players until an event causes them to be activated.

Revision as of 19:06, 21 July 2011

Hidden
Alias:
  • Hidden
Alignment:
Role type:
  • Manipulative
Choice:
  • Automatic

A secret role is a role whose abilities are kept secret from the player. The player is made aware of their overall alignment, however usually some sort of passive ability is hinted at in their PM and must be discovered on it's own. Examples of passive abilities include extra votes, no votes, or investigates guilty. In another version of the secret role, the player is told to submit a name each night, but not told what will happen to the targeted player. To make this variation on the secret role work, mods must vary the result of the role, either by a preset sequence (night 1: investigate, night 2: protect, night 3: kill, etc.) or by assigning various outcomes a percentage likelihood (10% kill, 25% investigate, etc.) and relying on a random result generator (such as a dice roller) to determine each night's result.

Backup roles may be kept secret from players until an event causes them to be activated.

The opposite of a Secret Role is a Self-aware role.

Example