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<u>Win Condition</u>
<u>Win Condition</u>
*You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
*You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
===Mafia Seer (81)===
You are a <font color="red">Mafia Seer</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Factional Kill: The Mafia may kill one player per Night.
*Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
*Seer: During the Night, you may PM me the name of another player. You will receive <i>You believe NAME to be GUILTY</i> if that player is aligned with the Werewolves. You will receive <i>You believe NAME to be NOT GUILTY</i> if that player is not aligned with the Werewolves. You will receive <i>No result</i> if your investigation failed.
<u>Win Condition</u>
*You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
===1-Shot Mafia Day Vigilante (82)===
You are a <font color="red">1-Shot Mafia Day Vigilante</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Factional Kill: The Mafia may kill one player per Night.
*Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
*Day Vigilante: During the Day, you may PM me the name of another player. This player will die (as soon as I receive the PM).
*1-Shot: You may only use this ability once during the game.
<u>Win Condition</u>
*You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
===1-Shot Mafia Governor (83)===
You are a <font color="red">1-Shot Mafia Governor</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Factional Kill: The Mafia may kill one player per Night.
*Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
*Governor: During Twilight, you may send me a PM to prevent anyone being lynched for that Day.
*1-Shot: This ability can only be used once during the game.
<u>Win Condition</u>
*You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
===Mafia Strongman (84)===
You are a <font color="red">Mafia Strongman</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Factional Kill: The Mafia may kill one player per Night.
*Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
*Strongman: You have the ability to bypass any protective/roleblock abilities when you perform the factional kill.
<u>Win Condition</u>
*You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
===Mafia Reflexive Doctor (85)===
You are a <font color="red">Mafia Reflexive Doctor</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Factional Kill: The Mafia may kill one player per Night.
*Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
*Reflexive Doctor: If you are targeted, the player who targets you will be protected from <u>all</u> nightkills.
<u>Win Condition</u>
*You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
===Hirsute Mafia Goon (86)===
You are a <font color="red">Hirsute Mafia Goon</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Factional Kill: The Mafia may kill one player per Night.
*Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
*Hirsute: You will investigate as "GUILTY" to Seers.
<u>Win Condition</u>
*You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
===Mafia Cupid (87)===
You are a <font color="red">Mafia Cupid</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Factional Kill: The Mafia may kill one player per Night.
*Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
*Cupid: During Night 1, you may PM me the name of another player. Every player that targets this player (except you) will become Lovers with him/her.
<u>Win Condition</u>
*You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
==Werewolf==
===Werewolf (88-91)===
You are a <font color="orange">Werewolf</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Factional Kill: The Werewolves may kill one player per Night.
*Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
<u>Win Condition</u>
*You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).
===Alpha Werewolf (92)===
You are a <font color="orange">Alpha Werewolf</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Factional Kill: The Werewolves may kill one player per Night.
*Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
*Alpha: You will investigate as "Not Guilty" if investigated by a Seer.
<u>Win Condition</u>
*You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).
===Werewolf Roleblocker (93)===
You are a <font color="orange">Werewolf Roleblocker</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Factional Kill: The Werewolves may kill one player per Night.
*Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
*Roleblocker: During the Night, you may PM me the name of another player. This player will be unable to use his/her ability (if he/she has one).
<u>Win Condition</u>
*You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).
===1-Shot Werewolf Bulletproof (94)===
You are a <font color="orange">1-Shot Werewolf Bulletproof</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Factional Kill: The Werewolves may kill one player per Night.
*Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
*Bulletproof: You cannot be nightkilled.
*1-Shot: This ability can only be used once during the game. You will not be told when this is used.
<u>Win Condition</u>
*You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).
===Werewolf Cop (95)===
You are a <font color="orange">Werewolf Cop</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Factional Kill: The Werewolves may kill one player per Night.
*Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
*Cop: During the Night, you may PM me the name of another player. You will receive <i>You believe NAME to be GUILTY</i> if that player is aligned with the Mafia. You will receive <i>You believe NAME to be NOT GUILTY</i> if that player is not aligned with the Mafia. You will receive <i>No result</i> if your investigation failed.
<u>Win Condition</u>
*You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).
===Werewolf Mason (96)===
You are a <font color="orange">Werewolf Mason</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Factional Kill: The Werewolves may kill one player per Night.
*Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
*Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.
<u>Win Condition</u>
*You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).
===Werewolf Watcher (97)===
You are a <font color="orange">Werewolf Watcher</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Factional Kill: The Werewolves may kill one player per Night.
*Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
*Watcher: During the Night, you may PM me the name of another player. You will be informed of the name of anyone who targeted that person during that Night.
<u>Win Condition</u>
*You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).
===Werewolf FBI Agent (98)===
You are a <font color="orange">Werewolf FBI Agent</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Factional Kill: The Werewolves may kill one player per Night.
*Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
*FBI Agent: During the Night, you may PM me the name of another player. You will receive <i>You believe NAME to be GUILTY</i> if that player is a Serial Killer. You will receive <i>You believe NAME to be NOT GUILTY</i> if that player is not a Serial Killer. You will receive <i>No result</i> if your investigation failed.
<u>Win Condition</u>
*You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).
===Ninja Werewolf (99)===
You are a <font color="orange">Ninja Werewolf</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Factional Kill: The Werewolves may kill one player per Night.
*Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
*Ninja: You will not appear on any Watcher or Tracker reports.
<u>Win Condition</u>
*You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).
===1-Shot Werewolf Paranoid Gun Owner (100)===
You are a <font color="orange">1-Shot Werewolf Paranoid Gun Owner</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Factional Kill: The Werewolves may kill one player per Night.
*Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
*Paranoid Gun Owner: Every player that targets you will die.
*1-Shot: This role will only activate the first Night you are targeted.
<u>Win Condition</u>
*You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).
===Werewolf Miller (101)===
You are a <font color="orange">Werewolf Miller</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Factional Kill: The Werewolves may kill one player per Night.
*Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
*Miller: You will investigate as "GUILTY" to Cops.
<u>Win Condition</u>
*You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).
===Werewolf Supersaint (102)===
You are a <font color="orange">Werewolf Supersaint</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Factional Kill: The Werewolves may kill one player per Night.
*Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
*Supersaint: If you are lynched, whomever placed the hammer vote will die.
<u>Win Condition</u>
*You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).
==Alien==
===Alien 1-Shot Unlynchable (103)===
You are an <font color="fuchsia">Alien 1-Shot Unlynchable</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Factional Kill: The Aliens may kill one player <u>once during the game</u>.
*Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
*Unlynchable: If you are lynched, you will not die.
*1-Shot: This ability only works the first time you are lynched.
<u>Win Condition</u>
*You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).
===Alien Prober (104)===
You are an <font color="fuchsia">Alien Prober</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Factional Kill: The Aliens may kill one player <u>once during the game</u>.
*Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
*Prober: During the Night, you may PM me the name of another player. You will receive <i>You believe NAME to be WEREWOLF</i> if that player is aligned with the Werewolves. You will receive <i>You believe NAME to be NOT WEREWOLF</i> if that player is not aligned with the Werewolves. You will receive <i>No result</i> if your investigation failed. Your target will also be roleblocked.
<u>Win Condition</u>
*You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).
===Alien Vanillaiser (105)===
You are an <font color="fuchsia">Alien Vanillaiser</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Factional Kill: The Aliens may kill one player <u>once during the game</u>.
*Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
*Vanillaiser: During the Night, you may PM me the name of another player. This player will lose any abilities they have (not counting factional abilities). This will take effect at the start of the next Day.
<u>Win Condition</u>
*You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).
===Alien Silencer (106)===
You are an <font color="fuchsia">Alien Silencer</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Factional Kill: The Aliens may kill one player <u>once during the game</u>.
*Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
*Silencer: During the Night, you may PM me the name of another player. This player will not be able to vote during the next Day phase.
<u>Win Condition</u>
*You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).
===Bulletproof Alien Lover (107)===
You are an <font color="fuchsia">Bulletproof Alien Lover</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Factional Kill: The Aliens may kill one player <u>once during the game</u>.
*Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
*Bulletproof: You cannot be nightkilled.
*Lover: If there are other Lovers in the game, you will form a Lover bond with them. All Lovers will die at the same time.
<u>Win Condition</u>
*You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).
===Alien Psychotrooper (108)===
You are an <font color="fuchsia">Alien Psychotrooper</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Factional Kill: The Aliens may kill one player <u>once during the game</u>.
*Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
*Psychotrooper: All investigators with 'GUILTY/NOT GUILTY' results are Insane while you are still alive.
<u>Win Condition</u>
*You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).
===1-Shot Alien Psychomagnet (109)===
You are a <font color="fuchsia">1-Shot Alien Psychomagnet</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Factional Kill: The Aliens may kill one player <u>once during the game</u>.
*Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
*Psychomagnet: During the Night, you may PM me the name of another player. All Night actions will be redirected to this player.
*1-Shot: You may only use this ability once during the game.
<u>Win Condition</u>
*You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).
==Survivor==
===Survivor (110)===
You are a <b>Survivor</b>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
<u>Win Condition</u>
*You win if you are still alive when a faction wins the game.
===Compulsive Bodyguard Survivor (111)===
You are a <b>Compulsive Bodyguard Survivor</b>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Bodyguard: During the Night, you may PM me the name of another player. If this player is nightkilled, you will die instead.
*Compulsive: You are required to use your ability each Night. If you do not submit a target, it will be randomized.
<u>Win Condition</u>
*You win if you are still alive when a faction wins the game.
===Survivor Mason (112)===
You are a <b>Survivor Mason</b>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.
<u>Win Condition</u>
*You win if you are still alive when a faction wins the game.
==Lyncher==
===Lyncher (113-114)===
You are a <b>Lyncher</b>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Lyncher: Before the game, I will randomly assign you a target. Your goal is to get that person lynched while being on the wagon. If you fail (your target is nightkilled or is lynched without you being on the wagon), you will convert to a <font color="green">Vanilla Townie</font>.
<u>Win Condition</u>
*You win when your target is lynched and you are on his/her wagon.
===2-Shot Bulletproof Serial Killer (115)===
You are a <font color="purple">2-Shot Bulletproof Serial Killer</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Factional Kill: You may kill one player each Night.
*Bulletproof: You cannot be nightkilled.
*2-Shot: This will only apply the first two times you are nightkilled. You will not be told when these are used.
<u>Win Condition</u>
*You win when all other players are eliminated or nothing can prevent the same.
===Mafia-Immune Serial Killer (116)===
You are a <font color="purple">Mafia-Immune Serial Killer</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Factional Kill: You may kill one player each Night.
*Mafia-Immune: You are immune to nightkills performed by the Mafia faction.
<u>Win Condition</u>
*You win when all other players are eliminated or nothing can prevent the same.
===Werewolf-Immune Serial Killer (117)===
You are a <font color="purple">Werewolf-Immune Serial Killer</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Factional Kill: You may kill one player each Night.
*Werewolf-Immune: You are immune to nightkills performed by the Werewolf faction.
<u>Win Condition</u>
*You win when all other players are eliminated or nothing can prevent the same.
==Cult==
===1-Shot Cult Recruiter (118)===
You are a <b>1-Shot Cult Recruiter</b>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Recruiter: During the Night, you may PM me the name of another player. This player will be converted to the Cult faction.
*1-Shot: You can only use this ability once during the game.
<u>Win Condition</u>
*You win when all players without a Cult wincon are eliminated and at least one Cult-aligned player is still alive (or nothing can prevent the same).

Revision as of 22:09, 27 June 2013

Town

Vanilla Townie (1-12)

You are a Vanilla Townie.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • During the Night, you may sleep.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Watcher (13)

You are a Town Watcher.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Watcher: During the Night, you may PM me the name of another player. You will be informed of the name of anyone who targeted that person during that Night.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Tracker (14)

You are a Town Tracker.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Tracker: During the Night, you may PM me the name of another player. You will be informed of the name of anyone that player targeted during that Night.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Cop (15-16)

You are a Town Cop.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Cop: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is aligned with the Mafia. You will receive You believe NAME to be NOT GUILTY if that player is not aligned with the Mafia. You will receive No result if your investigation failed.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Cop/Lover (17)

You are a Town Cop/Lover.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Cop: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is aligned with the Mafia. You will receive You believe NAME to be NOT GUILTY if that player is not aligned with the Mafia. You will receive No result if your investigation failed.
  • Lover: If there are other Lovers in the game, you will form a Lover bond with them. All Lovers will die at the same time.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Seer (18)

You are a Town Seer.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Seer: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is aligned with the Werewolves. You will receive You believe NAME to be NOT GUILTY if that player is not aligned with the Werewolves. You will receive No result if your investigation failed.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town FBI Agent (19)

You are a Town FBI Agent.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • FBI Agent: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is a Serial Killer. You will receive You believe NAME to be NOT GUILTY if that player is not a Serial Killer. You will receive No result if your investigation failed.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Doctor (20-21)

You are a Town Doctor.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Doctor: During the Night, you may PM me the name of another player. This player will be protected from all nightkills for that Night.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Roleblocker (22)

You are a Town Roleblocker.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Roleblocker: During the Night, you may PM me the name of another player. This player will be unable to use his/her ability (if he/she has one).

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Jailkeeper (23)

You are a Town Jailkeeper.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Jailkeeper: During the Night, you may PM me the name of another player. This player will be unable to use his/her ability (if he/she has one). This player will also be immune to nightkills for that Night.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Bodyguard (24)

You are a Town Bodyguard.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Bodyguard: During the Night, you may PM me the name of another player. If this player is nightkilled, you will die instead.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Vigilante (25)

You are a Town Vigilante.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Vigilante: During the Night, you may PM me the name of another player. This player will die.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town 1-Shot Vigilante (26)

You are a Town 1-Shot Vigilante.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Vigilante: During the Night, you may PM me the name of another player. This player will die.
  • 1-Shot: You may only use this ability once during the game.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town 1-Shot Day Vigilante (27-28)

You are a Town 1-Shot Day Vigilante.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Day Vigilante: During the Day, you may PM me the name of another player. This player will die (as soon as I receive the PM).
  • 1-Shot: You may only use this ability once during the game.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Bulletproof Townie (29)

You are a Bulletproof Townie.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Bulletproof: You cannot be nightkilled.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Supersaint (30)

You are a Town Supersaint.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Supersaint: If you are lynched, whomever placed the hammer vote will die.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town 1-Shot Paranoid Gun Owner (31)

You are a Town 1-Shot Paranoid Gun Owner.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Paranoid Gun Owner: Every player that targets you will die.
  • 1-Shot: This role will only activate the first Night you are targeted.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Mason (32-35)

You are a Town Mason.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Mason/Doctor (36)

You are a Town Mason/Doctor.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.
  • Doctor: During the Night, you may PM me the name of another player. This player will be protected from all nightkills for that Night.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Mason/Lover (37)

You are a Town Mason/Lover.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.
  • Lover: If there are other Lovers in the game, you will form a Lover bond with them. All Lovers will die at the same time.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Lover (38-40)

You are a Town Lover.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Lover: If there are other Lovers in the game, you will form a Lover bond with them. All Lovers will die at the same time.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Jack-of-all-Trades (41)

You are a Town Jack-of-all-Trades.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • You may use each of the following abilities once per game. You may not use more than one ability per Night.
  • Roleblocker: During the Night, you may PM me the name of another player. This player will be unable to use his/her ability (if he/she has one).
  • Cop: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is aligned with the Mafia. You will receive You believe NAME to be NOT GUILTY if that player is not aligned with the Mafia. You will receive No result if your investigation failed.
  • Doctor: During the Night, you may PM me the name of another player. This player will be protected from all nightkills for that Night.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Vengeful Townie (42)

You are a Vengeful Townie.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Vengeful: If you are lynched, you may choose to kill one player immediately by posting in-thread Kill: PLAYERNAME. If you do not want to kill anyone, please post Kill: No one.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Retired Werewolf Hunter (43)

You are a Retired Werewolf Hunter.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Retired Werewolf Hunter: You are immune to nightkills performed by Werewolves.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Retired Marine (44)

You are a Retired Marine.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Retired Marine: You are immune to nightkills performed by any Serial Killers.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Miller (45)

You are a Miller.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Miller: You will investigate as "GUILTY" to Cops.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Hirsute Townie (46)

You are a Hirsute Townie.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Hirsute: You will investigate as "GUILTY" to Seers.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Evangelistic Townie (47)

You are an Evangelistic Townie.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Evangelistic: You will investigate as "GUILTY" to Cult investigators.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Tentacled Townie (48)

You are a Tentacled Townie.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Tentacled: You will investigate as "GUILTY" to Alien investigators.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Watchlisted Townie (49)

You are a Watchlisted Townie.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Watchlisted: You will investigate as "GUILTY" to Serial Killer investigators.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Wrong Place at the Wrong Time Townie (50)

You are a Wrong Place at the Wrong Time Townie.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Wrong Place at the Wrong Time: You will investigate as "GUILTY" to all investigators.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Black Goo (51)

You are Black Goo.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Black Goo: Anyone who targets you will become part of the Cult faction.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Ascetic Townie (52)

You are an Ascetic Townie.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Ascetic: You are immune to all Night actions except kills.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Private Investigator (53)

You are a Private Investigator.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Private Investigator: During the Night, you may PM me the name of another player. You will receive You believe NAME to be Cult if that player is aligned with the Cult faction. You will receive You believe NAME to not be Cult if that player is not aligned with the Cult. You will receive No result if your investigation failed.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Gravedigger (54)

You are a Gravedigger.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Gravedigger: You will show up as targeting all nightkilled players to Trackers and Watchers during the Night of said players' deaths.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Nymphomaniac (55)

You are a Town Nymphomaniac.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Nymphomaniac: During Night 1, you must PM me the name of another player. You will form a Lover bond with them (aka if you or your partner is killed, the other Lover will also die).

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

1-Shot Town Governor (56)

You are a 1-Shot Town Governor.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Governor: During Twilight, you may send me a PM to prevent anyone being lynched for that Day.
  • 1-Shot: This ability can only be used once during the game.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

1-Shot Unlynchable Townie (57)

You are a 1-Shot Unlynchable Townie.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Unlynchable: If you are lynched, you will not die.
  • 1-Shot: This ability only works the first time you are lynched.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Innocent Child (59)

You are an Innocent Child.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Innocent Child: You can be publicly declared as an Innocent Child by sending me a PM requesting to be revealed.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Hider (60)

You are a Town Hider.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Hider: During the Night, you may PM me the name of another player. You will "hide" behind that player, making you immune to any actions that target you. However, if you hide behind a Mafia-aligned player, you will die.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Enabler (61)

You are a Town Enabler.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Enabler: If you die, the player you "enable" (randomly selected by the mod) will be unable to use his/her abilities (not counting factional abilities).

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Tree Stump (62)

You are a Tree Stump.

Abilities

  • Tree Stump: You have no abilities (including the ability to vote).

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Conspiracy Theorist (63-65)

You are a Conspiracy Theorist.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Conspiracy Theorist:
    • During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is aligned with the Aliens. You will receive You believe NAME to be NOT GUILTY if that player is not aligned with the Aliens. You will receive No result if your investigation failed.
    • Alien-Immune: You cannot be nightkilled by Aliens.
    • Tentacled: You will investigate as "GUILTY" to other Alien investigators.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

1-Shot Kingmaker (66)

You are a 1-Shot Kingmaker.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Kingmaker: During the Night, you may PM me the name of another player. This player will be the "King" during the next Day phase and may "execute" (lynch) any player at any time.
  • 1-Shot: You may only use this ability once during the game.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Weak Town Jailkeeper (67)

You are a Weak Town Jailkeeper.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Jailkeeper: During the Night, you may PM me the name of another player. This player will be unable to use his/her ability (if he/she has one). This player will also be immune to nightkills for that Night.
  • Weak: If you target an anti-town player (Mafia, Werewolves, Aliens, Serial Killers), you will die.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Bloodhound (68)

You are a Town Bloodhound.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Bloodhound: During the Night, you may PM me the name of another player. You will receive You believe NAME to be TOWN if that player is aligned with the Town. You will receive You believe NAME to be NOT TOWN if that player is not aligned with the Town. You will receive No result if your investigation failed.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Judas (69)

You are Judas.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • If you die, you become a Mafia Goon and stay in the game.

Win Condition

  • You win once all of the threats to the Town are eliminated and at least one Town-aligned player is still alive.

Mafia

Saulus (70)

You are Saulus.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • If you die, you become a Vanilla Townie and stay in the game.

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Mafia Goon (71-75)

You are a Mafia Goon.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Mafia Godfather (76)

You are a Mafia Godfather.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Godfather: You will investigate as "Not Guilty" if investigated by a Cop.

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Mafia Tracker (77)

You are a Mafia Tracker.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Tracker: During the Night, you may PM me the name of another player. You will be informed of the name of anyone that player targeted during that Night.

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Mafia Doctor (78)

You are a Mafia Doctor.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Doctor: During the Night, you may PM me the name of another player. This player will be protected from all nightkills for that Night.

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Mafia Roleblocker (79)

You are a Mafia Roleblocker.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Roleblocker: During the Night, you may PM me the name of another player. This player will be unable to use his/her ability (if he/she has one).

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Mafia Lover (80)

You are a Mafia Lover.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Lover: If there are other Lovers in the game, you will form a Lover bond with them. All Lovers will die at the same time.

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Mafia Seer (81)

You are a Mafia Seer.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Seer: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is aligned with the Werewolves. You will receive You believe NAME to be NOT GUILTY if that player is not aligned with the Werewolves. You will receive No result if your investigation failed.

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

1-Shot Mafia Day Vigilante (82)

You are a 1-Shot Mafia Day Vigilante.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Day Vigilante: During the Day, you may PM me the name of another player. This player will die (as soon as I receive the PM).
  • 1-Shot: You may only use this ability once during the game.

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

1-Shot Mafia Governor (83)

You are a 1-Shot Mafia Governor.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Governor: During Twilight, you may send me a PM to prevent anyone being lynched for that Day.
  • 1-Shot: This ability can only be used once during the game.

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Mafia Strongman (84)

You are a Mafia Strongman.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Strongman: You have the ability to bypass any protective/roleblock abilities when you perform the factional kill.

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Mafia Reflexive Doctor (85)

You are a Mafia Reflexive Doctor.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Reflexive Doctor: If you are targeted, the player who targets you will be protected from all nightkills.

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Hirsute Mafia Goon (86)

You are a Hirsute Mafia Goon.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Hirsute: You will investigate as "GUILTY" to Seers.

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Mafia Cupid (87)

You are a Mafia Cupid.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Cupid: During Night 1, you may PM me the name of another player. Every player that targets this player (except you) will become Lovers with him/her.

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Werewolf

Werewolf (88-91)

You are a Werewolf.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.

Win Condition

  • You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

Alpha Werewolf (92)

You are a Alpha Werewolf.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
  • Alpha: You will investigate as "Not Guilty" if investigated by a Seer.

Win Condition

  • You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

Werewolf Roleblocker (93)

You are a Werewolf Roleblocker.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
  • Roleblocker: During the Night, you may PM me the name of another player. This player will be unable to use his/her ability (if he/she has one).

Win Condition

  • You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

1-Shot Werewolf Bulletproof (94)

You are a 1-Shot Werewolf Bulletproof.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
  • Bulletproof: You cannot be nightkilled.
  • 1-Shot: This ability can only be used once during the game. You will not be told when this is used.

Win Condition

  • You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

Werewolf Cop (95)

You are a Werewolf Cop.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
  • Cop: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is aligned with the Mafia. You will receive You believe NAME to be NOT GUILTY if that player is not aligned with the Mafia. You will receive No result if your investigation failed.

Win Condition

  • You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

Werewolf Mason (96)

You are a Werewolf Mason.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
  • Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.

Win Condition

  • You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

Werewolf Watcher (97)

You are a Werewolf Watcher.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
  • Watcher: During the Night, you may PM me the name of another player. You will be informed of the name of anyone who targeted that person during that Night.

Win Condition

  • You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

Werewolf FBI Agent (98)

You are a Werewolf FBI Agent.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
  • FBI Agent: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is a Serial Killer. You will receive You believe NAME to be NOT GUILTY if that player is not a Serial Killer. You will receive No result if your investigation failed.

Win Condition

  • You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

Ninja Werewolf (99)

You are a Ninja Werewolf.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
  • Ninja: You will not appear on any Watcher or Tracker reports.

Win Condition

  • You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

1-Shot Werewolf Paranoid Gun Owner (100)

You are a 1-Shot Werewolf Paranoid Gun Owner.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
  • Paranoid Gun Owner: Every player that targets you will die.
  • 1-Shot: This role will only activate the first Night you are targeted.

Win Condition

  • You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

Werewolf Miller (101)

You are a Werewolf Miller.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
  • Miller: You will investigate as "GUILTY" to Cops.

Win Condition

  • You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

Werewolf Supersaint (102)

You are a Werewolf Supersaint.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
  • Supersaint: If you are lynched, whomever placed the hammer vote will die.

Win Condition

  • You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

Alien

Alien 1-Shot Unlynchable (103)

You are an Alien 1-Shot Unlynchable.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Aliens may kill one player once during the game.
  • Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
  • Unlynchable: If you are lynched, you will not die.
  • 1-Shot: This ability only works the first time you are lynched.

Win Condition

  • You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).

Alien Prober (104)

You are an Alien Prober.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Aliens may kill one player once during the game.
  • Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
  • Prober: During the Night, you may PM me the name of another player. You will receive You believe NAME to be WEREWOLF if that player is aligned with the Werewolves. You will receive You believe NAME to be NOT WEREWOLF if that player is not aligned with the Werewolves. You will receive No result if your investigation failed. Your target will also be roleblocked.

Win Condition

  • You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).

Alien Vanillaiser (105)

You are an Alien Vanillaiser.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Aliens may kill one player once during the game.
  • Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
  • Vanillaiser: During the Night, you may PM me the name of another player. This player will lose any abilities they have (not counting factional abilities). This will take effect at the start of the next Day.

Win Condition

  • You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).

Alien Silencer (106)

You are an Alien Silencer.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Aliens may kill one player once during the game.
  • Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
  • Silencer: During the Night, you may PM me the name of another player. This player will not be able to vote during the next Day phase.

Win Condition

  • You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).

Bulletproof Alien Lover (107)

You are an Bulletproof Alien Lover.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Aliens may kill one player once during the game.
  • Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
  • Bulletproof: You cannot be nightkilled.
  • Lover: If there are other Lovers in the game, you will form a Lover bond with them. All Lovers will die at the same time.

Win Condition

  • You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).

Alien Psychotrooper (108)

You are an Alien Psychotrooper.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Aliens may kill one player once during the game.
  • Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
  • Psychotrooper: All investigators with 'GUILTY/NOT GUILTY' results are Insane while you are still alive.

Win Condition

  • You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).

1-Shot Alien Psychomagnet (109)

You are a 1-Shot Alien Psychomagnet.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Aliens may kill one player once during the game.
  • Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
  • Psychomagnet: During the Night, you may PM me the name of another player. All Night actions will be redirected to this player.
  • 1-Shot: You may only use this ability once during the game.

Win Condition

  • You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).

Survivor

Survivor (110)

You are a Survivor.

Abilities

  • During the Day, you may vote for whomever you want lynched.

Win Condition

  • You win if you are still alive when a faction wins the game.

Compulsive Bodyguard Survivor (111)

You are a Compulsive Bodyguard Survivor.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Bodyguard: During the Night, you may PM me the name of another player. If this player is nightkilled, you will die instead.
  • Compulsive: You are required to use your ability each Night. If you do not submit a target, it will be randomized.

Win Condition

  • You win if you are still alive when a faction wins the game.

Survivor Mason (112)

You are a Survivor Mason.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.

Win Condition

  • You win if you are still alive when a faction wins the game.

Lyncher

Lyncher (113-114)

You are a Lyncher.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Lyncher: Before the game, I will randomly assign you a target. Your goal is to get that person lynched while being on the wagon. If you fail (your target is nightkilled or is lynched without you being on the wagon), you will convert to a Vanilla Townie.

Win Condition

  • You win when your target is lynched and you are on his/her wagon.

2-Shot Bulletproof Serial Killer (115)

You are a 2-Shot Bulletproof Serial Killer.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: You may kill one player each Night.
  • Bulletproof: You cannot be nightkilled.
  • 2-Shot: This will only apply the first two times you are nightkilled. You will not be told when these are used.

Win Condition

  • You win when all other players are eliminated or nothing can prevent the same.

Mafia-Immune Serial Killer (116)

You are a Mafia-Immune Serial Killer.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: You may kill one player each Night.
  • Mafia-Immune: You are immune to nightkills performed by the Mafia faction.

Win Condition

  • You win when all other players are eliminated or nothing can prevent the same.

Werewolf-Immune Serial Killer (117)

You are a Werewolf-Immune Serial Killer.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: You may kill one player each Night.
  • Werewolf-Immune: You are immune to nightkills performed by the Werewolf faction.

Win Condition

  • You win when all other players are eliminated or nothing can prevent the same.

Cult

1-Shot Cult Recruiter (118)

You are a 1-Shot Cult Recruiter.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Recruiter: During the Night, you may PM me the name of another player. This player will be converted to the Cult faction.
  • 1-Shot: You can only use this ability once during the game.

Win Condition

  • You win when all players without a Cult wincon are eliminated and at least one Cult-aligned player is still alive (or nothing can prevent the same).