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Healing Water Carrier

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Revision as of 21:56, 9 January 2024 by TemporalLich (talk | contribs) (Created page with "{{RolePage | Type = Protective | Normal = Regular | Introduction = A '''Healing Water Carrier''' is a role that passively protects anyone who targets them from kills. Healing Water Carrier is a special name for a Reflexive Doctor. | Standard = A Healing Water Carrier protects anyone who targets them from a single kill that night. | Variations = The Healing Water Carrier may be capable of protecting player that target them from kills outright.}}")
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Healing Water Carrier
Alias: none
Alignment: any
Role type:
  • Protective
Choice: none
Status: Regular Normal

A Healing Water Carrier is a role that passively protects anyone who targets them from kills. Healing Water Carrier is a special name for a Reflexive Doctor.

Normal version

This role is allowed in Regular Normal games.

A Healing Water Carrier protects anyone who targets them from a single kill that night.

Variations

The Healing Water Carrier may be capable of protecting player that target them from kills outright.



Sample Role PMs

The standardized Role PM for "Healing Water Carrier" describes the passive ability as follows:

  • As an unmodified passive ability: Anyone who targets you will be protected from a single kill that night. (edit)
  • As a passive ability with a modifier: Anyone who targets you the nth night you were targeted OR on day n will be protected from a single kill that night. (edit)

Example (unmodified)

Welcome to game! You are a Town Healing Water Carrier.

Anyone who targets you will be protected from a single kill that night.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Example (modified)

Welcome to game! You are a Town 1-shot Healing Water Carrier.

Anyone who targets you the first night you were targeted will be protected from a single kill that night.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.