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(Update Part 1/4)
 
(Update Part 2/4)
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<u>Win Condition</u>
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.


===Town Watcher (13)===
===Town Watcher (13)===
Line 22: Line 20:
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.


===Town Tracker (14)===
===Town Tracker (14)===
Line 34: Line 30:
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.


===Town Cop (15-16)===
===Town Cop (15-16)===
Line 46: Line 40:
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.


===Town Cop/Lover (17)===
===Town Cop/Lover (17)===
Line 59: Line 51:
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.


===Town Seer (18)===
===Town Seer (18)===
Line 71: Line 61:
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.


===Town FBI Agent (19)===
===Town FBI Agent (19)===
Line 83: Line 71:
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.


===Town Doctor (20-21)===
===Town Doctor (20-21)===
Line 95: Line 81:
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.


===Town Roleblocker (22)===
===Town Roleblocker (22)===
Line 107: Line 91:
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.


===Town Jailkeeper (23)===
===Town Jailkeeper (23)===
Line 119: Line 101:
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.


===Town Bodyguard (24)===
===Town Bodyguard (24)===
Line 131: Line 111:
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.


===Town Vigilante (25)===
===Town Vigilante (25)===
Line 143: Line 121:
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.


===Town 1-Shot Vigilante (26)===
===Town 1-Shot Vigilante (26)===
Line 157: Line 133:
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.


If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.
===Town 1-Shot Day Vigilante (27-28)===
 
You are a <font color="green">Town 1-Shot Day Vigilante</font>.
 
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Day Vigilante: During the Day, you may PM me the name of another player. This player will die (as soon as I receive the PM).
*1-Shot: You may only use this ability once during the game.
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
 
===Bulletproof Townie (29)===
 
You are a <font color="green">Bulletproof Townie</font>.
 
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Bulletproof: You cannot be nightkilled.
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
 
===Town Supersaint (30)===
 
You are a <font color="green">Town Supersaint</font>.
 
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Supersaint: If you are lynched, whomever placed the hammer vote will die.
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
 
===Town 1-Shot Paranoid Gun Owner (31)===
 
You are a <font color="green">Town 1-Shot Paranoid Gun Owner</font>.
 
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Paranoid Gun Owner: Every player that targets you will die.
*1-Shot: This role will only activate the first Night you are targeted.
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
 
===Town Mason (32-35)===
 
You are a <font color="green">Town Mason</font>.
 
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
 
===Town Mason/Doctor (36)===
 
You are a <font color="green">Town Mason/Doctor</font>.
 
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.
*Doctor: During the Night, you may PM me the name of another player. This player will be protected from <u>all</u> nightkills for that Night.
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
 
===Town Mason/Lover (37)===
 
You are a <font color="green">Town Mason/Lover</font>.
 
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.
*Lover: If there are other Lovers in the game, you will form a Lover bond with them. All Lovers will die at the same time.
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
 
===Town Lover (38-40)===
 
You are a <font color="green">Town Lover</font>.
 
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Lover: If there are other Lovers in the game, you will form a Lover bond with them. All Lovers will die at the same time.
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
 
===Town Jack-of-all-Trades (41)===
 
You are a <font color="green">Town Jack-of-all-Trades</font>.
 
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*You may use each of the following abilities once per game. You may not use more than one ability per Night.
*Roleblocker: During the Night, you may PM me the name of another player. This player will be unable to use his/her ability (if he/she has one).
*Cop: During the Night, you may PM me the name of another player. You will receive <i>You believe NAME to be GUILTY</i> if that player is aligned with the Mafia. You will receive <i>You believe NAME to be NOT GUILTY</i> if that player is not aligned with the Mafia. You will receive <i>No result</i> if your investigation failed.
*Doctor: During the Night, you may PM me the name of another player. This player will be protected from <u>all</u> nightkills for that Night.
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
 
===Vengeful Townie (42)===
 
You are a <font color="green">Vengeful Townie</font>.
 
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Vengeful: If you are lynched, you may choose to kill one player immediately by posting in-thread <b>Kill: PLAYERNAME</b>. If you do not want to kill anyone, please post <b>Kill: No one</b>.
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
 
===Retired Werewolf Hunter (43)===
 
You are a <font color="green">Retired Werewolf Hunter</font>.
 
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Retired Werewolf Hunter: You are immune to nightkills performed by Werewolves.
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
 
===Retired Marine (44)===
 
You are a <font color="green">Retired Marine</font>.
 
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Retired Marine: You are immune to nightkills performed by any Serial Killers.
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
 
===Miller (45)===
 
You are a <font color="green">Miller</font>.
 
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Miller: You will investigate as "GUILTY" to Cops.
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
 
===Hirsute Townie (46)===
 
You are a <font color="green">Hirsute Townie</font>.
 
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Hirsute: You will investigate as "GUILTY" to Seers.
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
 
===Evangelistic Townie (47)===
 
You are an <font color="green">Evangelistic Townie</font>.
 
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Evangelistic: You will investigate as "GUILTY" to Cult investigators.
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
 
===Tentacled Townie (48)===
 
You are a <font color="green">Tentacled Townie</font>.
 
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Tentacled: You will investigate as "GUILTY" to Alien investigators.
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
 
===Watchlisted Townie (49)===
 
You are a <font color="green">Watchlisted Townie</font>.
 
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Watchlisted: You will investigate as "GUILTY" to Serial Killer investigators.
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
 
===Wrong Place at the Wrong Time Townie (50)===
 
You are a <font color="green">Wrong Place at the Wrong Time Townie</font>.
 
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Wrong Place at the Wrong Time: You will investigate as "GUILTY" to all investigators.
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Revision as of 21:27, 27 June 2013

Town

Vanilla Townie (1-12)

You are a Vanilla Townie.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • During the Night, you may sleep.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Watcher (13)

You are a Town Watcher.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Watcher: During the Night, you may PM me the name of another player. You will be informed of the name of anyone who targeted that person during that Night.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Tracker (14)

You are a Town Tracker.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Tracker: During the Night, you may PM me the name of another player. You will be informed of the name of anyone that player targeted during that Night.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Cop (15-16)

You are a Town Cop.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Cop: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is aligned with the Mafia. You will receive You believe NAME to be NOT GUILTY if that player is not aligned with the Mafia. You will receive No result if your investigation failed.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Cop/Lover (17)

You are a Town Cop/Lover.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Cop: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is aligned with the Mafia. You will receive You believe NAME to be NOT GUILTY if that player is not aligned with the Mafia. You will receive No result if your investigation failed.
  • Lover: If there are other Lovers in the game, you will form a Lover bond with them. All Lovers will die at the same time.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Seer (18)

You are a Town Seer.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Seer: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is aligned with the Werewolves. You will receive You believe NAME to be NOT GUILTY if that player is not aligned with the Werewolves. You will receive No result if your investigation failed.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town FBI Agent (19)

You are a Town FBI Agent.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • FBI Agent: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is a Serial Killer. You will receive You believe NAME to be NOT GUILTY if that player is not a Serial Killer. You will receive No result if your investigation failed.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Doctor (20-21)

You are a Town Doctor.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Doctor: During the Night, you may PM me the name of another player. This player will be protected from all nightkills for that Night.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Roleblocker (22)

You are a Town Roleblocker.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Roleblocker: During the Night, you may PM me the name of another player. This player will be unable to use his/her ability (if he/she has one).

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Jailkeeper (23)

You are a Town Jailkeeper.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Jailkeeper: During the Night, you may PM me the name of another player. This player will be unable to use his/her ability (if he/she has one). This player will also be immune to nightkills for that Night.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Bodyguard (24)

You are a Town Bodyguard.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Bodyguard: During the Night, you may PM me the name of another player. If this player is nightkilled, you will die instead.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Vigilante (25)

You are a Town Vigilante.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Vigilante: During the Night, you may PM me the name of another player. This player will die.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town 1-Shot Vigilante (26)

You are a Town 1-Shot Vigilante.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Vigilante: During the Night, you may PM me the name of another player. This player will die.
  • 1-Shot: You may only use this ability once during the game.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town 1-Shot Day Vigilante (27-28)

You are a Town 1-Shot Day Vigilante.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Day Vigilante: During the Day, you may PM me the name of another player. This player will die (as soon as I receive the PM).
  • 1-Shot: You may only use this ability once during the game.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Bulletproof Townie (29)

You are a Bulletproof Townie.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Bulletproof: You cannot be nightkilled.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Supersaint (30)

You are a Town Supersaint.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Supersaint: If you are lynched, whomever placed the hammer vote will die.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town 1-Shot Paranoid Gun Owner (31)

You are a Town 1-Shot Paranoid Gun Owner.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Paranoid Gun Owner: Every player that targets you will die.
  • 1-Shot: This role will only activate the first Night you are targeted.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Mason (32-35)

You are a Town Mason.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Mason/Doctor (36)

You are a Town Mason/Doctor.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.
  • Doctor: During the Night, you may PM me the name of another player. This player will be protected from all nightkills for that Night.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Mason/Lover (37)

You are a Town Mason/Lover.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.
  • Lover: If there are other Lovers in the game, you will form a Lover bond with them. All Lovers will die at the same time.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Lover (38-40)

You are a Town Lover.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Lover: If there are other Lovers in the game, you will form a Lover bond with them. All Lovers will die at the same time.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Jack-of-all-Trades (41)

You are a Town Jack-of-all-Trades.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • You may use each of the following abilities once per game. You may not use more than one ability per Night.
  • Roleblocker: During the Night, you may PM me the name of another player. This player will be unable to use his/her ability (if he/she has one).
  • Cop: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is aligned with the Mafia. You will receive You believe NAME to be NOT GUILTY if that player is not aligned with the Mafia. You will receive No result if your investigation failed.
  • Doctor: During the Night, you may PM me the name of another player. This player will be protected from all nightkills for that Night.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Vengeful Townie (42)

You are a Vengeful Townie.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Vengeful: If you are lynched, you may choose to kill one player immediately by posting in-thread Kill: PLAYERNAME. If you do not want to kill anyone, please post Kill: No one.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Retired Werewolf Hunter (43)

You are a Retired Werewolf Hunter.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Retired Werewolf Hunter: You are immune to nightkills performed by Werewolves.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Retired Marine (44)

You are a Retired Marine.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Retired Marine: You are immune to nightkills performed by any Serial Killers.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Miller (45)

You are a Miller.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Miller: You will investigate as "GUILTY" to Cops.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Hirsute Townie (46)

You are a Hirsute Townie.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Hirsute: You will investigate as "GUILTY" to Seers.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Evangelistic Townie (47)

You are an Evangelistic Townie.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Evangelistic: You will investigate as "GUILTY" to Cult investigators.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Tentacled Townie (48)

You are a Tentacled Townie.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Tentacled: You will investigate as "GUILTY" to Alien investigators.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Watchlisted Townie (49)

You are a Watchlisted Townie.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Watchlisted: You will investigate as "GUILTY" to Serial Killer investigators.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Wrong Place at the Wrong Time Townie (50)

You are a Wrong Place at the Wrong Time Townie.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Wrong Place at the Wrong Time: You will investigate as "GUILTY" to all investigators.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.