You are viewing the MafiaScum.net Wiki. To play the game, visit the forum.

Gurgi EC8: Difference between revisions

From MafiaWiki
Jump to navigation Jump to search
(New page: == Setup == *8 players: *2 Goons *0-3 Weak Cops *3-6 Townies (Day start) == Notes == Weak cop: (12.5%, 37.5%, 37.5%, 12.5%) (Dies upon investigating a goon) == Sample Role PMs ...)
 
No edit summary
 
(15 intermediate revisions by 6 users not shown)
Line 1: Line 1:
== Setup ==
{{Setups
|Title=Gurgi EC8
|Setup Size=Micro
|type=Semi-Open
|Players=8
|Designer=
|Designer2=
|Designer3=
|Notes=
}}


*8 players:
Gurgi EC8 is an 8-player [[Open Setup]] chracterised by the possibility of multiple [[Weak]] [[Cop|Cops]]. As of April 2012, this setup has been deemed unfit to play due to the over-reliance on hypocopping strategies.
*2 Goons
*0-3 Weak Cops
*3-6 Townies


(Day start)


== Setup ==


== Notes ==
8 players:
 
*2 {{setuprole|Mafia Goon|Mafia Goons}}
Weak cop: (12.5%, 37.5%, 37.5%, 12.5%) (Dies upon investigating a goon)
*3-5 {{setuprole|Townie|Townies}}
 
*1-3 [[Weak]] {{setuprole|Cop|Cops}}


== Sample Role PMs ==
==Mechanics==
*[[Day start]]
*To randomise the setup, the town is given one Weak Cop. The mod then flips two coins. For each successful result, the mod gives the town an extra Weak Cop.
*Weak Cops die if they target a Mafia Goon.
*The probability of each possible setup is as followed:
*1 Weak Cop: 25%
*2 Weak Cops: 50%
*3 Weak Cops: 25%


You are a Mafia Goon!
==Role PM's==


Your partner is ******.  
===<div style="color:red">Mafia Goon</div>===
* Welcome, [Player Name]. You are a '''Mafia Goon''', along with your partner, [Player Name].  


Each night, one of you may attempt to kill another player in the game by PMing me your target. Make sure to specify who is performing the kill.  
'''Abilities:'''
*Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
*Factional kill: Each night phase, one of you or your partner may perform the factional kill.
'''Win condition:'''
*You win when all members of the town have been eliminated or nothing can prevent this from occurring.


As well, each night you may communicate with the other mafia members -here- You may talk in the pregame phase.


You win when all non-mafia players are dead and at least one mafia member is still alive, or when nothing can prevent this from happening.  
===<div style="color:green">Vanilla Townie</div>===
* Welcome, [Player Name], you are a '''Vanilla Townie'''.  


'''Abilities:'''
*Your weapon is your vote, you have no night actions.


Weak Cop Role PM wrote:  
'''Win condition:'''
You are the Weak Cop. Each Night, you may investigate one player by sending me their name. If the player you target is mafia you will die.
*You win when all threats to the town have been eliminated.


You win when all mafia are dead and at least one pro-town player is alive.


===<div style="color:green">Town Weak Cop</div>===
* Welcome, [Player Name], you are a '''Town Weak Cop'''.


'''Abilities:'''
*Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Town/Mafia.
*You know you are guaranteed to be sane.
*In the event you target a Mafia player, you will instantly die.


You are a Vanilla Townie!
'''Win condition:'''
*You win when all threats to the town have been eliminated.


You have no abilities at night. All you have is your mind and your vote.


You win when all mafia are dead and at least one pro-town player is alive.
==History==


Confirm in the thread here:
{{SetupHistory/Database}}

Latest revision as of 13:26, 9 January 2016

Name:
  • Gurgi EC8
Setup Size:
Players:
  • 8
Setup Type:
Designer:
  • Anonymous

Gurgi EC8 is an 8-player Open Setup chracterised by the possibility of multiple Weak Cops. As of April 2012, this setup has been deemed unfit to play due to the over-reliance on hypocopping strategies.


Setup

8 players:

Mechanics

  • Day start
  • To randomise the setup, the town is given one Weak Cop. The mod then flips two coins. For each successful result, the mod gives the town an extra Weak Cop.
  • Weak Cops die if they target a Mafia Goon.
  • The probability of each possible setup is as followed:
  • 1 Weak Cop: 25%
  • 2 Weak Cops: 50%
  • 3 Weak Cops: 25%

Role PM's

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partner may perform the factional kill.

Win condition:

  • You win when all members of the town have been eliminated or nothing can prevent this from occurring.


Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.

Win condition:

  • You win when all threats to the town have been eliminated.


Town Weak Cop

  • Welcome, [Player Name], you are a Town Weak Cop.

Abilities:

  • Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Town/Mafia.
  • You know you are guaranteed to be sane.
  • In the event you target a Mafia player, you will instantly die.

Win condition:

  • You win when all threats to the town have been eliminated.


History

History
Open 112 - (Mafia Win)
Open 215 - (Town Win)
Open 294 - (Town Win)
Open 308 - (Mafia Win)
Open 335 - (Town Win)
Open 362 - (Mafia Win)