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Greater Idea Mafia/RolePMs: Difference between revisions

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===Vanilla Townie (1-12)===
===Vanilla Townie (1-12)===


You are a <font color="green">Vanilla Townie</font>.
You are a <span style="color:green">Vanilla Townie</span>.


<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want eliminated.
*During the Day, you may vote for whomever you want eliminated.
*During the Night, you may sleep.
*You have no special abilities during the Night.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.
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===Town Watcher (13)===
===Town Watcher (13)===


You are a <font color="green">Town Watcher</font>.
You are a <span style="color:green">Town Watcher</span>.


<u>Abilities</u>
<u>Abilities</u>
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===Town Tracker (14-15)===
===Town Tracker (14-15)===


You are a <font color="green">Town Tracker</font>.
You are a <span style="color:green">Town Tracker</span>.


<u>Abilities</u>
<u>Abilities</u>
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===Town Cop (16-17)===
===Town Cop (16-17)===


You are a <font color="green">Town Cop</font>.
You are a <span style="color:green">Town Cop</span>.


<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want eliminated.
*During the Day, you may vote for whomever you want eliminated.
*Cop: During the Night, you may PM me the name of another player. You will receive <i>You believe NAME to be GUILTY</i> if that player is aligned with the Mafia. You will receive <i>You believe NAME to be NOT GUILTY</i> if that player is not aligned with the Mafia. You will receive <i>No result</i> if your investigation failed.
*Cop: During the Night, you may PM me the name of another player. You will receive ''You believe NAME to be GUILTY'' if that player is aligned with the Mafia. You will receive ''You believe NAME to be NOT GUILTY'' if that player is not aligned with the Mafia. You will receive ''No result'' if your investigation failed.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.
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===Town Cop/Lover (18)===
===Town Cop/Lover (18)===


You are a <font color="green">Town Cop/Lover</font>.
You are a <span style="color:green">Town Cop/Lover</span>.


<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want eliminated.
*During the Day, you may vote for whomever you want eliminated.
*Cop: During the Night, you may PM me the name of another player. You will receive <i>You believe NAME to be GUILTY</i> if that player is aligned with the Mafia. You will receive <i>You believe NAME to be NOT GUILTY</i> if that player is not aligned with the Mafia. You will receive <i>No result</i> if your investigation failed.
*Cop: During the Night, you may PM me the name of another player. You will receive ''You believe NAME to be GUILTY'' if that player is aligned with the Mafia. You will receive ''You believe NAME to be NOT GUILTY'' if that player is not aligned with the Mafia. You will receive ''No result'' if your investigation failed.
*Lover: If there are other Lovers in the game, you will form a Lover bond with them. All Lovers will die at the same time.
*Lover: If there are other Lovers in the game, you will form a Lover bond with them. All Lovers will die at the same time.
<u>Win Condition</u>
<u>Win Condition</u>
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===Town Seer (19-20)===
===Town Seer (19-20)===


You are a <font color="green">Town Seer</font>.
You are a <span style="color:green">Town Seer</span>.


<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want eliminated.
*During the Day, you may vote for whomever you want eliminated.
*Seer: During the Night, you may PM me the name of another player. You will receive <i>You believe NAME to be GUILTY</i> if that player is aligned with the Werewolves. You will receive <i>You believe NAME to be NOT GUILTY</i> if that player is not aligned with the Werewolves. You will receive <i>No result</i> if your investigation failed.
*Seer: During the Night, you may PM me the name of another player. You will receive ''You believe NAME to be GUILTY'' if that player is aligned with the Werewolves. You will receive ''You believe NAME to be NOT GUILTY'' if that player is not aligned with the Werewolves. You will receive ''No result'' if your investigation failed.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.
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===Town FBI Agent (21)===
===Town FBI Agent (21)===


You are a <font color="green">Town FBI Agent</font>.
You are a <span style="color:green">Town FBI Agent</span>.


<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want eliminated.
*During the Day, you may vote for whomever you want eliminated.
*FBI Agent: During the Night, you may PM me the name of another player. You will receive <i>You believe NAME to be GUILTY</i> if that player is a Serial Killer. You will receive <i>You believe NAME to be NOT GUILTY</i> if that player is not a Serial Killer. You will receive <i>No result</i> if your investigation failed.
*FBI Agent: During the Night, you may PM me the name of another player. You will receive ''You believe NAME to be GUILTY'' if that player is a Serial Killer. You will receive ''You believe NAME to be NOT GUILTY'' if that player is not a Serial Killer. You will receive ''No result'' if your investigation failed.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.
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===Town Doctor (22-23)===
===Town Doctor (22-23)===


You are a <font color="green">Town Doctor</font>.
You are a <span style="color:green">Town Doctor</span>.


<u>Abilities</u>
<u>Abilities</u>
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===Town Roleblocker (24)===
===Town Roleblocker (24)===


You are a <font color="green">Town Roleblocker</font>.
You are a <span style="color:green">Town Roleblocker</span>.


<u>Abilities</u>
<u>Abilities</u>
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===Town Jailkeeper (25)===
===Town Jailkeeper (25)===


You are a <font color="green">Town Jailkeeper</font>.
You are a <span style="color:green">Town Jailkeeper</span>.


<u>Abilities</u>
<u>Abilities</u>
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===Town Bodyguard (26)===
===Town Bodyguard (26)===


You are a <font color="green">Town Bodyguard</font>.
You are a <span style="color:green">Town Bodyguard</span>.


<u>Abilities</u>
<u>Abilities</u>
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===Town Vigilante (27)===
===Town Vigilante (27)===


You are a <font color="green">Town Vigilante</font>.
You are a <span style="color:green">Town Vigilante</span>.


<u>Abilities</u>
<u>Abilities</u>
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===Town 1-Shot Vigilante (28)===
===Town 1-Shot Vigilante (28)===


You are a <font color="green">Town 1-Shot Vigilante</font>.
You are a <span style="color:green">Town 1-Shot Vigilante</span>.


<u>Abilities</u>
<u>Abilities</u>
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===Town 1-Shot Day Vigilante (29-30)===
===Town 1-Shot Day Vigilante (29-30)===


You are a <font color="green">Town 1-Shot Day Vigilante</font>.
You are a <span style="color:green">Town 1-Shot Day Vigilante</span>.


<u>Abilities</u>
<u>Abilities</u>
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===Town Compulsive Childkiller (31)===
===Town Compulsive Childkiller (31)===


You are a <font color="green">Town Compulsive Childkiller</font>.
You are a <span style="color:green">Town Compulsive Childkiller</span>.


<u>Abilities</u>
<u>Abilities</u>
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===Bulletproof Townie (32)===
===Bulletproof Townie (32)===


You are a <font color="green">Bulletproof Townie</font>.
You are a <span style="color:green">Bulletproof Townie</span>.


<u>Abilities</u>
<u>Abilities</u>
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===Town Supersaint (33)===
===Town Supersaint (33)===


You are a <font color="green">Town Supersaint</font>.
You are a <span style="color:green">Town Supersaint</span>.


<u>Abilities</u>
<u>Abilities</u>
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===Town 1-Shot Paranoid Gun Owner (34)===
===Town 1-Shot Paranoid Gun Owner (34)===


You are a <font color="green">Town 1-Shot Paranoid Gun Owner</font>.
You are a <span style="color:green">Town 1-Shot Paranoid Gun Owner</span>.


<u>Abilities</u>
<u>Abilities</u>
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===Town Mason (35-38)===
===Town Mason (35-38)===


You are a <font color="green">Town Mason</font>.
You are a <span style="color:green">Town Mason</span>.


<u>Abilities</u>
<u>Abilities</u>
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===Town Mason/Doctor (39)===
===Town Mason/Doctor (39)===


You are a <font color="green">Town Mason/Doctor</font>.
You are a <span style="color:green">Town Mason/Doctor</span>.


<u>Abilities</u>
<u>Abilities</u>
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===Town Mason/Lover (40)===
===Town Mason/Lover (40)===


You are a <font color="green">Town Mason/Lover</font>.
You are a <span style="color:green">Town Mason/Lover</span>.


<u>Abilities</u>
<u>Abilities</u>
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===Town Lover (41-43)===
===Town Lover (41-43)===


You are a <font color="green">Town Lover</font>.
You are a <span style="color:green">Town Lover</span>.


<u>Abilities</u>
<u>Abilities</u>
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===Town Jack-of-all-Trades (44)===
===Town Jack-of-all-Trades (44)===


You are a <font color="green">Town Jack-of-all-Trades</font>.
You are a <span style="color:green">Town Jack-of-all-Trades</span>.


<u>Abilities</u>
<u>Abilities</u>
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*You may use each of the following abilities once per game. You may not use more than one ability per Night.
*You may use each of the following abilities once per game. You may not use more than one ability per Night.
**Roleblocker: During the Night, you may PM me the name of another player. This player will be unable to use his/her ability (if he/she has one).
**Roleblocker: During the Night, you may PM me the name of another player. This player will be unable to use his/her ability (if he/she has one).
**Cop: During the Night, you may PM me the name of another player. You will receive <i>You believe NAME to be GUILTY</i> if that player is aligned with the Mafia. You will receive <i>You believe NAME to be NOT GUILTY</i> if that player is not aligned with the Mafia. You will receive <i>No result</i> if your investigation failed.
**Cop: During the Night, you may PM me the name of another player. You will receive ''You believe NAME to be GUILTY'' if that player is aligned with the Mafia. You will receive ''You believe NAME to be NOT GUILTY'' if that player is not aligned with the Mafia. You will receive ''No result'' if your investigation failed.
**Doctor: During the Night, you may PM me the name of another player. This player will be protected from <u>all</u> nightkills for that Night.
**Doctor: During the Night, you may PM me the name of another player. This player will be protected from <u>all</u> nightkills for that Night.
<u>Win Condition</u>
<u>Win Condition</u>
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===Vengeful Townie (45)===
===Vengeful Townie (45)===


You are a <font color="green">Vengeful Townie</font>.
You are a <span style="color:green">Vengeful Townie</span>.


<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want eliminated.
*During the Day, you may vote for whomever you want eliminated.
*Vengeful: If you are eliminated, you may choose to kill one player immediately by posting in-thread <b>Kill: PLAYERNAME</b>. If you do not want to kill anyone, please post <b>Kill: No one</b>.
*Vengeful: If you are eliminated, you may choose to kill one player immediately by posting in-thread '''Kill: PLAYERNAME'''. If you do not want to kill anyone, please post '''Kill: No one'''.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.
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===Retired Werewolf Hunter (46)===
===Retired Werewolf Hunter (46)===


You are a <font color="green">Retired Werewolf Hunter</font>.
You are a <span style="color:green">Retired Werewolf Hunter</span>.


<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want eliminated.
*During the Day, you may vote for whomever you want eliminated.
*Retired Werewolf Hunter: You are immune to nightkills performed by Werewolves.
*Retired Werewolf Hunter: You are Named, you have no special abilities during the Night.
<u>Win Condition</u>
 
*You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.


===Retired Marine (47)===
===Retired Marine (47)===


You are a <font color="green">Retired Marine</font>.
You are a <span style="color:green">Retired Marine</span>.


<u>Abilities</u>
<u>Abilities</u>
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===Miller (48)===
===Miller (48)===


You are a <font color="green">Miller</font>.
You are a <span style="color:green">Miller</span>.


<u>Abilities</u>
<u>Abilities</u>
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===Hirsute Townie (49)===
===Hirsute Townie (49)===


You are a <font color="green">Hirsute Townie</font>.
You are a <span style="color:green">Hirsute Townie</span>.


<u>Abilities</u>
<u>Abilities</u>
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===Evangelistic Townie (50)===
===Evangelistic Townie (50)===


You are an <font color="green">Evangelistic Townie</font>.
You are an <span style="color:green">Evangelistic Townie</span>.


<u>Abilities</u>
<u>Abilities</u>
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===Tentacled Townie (51)===
===Tentacled Townie (51)===


You are a <font color="green">Tentacled Townie</font>.
You are a <span style="color:green">Tentacled Townie</span>.


<u>Abilities</u>
<u>Abilities</u>
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===Watchlisted Townie (52)===
===Watchlisted Townie (52)===


You are a <font color="green">Watchlisted Townie</font>.
You are a <span style="color:green">Watchlisted Townie</span>.


<u>Abilities</u>
<u>Abilities</u>
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===Wrong Place at the Wrong Time Townie (53)===
===Wrong Place at the Wrong Time Townie (53)===


You are a <font color="green">Wrong Place at the Wrong Time Townie</font>.
You are a <span style="color:green">Wrong Place at the Wrong Time Townie</span>.


<u>Abilities</u>
<u>Abilities</u>
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===Black Goo (54)===
===Black Goo (54)===


You are <b>Black Goo</b>.
You are '''Black Goo'''.


<u>Abilities</u>
<u>Abilities</u>
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===Ascetic Townie (55)===
===Ascetic Townie (55)===


You are an <font color="green">Ascetic Townie</font>.
You are an <span style="color:green">Ascetic Townie</span>.


<u>Abilities</u>
<u>Abilities</u>
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===Private Investigator (56)===
===Private Investigator (56)===


You are a <font color="green">Private Investigator</font>.
You are a <span style="color:green">Private Investigator</span>.


<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want eliminated.
*During the Day, you may vote for whomever you want eliminated.
*Private Investigator: During the Night, you may PM me the name of another player. You will receive <i>You believe NAME to be Cult</i> if that player is aligned with the Cult faction. You will receive <i>You believe NAME to not be Cult</i> if that player is not aligned with the Cult. You will receive <i>No result</i> if your investigation failed.
*Private Investigator: During the Night, you may PM me the name of another player. You will receive ''You believe NAME to be Cult'' if that player is aligned with the Cult faction. You will receive ''You believe NAME to not be Cult'' if that player is not aligned with the Cult. You will receive ''No result'' if your investigation failed.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.
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===Gravedigger (57)===
===Gravedigger (57)===


You are a <font color="green">Gravedigger</font>.
You are a <span style="color:green">Gravedigger</span>.


<u>Abilities</u>
<u>Abilities</u>
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*You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.


===Town Nymphomaniac (58)===
===Town Lovebird (58)===


You are a <font color="green">Town Nymphomaniac</font>.
You are a <span style="color:green">Town Lovebird</span>.


<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want eliminated.
*During the Day, you may vote for whomever you want eliminated.
*Nymphomaniac: During Night 1, you must PM me the name of another player. You will form a Lover bond with them (aka if you or your partner is killed, the other Lover will also die).
*Lovebird: During Night 1, you must PM me the name of another player. You will form a Lover bond with them (aka if you or your partner is killed, the other Lover will also die).
<u>Win Condition</u>
<u>Win Condition</u>
*You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.
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===1-Shot Town Governor (59)===
===1-Shot Town Governor (59)===


You are a <font color="green">1-Shot Town Governor</font>.
You are a <span style="color:green">1-Shot Town Governor</span>.


<u>Abilities</u>
<u>Abilities</u>
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*You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.


===Town 1-Shot Prince (60)===
===Town 1-Shot Diplomat (60)===


You are a <font color="green">Town 1-Shot Prince</font>.
You are a <span style="color:green">Town 1-Shot Diplomat</span>.


<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want eliminated.
*During the Day, you may vote for whomever you want eliminated.
*Prince: If you are eliminated, you will not die.
*Diplomat: If you are eliminated, you will not die.
*1-Shot: This ability only works the first time you are eliminated.
*1-Shot: This ability only works the first time you are eliminated.
<u>Win Condition</u>
<u>Win Condition</u>
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===Town Godfather (61)===
===Town Godfather (61)===


You are a <font color="green">Town Godfather</font>.
You are a <span style="color:green">Town Godfather</span>.


<u>Abilities</u>
<u>Abilities</u>
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===Innocent Child (62)===
===Innocent Child (62)===


You are an <font color="green">Innocent Child</font>.
You are an <span style="color:green">Innocent Child</span>.


<u>Abilities</u>
<u>Abilities</u>
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===Town Hider (63)===
===Town Hider (63)===


You are a <font color="green">Town Hider</font>.
You are a <span style="color:green">Town Hider</span>.


<u>Abilities</u>
<u>Abilities</u>
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===Town Enabler (64)===
===Town Enabler (64)===


You are a <font color="green">Town Enabler</font>.
You are a <span style="color:green">Town Enabler</span>.


<u>Abilities</u>
<u>Abilities</u>
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===Tree Stump (65)===
===Tree Stump (65)===


You are a <font color="green">Tree Stump</font>.
You are a <span style="color:green">Tree Stump</span>.


<u>Abilities</u>
<u>Abilities</u>
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===Conspiracy Theorist (66-68)===
===Conspiracy Theorist (66-68)===


You are a <font color="green">Conspiracy Theorist</font>.
You are a <span style="color:green">Conspiracy Theorist</span>.


<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want eliminated.
*During the Day, you may vote for whomever you want eliminated.
*Conspiracy Theorist:
*Conspiracy Theorist:
**During the Night, you may PM me the name of another player. You will receive <i>You believe NAME to be GUILTY</i> if that player is aligned with the Aliens. You will receive <i>You believe NAME to be NOT GUILTY</i> if that player is not aligned with the Aliens. You will receive <i>No result</i> if your investigation failed.
**During the Night, you may PM me the name of another player. You will receive ''You believe NAME to be GUILTY'' if that player is aligned with the Aliens. You will receive ''You believe NAME to be NOT GUILTY'' if that player is not aligned with the Aliens. You will receive ''No result'' if your investigation failed.
**Tentacled: You will investigate as "GUILTY" to other Alien investigators.
**Tentacled: You will investigate as "GUILTY" to other Alien investigators.
<u>Win Condition</u>
<u>Win Condition</u>
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===1-Shot Kingmaker (69)===
===1-Shot Kingmaker (69)===


You are a <font color="green">1-Shot Kingmaker</font>.
You are a <span style="color:green">1-Shot Kingmaker</span>.


<u>Abilities</u>
<u>Abilities</u>
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===Weak Town Jailkeeper (70)===
===Weak Town Jailkeeper (70)===


You are a <font color="green">Weak Town Jailkeeper</font>.
You are a <span style="color:green">Weak Town Jailkeeper</span>.


<u>Abilities</u>
<u>Abilities</u>
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===Town Bloodhound (71)===
===Town Bloodhound (71)===


You are a <font color="green">Town Bloodhound</font>.
You are a <span style="color:green">Town Bloodhound</span>.


<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want eliminated.
*During the Day, you may vote for whomever you want eliminated.
*Bloodhound: During the Night, you may PM me the name of another player. You will receive <i>You believe NAME to be TOWN</i> if that player is aligned with the Town. You will receive <i>You believe NAME to be NOT TOWN</i> if that player is not aligned with the Town. You will receive <i>No result</i> if your investigation failed.
*Bloodhound: During the Night, you may PM me the name of another player. You will receive ''You believe NAME to be TOWN'' if that player is aligned with the Town. You will receive ''You believe NAME to be NOT TOWN'' if that player is not aligned with the Town. You will receive ''No result'' if your investigation failed.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.
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===Town Vanilla Cop (72)===
===Town Vanilla Cop (72)===


You are a <font color="green">Town Vanilla Cop</font>.
You are a <span style="color:green">Town Vanilla Cop</span>.


<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want eliminated.
*During the Day, you may vote for whomever you want eliminated.
*Vanilla Cop: During the Night, you may PM me the name of another player. You will receive <i>You believe NAME to be VANILLA</i> if that player is either a Vanilla Townie, Mafia Goon or basic Werewolf. You will receive <i>You believe NAME to be NOT VANILLA</i> otherwise. You will receive <i>No result</i> if your investigation failed.
*Vanilla Cop: During the Night, you may PM me the name of another player. You will receive ''You believe NAME to be VANILLA'' if that player is either a Vanilla Townie, Mafia Goon or basic Werewolf. You will receive ''You believe NAME to be NOT VANILLA'' otherwise. You will receive ''No result'' if your investigation failed.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.
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===Town Hero (73)===
===Town Hero (73)===


You are a <font color="green">Town Hero</font>.
You are a <span style="color:green">Town Hero</span>.


<u>Abilities</u>
<u>Abilities</u>
Line 518: Line 518:
===Town Tourist (74)===
===Town Tourist (74)===


You are a <font color="green">Town Tourist</font>.
You are a <span style="color:green">Town Tourist</span>.


<u>Abilities</u>
<u>Abilities</u>
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===Town Nurse (75)===
===Town Nurse (75)===


You are a <font color="green">Town Nurse</font>.
You are a <span style="color:green">Town Nurse</span>.


<u>Abilities</u>
<u>Abilities</u>
Line 538: Line 538:
===Town 1-Shot Commuter (76)===
===Town 1-Shot Commuter (76)===


You are a <font color="green">Town 1-Shot Commuter</font>.
You are a <span style="color:green">Town 1-Shot Commuter</span>.


<u>Abilities</u>
<u>Abilities</u>
Line 549: Line 549:
===Town Cop-of-all-Trades (77)===
===Town Cop-of-all-Trades (77)===


You are a <font color="green">Town Cop-of-all-Trades</font>.
You are a <span style="color:green">Town Cop-of-all-Trades</span>.


<u>Abilities</u>
<u>Abilities</u>
*You may use each of the following abilities once per game. You may not use more than one ability per Night.
*You may use each of the following abilities once per game. You may not use more than one ability per Night.
**Cop: During the Night, you may PM me the name of another player. You will receive <i>You believe NAME to be GUILTY</i> if that player is aligned with the Mafia. You will receive <i>You believe NAME to be NOT GUILTY</i> if that player is not aligned with the Mafia. You will receive <i>No result</i> if your investigation failed.
**Cop: During the Night, you may PM me the name of another player. You will receive ''You believe NAME to be GUILTY'' if that player is aligned with the Mafia. You will receive ''You believe NAME to be NOT GUILTY'' if that player is not aligned with the Mafia. You will receive ''No result'' if your investigation failed.
**Seer: During the Night, you may PM me the name of another player. You will receive <i>You believe NAME to be GUILTY</i> if that player is aligned with the Werewolves. You will receive <i>You believe NAME to be NOT GUILTY</i> if that player is not aligned with the Werewolves. You will receive <i>No result</i> if your investigation failed.
**Seer: During the Night, you may PM me the name of another player. You will receive ''You believe NAME to be GUILTY'' if that player is aligned with the Werewolves. You will receive ''You believe NAME to be NOT GUILTY'' if that player is not aligned with the Werewolves. You will receive ''No result'' if your investigation failed.
**FBI Agent: During the Night, you may PM me the name of another player. You will receive <i>You believe NAME to be GUILTY</i> if that player is a Serial Killer. You will receive <i>You believe NAME to be NOT GUILTY</i> if that player is not a Serial Killer. You will receive <i>No result</i> if your investigation failed.
**FBI Agent: During the Night, you may PM me the name of another player. You will receive ''You believe NAME to be GUILTY'' if that player is a Serial Killer. You will receive ''You believe NAME to be NOT GUILTY'' if that player is not a Serial Killer. You will receive ''No result'' if your investigation failed.
**Conspiracy Theorist: During the Night, you may PM me the name of another player. You will receive <i>You believe NAME to be GUILTY</i> if that player is aligned with the Aliens. You will receive <i>You believe NAME to be NOT GUILTY</i> if that player is not aligned with the Aliens. You will receive <i>No result</i> if your investigation failed.
**Conspiracy Theorist: During the Night, you may PM me the name of another player. You will receive ''You believe NAME to be GUILTY'' if that player is aligned with the Aliens. You will receive ''You believe NAME to be NOT GUILTY'' if that player is not aligned with the Aliens. You will receive ''No result'' if your investigation failed.
**Private Investigator: During the Night, you may PM me the name of another player. You will receive <i>You believe NAME to be GUILTY</i> if that player is aligned with the Cult Faction. You will receive <i>You believe NAME to be NOT GUILTY</i> if that player is not aligned with the Cult Faction. You will receive <i>No result</i> if your investigation failed.
**Private Investigator: During the Night, you may PM me the name of another player. You will receive ''You believe NAME to be GUILTY'' if that player is aligned with the Cult Faction. You will receive ''You believe NAME to be NOT GUILTY'' if that player is not aligned with the Cult Faction. You will receive ''No result'' if your investigation failed.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.
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===Town 1-Shot Gladiator (78)===
===Town 1-Shot Gladiator (78)===


You are a <font color="green">Town 1-Shot Gladiator</font>.
You are a <span style="color:green">Town 1-Shot Gladiator</span>.


<u>Abilities</u>
<u>Abilities</u>
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===Town Persona Non Grata (79)===
===Town Persona Non Grata (79)===


You are a <font color="green">Town Persona Non Grata</font>.
You are a <span style="color:green">Town Persona Non Grata</span>.


<u>Abilities</u>
<u>Abilities</u>
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===Town Psychiatrist (80)===
===Town Psychiatrist (80)===


You are a <font color="green">Town Psychiatrist</font>.
You are a <span style="color:green">Town Psychiatrist</span>.


<u>Abilities</u>
<u>Abilities</u>
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===Town Reloader (81)===
===Town Reloader (81)===


You are a <font color="green">Town Reloader</font>.
You are a <span style="color:green">Town Reloader</span>.


<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want eliminated.
*During the Day, you may vote for whomever you want eliminated.
*Psychiatrist: During the Night, you may PM me the name of another player. If that player has previously used a 1-shot ability, they regain the use of that ability.
*Reloader: During the Night, you may PM me the name of another player. If that player has previously used a 1-shot ability, they regain the use of that ability.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.
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===Town Fruit Vendor (82)===
===Town Fruit Vendor (82)===


You are a <font color="green">Town Fruit Vendor</font>.
You are a <span style="color:green">Town Fruit Vendor</span>.


<u>Abilities</u>
<u>Abilities</u>
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===Town Parrot Role (83)===
===Town Parrot Role (83)===


You are a <font color="green">Town Parrot Role</font>.
You are a <span style="color:green">Town Parrot Role</span>.


<u>Abilities</u>
<u>Abilities</u>
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===Judas (84)===
===Judas (84)===


You are <font color="green">Judas</font>.
You are <span style="color:green">Judas</span>.


<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want eliminated.
*During the Day, you may vote for whomever you want eliminated.
*If you are eliminated, the day will end but you will not die. Instead, you will become aligned with the <font color="red">Mafia</font>. Once turned, the alignment change cannot be reversed, nor can you survive another elimination. As a mafia-aligned Judas, you do not have the ability to kill, nor may you communicate with any partners.
*If you are eliminated, the day will end but you will not die. Instead, you will become aligned with the <span style="color:red">Mafia</span>. Once turned, the alignment change cannot be reversed, nor can you survive another elimination. As a mafia-aligned Judas, you do not have the ability to kill, nor may you communicate with any partners.
<u>Win Condition</u>
<u>Win Condition</u>
*You win once all of the threats to the Town are wiped out and at least one Town-aligned player is still alive.
*You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.
<u>Greatest Idea variant</u>
<u>Greatest Idea variant</u>
*If you draw this card in Greatest Idea Mafia, bear in mind that the Judas ability is an ALIGNMENT effect, not an ability. You can be a Judas Doctor, for example, but not a Town Judas. This card's ability for the purposes of Greatest Idea Mafia is Vanilla.
*If you draw this card in Greatest Idea Mafia, bear in mind that the Judas ability is an ALIGNMENT effect, not an ability. You can be a Judas Doctor, for example, but not a Town Judas. This card's ability for the purposes of Greatest Idea Mafia is Vanilla.
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===Saulus (85)===
===Saulus (85)===


You are <font color="red">Saulus</font>.
You are <span style="color:red">Saulus</span>.


<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want eliminated.
*During the Day, you may vote for whomever you want eliminated.
*If you are eliminated, the day will end but you will not die. Instead, you will become a <font color="green">Vanilla Townie</font>. Once turned, the alignment change cannot be reversed, nor can you survive another elimination.
*If you are eliminated, the day will end but you will not die. Instead, you will become a <span style="color:green">Vanilla Townie</span>. Once turned, the alignment change cannot be reversed, nor can you survive another elimination.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all players without a Mafia wincon are wiped out and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
*You win when all players without a Mafia wincon are wiped out and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
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===1-Shot Townie (86)===
===1-Shot Townie (86)===


You are a <font color="green">1-Shot Townie</font>.
You are a <span style="color:green">1-Shot Townie</span>.


<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want eliminated.
*During the Day, you may vote for whomever you want eliminated.
*If you are alive at the start of Day 2, you will become a <b>Survivor</b>. Once turned, the alignment change cannot be reversed.
*If you are alive at the start of Day 2, you will become a '''Survivor'''. Once turned, the alignment change cannot be reversed.
<u>Win Condition</u>
<u>Win Condition</u>
*You win once all of the threats to the Town are wiped out and at least one Town-aligned player is still alive.
*You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.
<u>Greatest Idea variant</u>
<u>Greatest Idea variant</u>
*If you draw this card in Greatest Idea Mafia, bear in mind that the 1-Shot Townie ability is an ALIGNMENT effect, not an ability. You can be a 1-Shot Townie Doctor, for example, but not a Town 1-Shot Townie. This card's ability for the purposes of Greatest Idea Mafia is Vanilla.
*If you draw this card in Greatest Idea Mafia, bear in mind that the 1-Shot Townie ability is an ALIGNMENT effect, not an ability. You can be a 1-Shot Townie Doctor, for example, but not a Town 1-Shot Townie. This card's ability for the purposes of Greatest Idea Mafia is Vanilla.
Line 662: Line 662:
===Underdog (87)===
===Underdog (87)===


You are an <b>Underdog</b>.
You are an '''Underdog'''.


<u>Abilities</u>
<u>Abilities</u>
Line 676: Line 676:
===Mafia Goon (88-92)===
===Mafia Goon (88-92)===


You are a <font color="red">Mafia Goon</font>.
You are a <span style="color:red">Mafia Goon</span>.


<u>Abilities</u>
<u>Abilities</u>
Line 687: Line 687:
===Mafia Godfather (93)===
===Mafia Godfather (93)===


You are a <font color="red">Mafia Godfather</font>.
You are a <span style="color:red">Mafia Godfather</span>.


<u>Abilities</u>
<u>Abilities</u>
Line 699: Line 699:
===Mafia Tracker (94)===
===Mafia Tracker (94)===


You are a <font color="red">Mafia Tracker</font>.
You are a <span style="color:red">Mafia Tracker</span>.


<u>Abilities</u>
<u>Abilities</u>
Line 711: Line 711:
===Mafia Doctor (95)===
===Mafia Doctor (95)===


You are a <font color="red">Mafia Doctor</font>.
You are a <span style="color:red">Mafia Doctor</span>.


<u>Abilities</u>
<u>Abilities</u>
Line 723: Line 723:
===Mafia Roleblocker (96)===
===Mafia Roleblocker (96)===


You are a <font color="red">Mafia Roleblocker</font>.
You are a <span style="color:red">Mafia Roleblocker</span>.


<u>Abilities</u>
<u>Abilities</u>
Line 735: Line 735:
===Mafia Lover (97)===
===Mafia Lover (97)===


You are a <font color="red">Mafia Lover</font>.
You are a <span style="color:red">Mafia Lover</span>.


<u>Abilities</u>
<u>Abilities</u>
Line 747: Line 747:
===Mafia Seer (98)===
===Mafia Seer (98)===


You are a <font color="red">Mafia Seer</font>.
You are a <span style="color:red">Mafia Seer</span>.


<u>Abilities</u>
<u>Abilities</u>
Line 753: Line 753:
*Factional Kill: The Mafia may kill one player per Night.
*Factional Kill: The Mafia may kill one player per Night.
*Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
*Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
*Seer: During the Night, you may PM me the name of another player. You will receive <i>You believe NAME to be GUILTY</i> if that player is aligned with the Werewolves. You will receive <i>You believe NAME to be NOT GUILTY</i> if that player is not aligned with the Werewolves. You will receive <i>No result</i> if your investigation failed.
*Seer: During the Night, you may PM me the name of another player. You will receive ''You believe NAME to be GUILTY'' if that player is aligned with the Werewolves. You will receive ''You believe NAME to be NOT GUILTY'' if that player is not aligned with the Werewolves. You will receive ''No result'' if your investigation failed.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all players without a Mafia wincon are wiped out and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
*You win when all players without a Mafia wincon are wiped out and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
Line 759: Line 759:
===1-Shot Mafia Day Vigilante (99)===
===1-Shot Mafia Day Vigilante (99)===


You are a <font color="red">1-Shot Mafia Day Vigilante</font>.
You are a <span style="color:red">1-Shot Mafia Day Vigilante</span>.


<u>Abilities</u>
<u>Abilities</u>
Line 772: Line 772:
===1-Shot Mafia Governor (100)===
===1-Shot Mafia Governor (100)===


You are a <font color="red">1-Shot Mafia Governor</font>.
You are a <span style="color:red">1-Shot Mafia Governor</span>.


<u>Abilities</u>
<u>Abilities</u>
Line 785: Line 785:
===Mafia Strongman (101)===
===Mafia Strongman (101)===


You are a <font color="red">Mafia Strongman</font>.
You are a <span style="color:red">Mafia Strongman</span>.


<u>Abilities</u>
<u>Abilities</u>
Line 797: Line 797:
===Mafia Reflexive Doctor (102)===
===Mafia Reflexive Doctor (102)===


You are a <font color="red">Mafia Reflexive Doctor</font>.
You are a <span style="color:red">Mafia Reflexive Doctor</span>.


<u>Abilities</u>
<u>Abilities</u>
Line 809: Line 809:
===Hirsute Mafia Goon (103)===
===Hirsute Mafia Goon (103)===


You are a <font color="red">Hirsute Mafia Goon</font>.
You are a <span style="color:red">Hirsute Mafia Goon</span>.


<u>Abilities</u>
<u>Abilities</u>
Line 821: Line 821:
===Mafia Cupid (104)===
===Mafia Cupid (104)===


You are a <font color="red">Mafia Cupid</font>.
You are a <span style="color:red">Mafia Cupid</span>.


<u>Abilities</u>
<u>Abilities</u>
Line 833: Line 833:
===Alpha Goon (105)===
===Alpha Goon (105)===


You are an <font color="red">Alpha Goon</font>.
You are an <span style="color:red">Alpha Goon</span>.


<u>Abilities</u>
<u>Abilities</u>
Line 844: Line 844:
===Mafia Compulsive Hider (106)===
===Mafia Compulsive Hider (106)===


You are a <font color="red">Mafia Compulsive Hider</font>.
You are a <span style="color:red">Mafia Compulsive Hider</span>.


<u>Abilities</u>
<u>Abilities</u>
Line 857: Line 857:
===Mafia Fruit Vendor (105)===
===Mafia Fruit Vendor (105)===


You are a <font color="red">Mafia Fruit Vendor</font>.
You are a <span style="color:red">Mafia Fruit Vendor</span>.


<u>Abilities</u>
<u>Abilities</u>
Line 871: Line 871:
===Werewolf (108-111)===
===Werewolf (108-111)===


You are a <font color="orange">Werewolf</font>.
You are a <span style="color:orange">Werewolf</span>.


<u>Abilities</u>
<u>Abilities</u>
Line 882: Line 882:
===Alpha Werewolf (112)===
===Alpha Werewolf (112)===


You are a <font color="orange">Alpha Werewolf</font>.
You are a <span style="color:orange">Alpha Werewolf</span>.


<u>Abilities</u>
<u>Abilities</u>
Line 894: Line 894:
===Werewolf Roleblocker (113)===
===Werewolf Roleblocker (113)===


You are a <font color="orange">Werewolf Roleblocker</font>.
You are a <span style="color:orange">Werewolf Roleblocker</span>.


<u>Abilities</u>
<u>Abilities</u>
Line 906: Line 906:
===1-Shot Werewolf Bulletproof (114)===
===1-Shot Werewolf Bulletproof (114)===


You are a <font color="orange">1-Shot Werewolf Bulletproof</font>.
You are a <span style="color:orange">1-Shot Werewolf Bulletproof</span>.


<u>Abilities</u>
<u>Abilities</u>
Line 919: Line 919:
===Werewolf Cop (115)===
===Werewolf Cop (115)===


You are a <font color="orange">Werewolf Cop</font>.
You are a <span style="color:orange">Werewolf Cop</span>.


<u>Abilities</u>
<u>Abilities</u>
Line 925: Line 925:
*Factional Kill: The Werewolves may kill one player per Night.
*Factional Kill: The Werewolves may kill one player per Night.
*Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
*Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
*Cop: During the Night, you may PM me the name of another player. You will receive <i>You believe NAME to be GUILTY</i> if that player is aligned with the Mafia. You will receive <i>You believe NAME to be NOT GUILTY</i> if that player is not aligned with the Mafia. You will receive <i>No result</i> if your investigation failed.
*Cop: During the Night, you may PM me the name of another player. You will receive ''You believe NAME to be GUILTY'' if that player is aligned with the Mafia. You will receive ''You believe NAME to be NOT GUILTY'' if that player is not aligned with the Mafia. You will receive ''No result'' if your investigation failed.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all players without a Werewolf wincon are wiped out and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).
*You win when all players without a Werewolf wincon are wiped out and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).
Line 931: Line 931:
===Werewolf Mason (116)===
===Werewolf Mason (116)===


You are a <font color="orange">Werewolf Mason</font>.
You are a <span style="color:orange">Werewolf Mason</span>.


<u>Abilities</u>
<u>Abilities</u>
Line 943: Line 943:
===Werewolf Watcher (117)===
===Werewolf Watcher (117)===


You are a <font color="orange">Werewolf Watcher</font>.
You are a <span style="color:orange">Werewolf Watcher</span>.


<u>Abilities</u>
<u>Abilities</u>
Line 955: Line 955:
===Werewolf FBI Agent (118)===
===Werewolf FBI Agent (118)===


You are a <font color="orange">Werewolf FBI Agent</font>.
You are a <span style="color:orange">Werewolf FBI Agent</span>.


<u>Abilities</u>
<u>Abilities</u>
Line 961: Line 961:
*Factional Kill: The Werewolves may kill one player per Night.
*Factional Kill: The Werewolves may kill one player per Night.
*Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
*Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
*FBI Agent: During the Night, you may PM me the name of another player. You will receive <i>You believe NAME to be GUILTY</i> if that player is a Serial Killer. You will receive <i>You believe NAME to be NOT GUILTY</i> if that player is not a Serial Killer. You will receive <i>No result</i> if your investigation failed.
*FBI Agent: During the Night, you may PM me the name of another player. You will receive ''You believe NAME to be GUILTY'' if that player is a Serial Killer. You will receive ''You believe NAME to be NOT GUILTY'' if that player is not a Serial Killer. You will receive ''No result'' if your investigation failed.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all players without a Werewolf wincon are wiped out and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).
*You win when all players without a Werewolf wincon are wiped out and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).
Line 967: Line 967:
===Ninja Werewolf (119)===
===Ninja Werewolf (119)===


You are a <font color="orange">Ninja Werewolf</font>.
You are a <span style="color:orange">Ninja Werewolf</span>.


<u>Abilities</u>
<u>Abilities</u>
Line 979: Line 979:
===1-Shot Werewolf Paranoid Gun Owner (120)===
===1-Shot Werewolf Paranoid Gun Owner (120)===


You are a <font color="orange">1-Shot Werewolf Paranoid Gun Owner</font>.
You are a <span style="color:orange">1-Shot Werewolf Paranoid Gun Owner</span>.


<u>Abilities</u>
<u>Abilities</u>
Line 992: Line 992:
===Werewolf Miller (121)===
===Werewolf Miller (121)===


You are a <font color="orange">Werewolf Miller</font>.
You are a <span style="color:orange">Werewolf Miller</span>.


<u>Abilities</u>
<u>Abilities</u>
Line 1,004: Line 1,004:
===Werewolf Supersaint (122)===
===Werewolf Supersaint (122)===


You are a <font color="orange">Werewolf Supersaint</font>.
You are a <span style="color:orange">Werewolf Supersaint</span>.


<u>Abilities</u>
<u>Abilities</u>
Line 1,016: Line 1,016:
===Werewolf Godfather (123)===
===Werewolf Godfather (123)===


You are a <font color="orange">Werewolf Godfather</font>.
You are a <span style="color:orange">Werewolf Godfather</span>.


<u>Abilities</u>
<u>Abilities</u>
Line 1,027: Line 1,027:
===Werewolf Gravedigger (124)===
===Werewolf Gravedigger (124)===


You are a <font color="orange">Werewolf Gravedigger</font>.
You are a <span style="color:orange">Werewolf Gravedigger</span>.


<u>Abilities</u>
<u>Abilities</u>
Line 1,039: Line 1,039:
===Wereparrot (125)===
===Wereparrot (125)===


You are a <font color="orange">Wereparrot</font>.
You are a <span style="color:orange">Wereparrot</span>.


<u>Abilities</u>
<u>Abilities</u>
Line 1,051: Line 1,051:
==Alien==
==Alien==


===Alien 1-Shot Prince (126)===
===Alien 1-Shot Diplomat (126)===


You are an <font color="fuchsia">Alien 1-Shot Prince</font>.
You are an <span style="color:fuchsia">Alien 1-Shot Diplomat</span>.


<u>Abilities</u>
<u>Abilities</u>
Line 1,059: Line 1,059:
*Factional Kill: The Aliens may kill one player <u>once during the game</u>.
*Factional Kill: The Aliens may kill one player <u>once during the game</u>.
*Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
*Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
*Prince: If you are eliminated, you will not die.
*Diplomat: If you are eliminated, you will not die.
*1-Shot: This ability only works the first time you are eliminated.
*1-Shot: This ability only works the first time you are eliminated.
<u>Win Condition</u>
<u>Win Condition</u>
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===Alien Prober (127)===
===Alien Prober (127)===


You are an <font color="fuchsia">Alien Prober</font>.
You are an <span style="color:fuchsia">Alien Prober</span>.


<u>Abilities</u>
<u>Abilities</u>
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*Factional Kill: The Aliens may kill one player <u>once during the game</u>.
*Factional Kill: The Aliens may kill one player <u>once during the game</u>.
*Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
*Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
*Prober: During the Night, you may PM me the name of another player. You will receive <i>You believe NAME to be WEREWOLF</i> if that player is aligned with the Werewolves. You will receive <i>You believe NAME to be NOT WEREWOLF</i> if that player is not aligned with the Werewolves. You will receive <i>No result</i> if your investigation failed. Your target will also be roleblocked.
*Prober: During the Night, you may PM me the name of another player. You will receive ''You believe NAME to be WEREWOLF'' if that player is aligned with the Werewolves. You will receive ''You believe NAME to be NOT WEREWOLF'' if that player is not aligned with the Werewolves. You will receive ''No result'' if your investigation failed. Your target will also be roleblocked.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all players without an Alien wincon are wiped out and at least one Alien-aligned player is still alive (or nothing can prevent the same).
*You win when all players without an Alien wincon are wiped out and at least one Alien-aligned player is still alive (or nothing can prevent the same).
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===Alien Vanillaiser (128)===
===Alien Vanillaiser (128)===


You are an <font color="fuchsia">Alien Vanillaiser</font>.
You are an <span style="color:fuchsia">Alien Vanillaiser</span>.


<u>Abilities</u>
<u>Abilities</u>
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===Alien Silencer (129)===
===Alien Silencer (129)===


You are an <font color="fuchsia">Alien Silencer</font>.
You are an <span style="color:fuchsia">Alien Silencer</span>.


<u>Abilities</u>
<u>Abilities</u>
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===Bulletproof Alien Lover (130)===
===Bulletproof Alien Lover (130)===


You are an <font color="fuchsia">Bulletproof Alien Lover</font>.
You are an <span style="color:fuchsia">Bulletproof Alien Lover</span>.


<u>Abilities</u>
<u>Abilities</u>
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===Alien Psychotrooper (131)===
===Alien Psychotrooper (131)===


You are an <font color="fuchsia">Alien Psychotrooper</font>.
You are an <span style="color:fuchsia">Alien Psychotrooper</span>.


<u>Abilities</u>
<u>Abilities</u>
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*Factional Kill: The Aliens may kill one player <u>once during the game</u>.
*Factional Kill: The Aliens may kill one player <u>once during the game</u>.
*Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
*Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
*Psychotrooper: All investigators with 'GUILTY/NOT GUILTY' results are Insane while you are still alive.
*Psychotrooper: All investigators with 'GUILTY/NOT GUILTY' results are Inverse while you are still alive.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all players without an Alien wincon are wiped out and at least one Alien-aligned player is still alive (or nothing can prevent the same).
*You win when all players without an Alien wincon are wiped out and at least one Alien-aligned player is still alive (or nothing can prevent the same).
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===Alien Mass Redirector (132)===
===Alien Mass Redirector (132)===


You are an <font color="fuchsia">Alien Mass Redirector</font>.
You are an <span style="color:fuchsia">Alien Mass Redirector</span>.


<u>Abilities</u>
<u>Abilities</u>
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===Alien Bloodsucker (133)===
===Alien Bloodsucker (133)===


You are an <font color="fuchsia">Alien Bloodsucker</font>.
You are an <span style="color:fuchsia">Alien Bloodsucker</span>.


<u>Abilities</u>
<u>Abilities</u>
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===Alien Sympathiser (134)===
===Alien Sympathiser (134)===


You are an <font color="fuchsia">Alien Sympathiser</font>.
You are an <span style="color:fuchsia">Alien Sympathiser</span>.


<u>Abilities</u>
<u>Abilities</u>
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===Survivor (135)===
===Survivor (135)===


You are a <b>Survivor</b>.
You are a '''Survivor'''.


<u>Abilities</u>
<u>Abilities</u>
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===Compulsive Bodyguard Survivor (136)===
===Compulsive Bodyguard Survivor (136)===


You are a <b>Compulsive Bodyguard Survivor</b>.
You are a '''Compulsive Bodyguard Survivor'''.


<u>Abilities</u>
<u>Abilities</u>
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===Survivor Mason (137)===
===Survivor Mason (137)===


You are a <b>Survivor Mason</b>.
You are a '''Survivor Mason'''.


<u>Abilities</u>
<u>Abilities</u>
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===Condemner (138-139)===
===Condemner (138-139)===


You are a <b>Condemner</b>.
You are a '''Condemner'''.


<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want eliminated.
*During the Day, you may vote for whomever you want eliminated.
*Condemner: Before the game, I will randomly assign you a target. Your goal is to get that person eliminated while being on the wagon. If you fail (your target is nightkilled or is eliminated without you being on the wagon), you will convert to a <font color="green">Vanilla Townie</font>.
*Condemner: Before the game, I will randomly assign you a target. Your goal is to get that person eliminated while being on the wagon. If you fail (your target is nightkilled or is eliminated without you being on the wagon), you will convert to a <span style="color:green">Vanilla Townie</span>.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when your target is eliminated and you are on his/her wagon.
*You win when your target is eliminated and you are on his/her wagon.
==Serial Killer==


===2-Shot Bulletproof Serial Killer (140)===
===2-Shot Bulletproof Serial Killer (140)===


You are a <font color="purple">2-Shot Bulletproof Serial Killer</font>.
You are a <span style="color:purple">2-Shot Bulletproof Serial Killer</span>.


<u>Abilities</u>
<u>Abilities</u>
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===Mafia-Immune Serial Killer (141)===
===Mafia-Immune Serial Killer (141)===


You are a <font color="purple">Mafia-Immune Serial Killer</font>.
You are a <span style="color:purple">Mafia-Immune Serial Killer</span>.


<u>Abilities</u>
<u>Abilities</u>
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===Werewolf-Immune Serial Killer (142)===
===Werewolf-Immune Serial Killer (142)===


You are a <font color="purple">Werewolf-Immune Serial Killer</font>.
You are a <span style="color:purple">Werewolf-Immune Serial Killer</span>.


<u>Abilities</u>
<u>Abilities</u>
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===Alien- & Replicant-Immune Serial Killer (143)===
===Alien- & Replicant-Immune Serial Killer (143)===


You are a <font color="purple">Alien- & Replicant-Immune Serial Killer</font>.
You are a <span style="color:purple">Alien- & Replicant-Immune Serial Killer</span>.


<u>Abilities</u>
<u>Abilities</u>
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===1-Shot Cult Recruiter (144)===
===1-Shot Cult Recruiter (144)===


You are a <b>1-Shot Cult Recruiter</b>.
You are a '''1-Shot Cult Recruiter'''.


<u>Abilities</u>
<u>Abilities</u>
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===Cult 1-Shot Goomaker (145)===
===Cult 1-Shot Goomaker (145)===


You are a <b>Cult 1-Shot Goomaker</b>.
You are a '''Cult 1-Shot Goomaker'''.


<u>Abilities</u>
<u>Abilities</u>
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===Wild Card (146)===
===Wild Card (146)===


You are a <b>Wild Card</b>.
You are a '''Wild Card'''.


After discards are revealed, the Wild Card will be discarded and you will draw a new role which you must keep.
After discards are revealed, the Wild Card will be discarded and you will draw a new role which you must keep.
==Replicant==
Replicants are a faction that may be used instead of Aliens or along with Aliens. Replicant card numbers are notated as something like R1 - 126 - 147, where the first number represents the card number relative to the Replicant list, the second number represents the card number in a game without Aliens, and the third number represents the card number in a game with Aliens.
These Role PMs aren't official, so keep that in mind.
===Replicant 1-shot Lightning Rod (R1 - 126 - 147)===
You are a <span style="color:teal">Replicant 1-shot Lightning Rod</span>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want eliminated.
*Factional Kill: The Replicants may kill one player per Night.
*Factional Communication: If there are other Replicant-aligned players, there will be a Replicant QT that can be used pre-game and during the Night.
*Lightning Rod: During the Night, you may choose to have all Night actions redirected to you.
*1-Shot: You may only use this ability once during the game.
<u>Win Condition</u>
*You win when all players without a Replicant wincon are wiped out and at least one Replicant-aligned player is still alive (or nothing can prevent the same).
===Replicant Odd-Night Cop Even-Night Seer (R2 - 127 - 148)===
You are a <span style="color:teal">Replicant Odd-Night Cop Even-Night Seer</span>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want eliminated.
*Factional Kill: The Replicants may kill one player per Night.
*Factional Communication: If there are other Replicant-aligned players, there will be a Replicant QT that can be used pre-game and during the Night.
*Cop: During the Night, you may PM me the name of another player. You will receive ''You believe NAME to be GUILTY'' if that player is aligned with the Mafia. You will receive ''You believe NAME to be NOT GUILTY'' if that player is not aligned with the Mafia. You will receive ''No result'' if your investigation failed.
*Odd-Night: You may only use this ability during odd-numbered Nights.
*Seer: During the Night, you may PM me the name of another player. You will receive ''You believe NAME to be GUILTY'' if that player is aligned with the Werewolves. You will receive ''You believe NAME to be NOT GUILTY'' if that player is not aligned with the Werewolves. You will receive ''No result'' if your investigation failed.
*Even-Night: You may only use this ability during even-numbered Nights.
<u>Win Condition</u>
*You win when all players without a Replicant wincon are wiped out and at least one Replicant-aligned player is still alive (or nothing can prevent the same).
===Replicant Doppelganger (R3 - 128 - 149)===
You are a <span style="color:teal">Replicant Doppelganger</span>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want eliminated.
*Factional Kill: The Replicants may kill one player per Night.
*Factional Communication: If there are other Replicant-aligned players, there will be a Replicant QT that can be used pre-game and during the Night.
*Doppelganger: All investigations on you will return results for the player above you on the playerlist.
<u>Win Condition</u>
*You win when all players without a Replicant wincon are wiped out and at least one Replicant-aligned player is still alive (or nothing can prevent the same).
===Replicant Suppressor (R4 - 129 - 150)===
You are a <span style="color:teal">Replicant Suppressor</span>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want eliminated.
*Factional Kill: The Replicants may kill one player per Night.
*Factional Communication: If there are other Replicant-aligned players, there will be a Replicant QT that can be used pre-game and during the Night.
*Suppressor: During the Night, you may PM me the name of another player. All other Night actions targeting them that night will fail.
<u>Win Condition</u>
*You win when all players without a Replicant wincon are wiped out and at least one Replicant-aligned player is still alive (or nothing can prevent the same).
===Replicant Millermaker (R5 - 130 - 151)===
You are a <span style="color:teal">Replicant Millermaker</span>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want eliminated.
*Factional Kill: The Replicants may kill one player per Night.
*Factional Communication: If there are other Replicant-aligned players, there will be a Replicant QT that can be used pre-game and during the Night.
*Millermaker: During the Night, you may PM me the name of another player. That player will permanently investigate as "GUILTY" to all investigators.
<u>Win Condition</u>
*You win when all players without a Replicant wincon are wiped out and at least one Replicant-aligned player is still alive (or nothing can prevent the same).
===Replicant 1-shot Politician (R6 - 131 - 152)===
You are a <span style="color:teal">Replicant 1-shot Politician</span>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want eliminated.
*Factional Kill: The Replicants may kill one player per Night.
*Factional Communication: If there are other Replicant-aligned players, there will be a Replicant QT that can be used pre-game and during the Night.
*Politician: During the Night, you may PM me the name of two other players. You will steal the next Day's vote from the first named player and give it to the second named player. This ability does not work if the next Day is ELo.
*1-Shot: You may only use this ability once during the game.
<u>Win Condition</u>
*You win when all players without a Replicant wincon are wiped out and at least one Replicant-aligned player is still alive (or nothing can prevent the same).
===Replicant Exploder (R7 - 132 - 153)===
You are a <span style="color:teal">Replicant Exploder</span>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want eliminated.
*Factional Kill: The Replicants may kill one player per Night.
*Factional Communication: If there are other Replicant-aligned players, there will be a Replicant QT that can be used pre-game and during the Night.
*Exploder: During the Day, you may post "Kill: NAME". You and that player will immediately die.
<u>Win Condition</u>
*You win when all players without a Replicant wincon are wiped out and at least one Replicant-aligned player is still alive (or nothing can prevent the same).
===Bulletproof Replicant (R8 - 133 - 154)===
You are a <span style="color:teal">Bulletproof Replicant</span>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want eliminated.
*Factional Kill: The Replicants may kill one player per Night.
*Factional Communication: If there are other Replicant-aligned players, there will be a Replicant QT that can be used pre-game and during the Night.
*Bulletproof: You cannot be nightkilled.
<u>Win Condition</u>
*You win when all players without a Replicant wincon are wiped out and at least one Replicant-aligned player is still alive (or nothing can prevent the same).
===Replicant Sympathiser (R9 - 134 - 155)===
You are a <span style="color:teal">Replicant Sympathiser</span>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want eliminated.
*Factional Kill: The Replicants may kill one player per Night.
*Factional Communication: If there are other Replicant-aligned players, there will be a Replicant QT that can be used pre-game and during the Night.
*If there are no other Replicants in the game, you will become a Vanilla Townie instead.
<u>Win Condition</u>
*You win when all players without a Replicant wincon are wiped out and at least one Replicant-aligned player is still alive (or nothing can prevent the same).


[[Category:Great Idea Role PMs]]
[[Category:Great Idea Role PMs]]

Latest revision as of 00:48, 22 November 2023

Town

Vanilla Townie (1-12)

You are a Vanilla Townie.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • You have no special abilities during the Night.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Watcher (13)

You are a Town Watcher.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Watcher: During the Night, you may PM me the name of another player. You will be informed of the name of anyone who targeted that person during that Night.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Tracker (14-15)

You are a Town Tracker.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Tracker: During the Night, you may PM me the name of another player. You will be informed of the name of anyone that player targeted during that Night.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Cop (16-17)

You are a Town Cop.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Cop: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is aligned with the Mafia. You will receive You believe NAME to be NOT GUILTY if that player is not aligned with the Mafia. You will receive No result if your investigation failed.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Cop/Lover (18)

You are a Town Cop/Lover.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Cop: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is aligned with the Mafia. You will receive You believe NAME to be NOT GUILTY if that player is not aligned with the Mafia. You will receive No result if your investigation failed.
  • Lover: If there are other Lovers in the game, you will form a Lover bond with them. All Lovers will die at the same time.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Seer (19-20)

You are a Town Seer.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Seer: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is aligned with the Werewolves. You will receive You believe NAME to be NOT GUILTY if that player is not aligned with the Werewolves. You will receive No result if your investigation failed.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town FBI Agent (21)

You are a Town FBI Agent.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • FBI Agent: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is a Serial Killer. You will receive You believe NAME to be NOT GUILTY if that player is not a Serial Killer. You will receive No result if your investigation failed.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Doctor (22-23)

You are a Town Doctor.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Doctor: During the Night, you may PM me the name of another player. This player will be protected from all nightkills for that Night.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Roleblocker (24)

You are a Town Roleblocker.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Roleblocker: During the Night, you may PM me the name of another player. This player will be unable to use his/her ability (if he/she has one).

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Jailkeeper (25)

You are a Town Jailkeeper.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Jailkeeper: During the Night, you may PM me the name of another player. This player will be unable to use his/her ability (if he/she has one). This player will also be immune to nightkills for that Night.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Bodyguard (26)

You are a Town Bodyguard.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Bodyguard: During the Night, you may PM me the name of another player. If this player is nightkilled, you will die instead.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Vigilante (27)

You are a Town Vigilante.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Vigilante: During the Night, you may PM me the name of another player. This player will die.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town 1-Shot Vigilante (28)

You are a Town 1-Shot Vigilante.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Vigilante: During the Night, you may PM me the name of another player. This player will die.
  • 1-Shot: You may only use this ability once during the game.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town 1-Shot Day Vigilante (29-30)

You are a Town 1-Shot Day Vigilante.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Day Vigilante: During the Day, you may post "Kill: NAME". This player will immediately die.
  • 1-Shot: You may only use this ability once during the game.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Compulsive Childkiller (31)

You are a Town Compulsive Childkiller.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Compulsive Childkiller: If any Innocent Child is revealed, you will immediately Dayvig that player

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Bulletproof Townie (32)

You are a Bulletproof Townie.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Bulletproof: You cannot be nightkilled.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Supersaint (33)

You are a Town Supersaint.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Supersaint: If you are eliminated, whomever placed the hammer vote will die.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town 1-Shot Paranoid Gun Owner (34)

You are a Town 1-Shot Paranoid Gun Owner.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Paranoid Gun Owner: Every player that targets you will die.
  • 1-Shot: This role will only activate the first Night you are targeted.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Mason (35-38)

You are a Town Mason.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Mason/Doctor (39)

You are a Town Mason/Doctor.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.
  • Doctor: During the Night, you may PM me the name of another player. This player will be protected from all nightkills for that Night.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Mason/Lover (40)

You are a Town Mason/Lover.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.
  • Lover: If there are other Lovers in the game, you will form a Lover bond with them. All Lovers will die at the same time.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Lover (41-43)

You are a Town Lover.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Lover: If there are other Lovers in the game, you will form a Lover bond with them. All Lovers will die at the same time.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Jack-of-all-Trades (44)

You are a Town Jack-of-all-Trades.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • You may use each of the following abilities once per game. You may not use more than one ability per Night.
    • Roleblocker: During the Night, you may PM me the name of another player. This player will be unable to use his/her ability (if he/she has one).
    • Cop: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is aligned with the Mafia. You will receive You believe NAME to be NOT GUILTY if that player is not aligned with the Mafia. You will receive No result if your investigation failed.
    • Doctor: During the Night, you may PM me the name of another player. This player will be protected from all nightkills for that Night.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Vengeful Townie (45)

You are a Vengeful Townie.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Vengeful: If you are eliminated, you may choose to kill one player immediately by posting in-thread Kill: PLAYERNAME. If you do not want to kill anyone, please post Kill: No one.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Retired Werewolf Hunter (46)

You are a Retired Werewolf Hunter.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Retired Werewolf Hunter: You are Named, you have no special abilities during the Night.
  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Retired Marine (47)

You are a Retired Marine.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Retired Marine: You are immune to nightkills performed by any Serial Killers.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Miller (48)

You are a Miller.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Miller: You will investigate as "GUILTY" to Cops.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Hirsute Townie (49)

You are a Hirsute Townie.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Hirsute: You will investigate as "GUILTY" to Seers.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Evangelistic Townie (50)

You are an Evangelistic Townie.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Evangelistic: You will investigate as "GUILTY" to Cult investigators.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Tentacled Townie (51)

You are a Tentacled Townie.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Tentacled: You will investigate as "GUILTY" to Alien investigators.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Watchlisted Townie (52)

You are a Watchlisted Townie.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Watchlisted: You will investigate as "GUILTY" to Serial Killer investigators.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Wrong Place at the Wrong Time Townie (53)

You are a Wrong Place at the Wrong Time Townie.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Wrong Place at the Wrong Time: You will investigate as "GUILTY" to all investigators.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Black Goo (54)

You are Black Goo.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Black Goo: Anyone who targets you will become part of the Cult faction.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Ascetic Townie (55)

You are an Ascetic Townie.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Ascetic: You are immune to all Night actions except kills.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Private Investigator (56)

You are a Private Investigator.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Private Investigator: During the Night, you may PM me the name of another player. You will receive You believe NAME to be Cult if that player is aligned with the Cult faction. You will receive You believe NAME to not be Cult if that player is not aligned with the Cult. You will receive No result if your investigation failed.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Gravedigger (57)

You are a Gravedigger.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Gravedigger: You will show up as targeting all nightkilled players to Trackers and Watchers during the Night of said players' deaths.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Lovebird (58)

You are a Town Lovebird.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Lovebird: During Night 1, you must PM me the name of another player. You will form a Lover bond with them (aka if you or your partner is killed, the other Lover will also die).

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

1-Shot Town Governor (59)

You are a 1-Shot Town Governor.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Governor: During the Day, you may post 'Govern NAME' in bold. That player will be unable to be eliminated that day.
  • 1-Shot: This ability can only be used once during the game.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town 1-Shot Diplomat (60)

You are a Town 1-Shot Diplomat.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Diplomat: If you are eliminated, you will not die.
  • 1-Shot: This ability only works the first time you are eliminated.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Godfather (61)

You are a Town Godfather.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Godfather: You will investigate as "Not Mafia" to Cops.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Innocent Child (62)

You are an Innocent Child.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Innocent Child: You can post "I am an Innocent Child" in bold in the thread at any time. I will then confirm that you are Town.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Hider (63)

You are a Town Hider.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Hider: During the Night, you may PM me the name of another player. You will "hide" behind that player, making you immune to any actions that target you. However, if you hide behind a non-Town-aligned player, you will die.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Enabler (64)

You are a Town Enabler.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Enabler: If you die, the player you "enable" (randomly selected by the mod) will be unable to use his/her abilities (not counting factional abilities).

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Tree Stump (65)

You are a Tree Stump.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Tree Stump: At any time during the Day, you can post "Treestump" in bold. This will cause you to die and your role to be revealed but, unlike other dead players, you may continue to post. You may not vote.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Conspiracy Theorist (66-68)

You are a Conspiracy Theorist.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Conspiracy Theorist:
    • During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is aligned with the Aliens. You will receive You believe NAME to be NOT GUILTY if that player is not aligned with the Aliens. You will receive No result if your investigation failed.
    • Tentacled: You will investigate as "GUILTY" to other Alien investigators.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

1-Shot Kingmaker (69)

You are a 1-Shot Kingmaker.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Kingmaker: During the Night, you may PM me the name of another player. This player will be the "King" during the next Day phase, becoming the only player with a vote for that Day. They may "execute" someone to decide the day's elimination.
  • 1-Shot: You may only use this ability once during the game.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Weak Town Jailkeeper (70)

You are a Weak Town Jailkeeper.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Jailkeeper: During the Night, you may PM me the name of another player. This player will be unable to use his/her ability (if he/she has one). This player will also be immune to nightkills for that Night.
  • Weak: If you target a non-Town player, you will die.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Bloodhound (71)

You are a Town Bloodhound.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Bloodhound: During the Night, you may PM me the name of another player. You will receive You believe NAME to be TOWN if that player is aligned with the Town. You will receive You believe NAME to be NOT TOWN if that player is not aligned with the Town. You will receive No result if your investigation failed.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Vanilla Cop (72)

You are a Town Vanilla Cop.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Vanilla Cop: During the Night, you may PM me the name of another player. You will receive You believe NAME to be VANILLA if that player is either a Vanilla Townie, Mafia Goon or basic Werewolf. You will receive You believe NAME to be NOT VANILLA otherwise. You will receive No result if your investigation failed.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Hero (73)

You are a Town Hero.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Hero: If a King tries to execute you, they will die instead.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Tourist (74)

You are a Town Tourist.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Tourist: During the Night, you must PM me the name of another player. If you do not submit a target, it will be randomized. This has no effect.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Nurse (75)

You are a Town Nurse.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Nurse: If a Town Doctor dies, you will inherit their power.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town 1-Shot Commuter (76)

You are a Town 1-Shot Commuter.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Commuter: At Night, you may "commute". All abilities that target you that Night will fail.
  • 1-Shot: You may only use this ability once during the game.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Cop-of-all-Trades (77)

You are a Town Cop-of-all-Trades.

Abilities

  • You may use each of the following abilities once per game. You may not use more than one ability per Night.
    • Cop: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is aligned with the Mafia. You will receive You believe NAME to be NOT GUILTY if that player is not aligned with the Mafia. You will receive No result if your investigation failed.
    • Seer: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is aligned with the Werewolves. You will receive You believe NAME to be NOT GUILTY if that player is not aligned with the Werewolves. You will receive No result if your investigation failed.
    • FBI Agent: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is a Serial Killer. You will receive You believe NAME to be NOT GUILTY if that player is not a Serial Killer. You will receive No result if your investigation failed.
    • Conspiracy Theorist: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is aligned with the Aliens. You will receive You believe NAME to be NOT GUILTY if that player is not aligned with the Aliens. You will receive No result if your investigation failed.
    • Private Investigator: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is aligned with the Cult Faction. You will receive You believe NAME to be NOT GUILTY if that player is not aligned with the Cult Faction. You will receive No result if your investigation failed.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town 1-Shot Gladiator (78)

You are a Town 1-Shot Gladiator.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Gladiator: During the Night, you may PM me the name of two other players. If both of them are alive at daybreak, they are the only two elimination candidates for that day.
  • 1-Shot: You may only use this ability once during the game.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Persona Non Grata (79)

You are a Town Persona Non Grata.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Persona Non Grata: If you are eliminated, any and all Condemners immediately win.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Psychiatrist (80)

You are a Town Psychiatrist.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Psychiatrist: During the Night, you may PM me the name of another player. If that player is a Serial Killer, they will turn into a Vanilla Townie.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Reloader (81)

You are a Town Reloader.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Reloader: During the Night, you may PM me the name of another player. If that player has previously used a 1-shot ability, they regain the use of that ability.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Fruit Vendor (82)

You are a Town Fruit Vendor.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Fruit Vendor: During the Night, you may PM me the name of another player. They will be told that they received fruit.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Parrot Role (83)

You are a Town Parrot Role.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Parrot: During the Night, you may PM me the name of another player. If that player has an active ability, you will use that ability on that player.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Alignment-changing

Judas (84)

You are Judas.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • If you are eliminated, the day will end but you will not die. Instead, you will become aligned with the Mafia. Once turned, the alignment change cannot be reversed, nor can you survive another elimination. As a mafia-aligned Judas, you do not have the ability to kill, nor may you communicate with any partners.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Greatest Idea variant

  • If you draw this card in Greatest Idea Mafia, bear in mind that the Judas ability is an ALIGNMENT effect, not an ability. You can be a Judas Doctor, for example, but not a Town Judas. This card's ability for the purposes of Greatest Idea Mafia is Vanilla.

Saulus (85)

You are Saulus.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • If you are eliminated, the day will end but you will not die. Instead, you will become a Vanilla Townie. Once turned, the alignment change cannot be reversed, nor can you survive another elimination.

Win Condition

  • You win when all players without a Mafia wincon are wiped out and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Greatest Idea variant

  • If you draw this card in Greatest Idea Mafia, bear in mind that the Saulus ability is an ALIGNMENT effect, not an ability. You can be a Saulus Doctor, for example, but not a Town Saulus. This card's ability for the purposes of Greatest Idea Mafia is Vanilla.

1-Shot Townie (86)

You are a 1-Shot Townie.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • If you are alive at the start of Day 2, you will become a Survivor. Once turned, the alignment change cannot be reversed.

Win Condition

  • You win when there are no longer any threats to the Town and at least one Town-aligned player is still alive, or nothing can prevent the same.

Greatest Idea variant

  • If you draw this card in Greatest Idea Mafia, bear in mind that the 1-Shot Townie ability is an ALIGNMENT effect, not an ability. You can be a 1-Shot Townie Doctor, for example, but not a Town 1-Shot Townie. This card's ability for the purposes of Greatest Idea Mafia is Vanilla.

Underdog (87)

You are an Underdog.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • When the first Day death occurs, you will adopt the alignment of the dead player. Once turned, the alignment change cannot be reversed.

Win Condition

  • You win if you are still alive at the end of the game.

Greatest Idea variant

  • If you draw this card in Greatest Idea Mafia, bear in mind that the Underdog ability is an ALIGNMENT effect, not an ability. You can be a Underdog Doctor, for example, but not a Town Underdog. This card's ability for the purposes of Greatest Idea Mafia is Vanilla.

Mafia

Mafia Goon (88-92)

You are a Mafia Goon.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.

Win Condition

  • You win when all players without a Mafia wincon are wiped out and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Mafia Godfather (93)

You are a Mafia Godfather.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Godfather: You will investigate as "Not Guilty" if investigated by a Cop.

Win Condition

  • You win when all players without a Mafia wincon are wiped out and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Mafia Tracker (94)

You are a Mafia Tracker.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Tracker: During the Night, you may PM me the name of another player. You will be informed of the name of anyone that player targeted during that Night.

Win Condition

  • You win when all players without a Mafia wincon are wiped out and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Mafia Doctor (95)

You are a Mafia Doctor.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Doctor: During the Night, you may PM me the name of another player. This player will be protected from all nightkills for that Night.

Win Condition

  • You win when all players without a Mafia wincon are wiped out and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Mafia Roleblocker (96)

You are a Mafia Roleblocker.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Roleblocker: During the Night, you may PM me the name of another player. This player will be unable to use his/her ability (if he/she has one).

Win Condition

  • You win when all players without a Mafia wincon are wiped out and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Mafia Lover (97)

You are a Mafia Lover.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Lover: If there are other Lovers in the game, you will form a Lover bond with them. All Lovers will die at the same time.

Win Condition

  • You win when all players without a Mafia wincon are wiped out and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Mafia Seer (98)

You are a Mafia Seer.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Seer: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is aligned with the Werewolves. You will receive You believe NAME to be NOT GUILTY if that player is not aligned with the Werewolves. You will receive No result if your investigation failed.

Win Condition

  • You win when all players without a Mafia wincon are wiped out and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

1-Shot Mafia Day Vigilante (99)

You are a 1-Shot Mafia Day Vigilante.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Day Vigilante: During the Day, you may post "Kill: NAME". This player will immediately die.
  • 1-Shot: You may only use this ability once during the game.

Win Condition

  • You win when all players without a Mafia wincon are wiped out and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

1-Shot Mafia Governor (100)

You are a 1-Shot Mafia Governor.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Governor: During the Day, you may post 'Govern NAME' in bold. That player will be unable to be eliminated that day.
  • 1-Shot: This ability can only be used once during the game.

Win Condition

  • You win when all players without a Mafia wincon are wiped out and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Mafia Strongman (101)

You are a Mafia Strongman.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Strongman: You have the ability to bypass any protective/roleblock abilities when you perform the factional kill.

Win Condition

  • You win when all players without a Mafia wincon are wiped out and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Mafia Reflexive Doctor (102)

You are a Mafia Reflexive Doctor.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Reflexive Doctor: If you are targeted at night, any and every player who targets you will be protected from all nightkills that night.

Win Condition

  • You win when all players without a Mafia wincon are wiped out and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Hirsute Mafia Goon (103)

You are a Hirsute Mafia Goon.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Hirsute: You will investigate as "GUILTY" to Seers.

Win Condition

  • You win when all players without a Mafia wincon are wiped out and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Mafia Cupid (104)

You are a Mafia Cupid.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Cupid: During Night 1, you may PM me the name of another player. Every player that targets this player (except you) will become Lovers with them.

Win Condition

  • You win when all players without a Mafia wincon are wiped out and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Alpha Goon (105)

You are an Alpha Goon.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.

Win Condition

  • You win when all players without a Mafia wincon are wiped out and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Mafia Compulsive Hider (106)

You are a Mafia Compulsive Hider.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Hider: During the Night, you may PM me the name of another player. You will "hide" behind that player, making you immune to any actions that target you. However, if you hide behind a non-Town-aligned player, you will die.
  • Compulsive: You are required to use your ability each Night. If you do not submit a target, it will be randomised.

Win Condition

  • You win when all players without a Mafia wincon are wiped out and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Mafia Fruit Vendor (105)

You are a Mafia Fruit Vendor.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Fruit Vendor: During the Night, you may PM me the name of another player. They will be told that they received fruit.

Win Condition

  • You win when all players without a Mafia wincon are wiped out and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Werewolf

Werewolf (108-111)

You are a Werewolf.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.

Win Condition

  • You win when all players without a Werewolf wincon are wiped out and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

Alpha Werewolf (112)

You are a Alpha Werewolf.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
  • Alpha: You will investigate as "Not Guilty" if investigated by a Seer.

Win Condition

  • You win when all players without a Werewolf wincon are wiped out and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

Werewolf Roleblocker (113)

You are a Werewolf Roleblocker.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
  • Roleblocker: During the Night, you may PM me the name of another player. This player will be unable to use his/her ability (if he/she has one).

Win Condition

  • You win when all players without a Werewolf wincon are wiped out and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

1-Shot Werewolf Bulletproof (114)

You are a 1-Shot Werewolf Bulletproof.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
  • Bulletproof: You cannot be nightkilled.
  • 1-Shot: This ability can only be used once during the game. You will not be told when this is used.

Win Condition

  • You win when all players without a Werewolf wincon are wiped out and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

Werewolf Cop (115)

You are a Werewolf Cop.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
  • Cop: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is aligned with the Mafia. You will receive You believe NAME to be NOT GUILTY if that player is not aligned with the Mafia. You will receive No result if your investigation failed.

Win Condition

  • You win when all players without a Werewolf wincon are wiped out and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

Werewolf Mason (116)

You are a Werewolf Mason.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
  • Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.

Win Condition

  • You win when all players without a Werewolf wincon are wiped out and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

Werewolf Watcher (117)

You are a Werewolf Watcher.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
  • Watcher: During the Night, you may PM me the name of another player. You will be informed of the name of anyone who targeted that person during that Night.

Win Condition

  • You win when all players without a Werewolf wincon are wiped out and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

Werewolf FBI Agent (118)

You are a Werewolf FBI Agent.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
  • FBI Agent: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is a Serial Killer. You will receive You believe NAME to be NOT GUILTY if that player is not a Serial Killer. You will receive No result if your investigation failed.

Win Condition

  • You win when all players without a Werewolf wincon are wiped out and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

Ninja Werewolf (119)

You are a Ninja Werewolf.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
  • Ninja: You will not appear on any Watcher or Tracker reports.

Win Condition

  • You win when all players without a Werewolf wincon are wiped out and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

1-Shot Werewolf Paranoid Gun Owner (120)

You are a 1-Shot Werewolf Paranoid Gun Owner.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
  • Paranoid Gun Owner: Every player that targets you will die.
  • 1-Shot: This role will only activate the first Night you are targeted.

Win Condition

  • You win when all players without a Werewolf wincon are wiped out and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

Werewolf Miller (121)

You are a Werewolf Miller.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
  • Miller: You will investigate as "GUILTY" to Cops.

Win Condition

  • You win when all players without a Werewolf wincon are wiped out and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

Werewolf Supersaint (122)

You are a Werewolf Supersaint.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
  • Supersaint: If you are eliminated, whomever placed the hammer vote will also die.

Win Condition

  • You win when all players without a Werewolf wincon are wiped out and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

Werewolf Godfather (123)

You are a Werewolf Godfather.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.

Win Condition

  • You win when all players without a Werewolf wincon are wiped out and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

Werewolf Gravedigger (124)

You are a Werewolf Gravedigger.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
  • Gravedigger: You will show up as targeting all nightkilled players to Trackers and Watchers during the Night of said players' deaths.

Win Condition

  • You win when all players without a Werewolf wincon are wiped out and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

Wereparrot (125)

You are a Wereparrot.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
  • Parrot: During the Night, you may PM me the name of another player. If that player has an active ability, you will use that ability on that player.

Win Condition

  • You win when all players without a Werewolf wincon are wiped out and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

Alien

Alien 1-Shot Diplomat (126)

You are an Alien 1-Shot Diplomat.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Aliens may kill one player once during the game.
  • Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
  • Diplomat: If you are eliminated, you will not die.
  • 1-Shot: This ability only works the first time you are eliminated.

Win Condition

  • You win when all players without an Alien wincon are wiped out and at least one Alien-aligned player is still alive (or nothing can prevent the same).

Alien Prober (127)

You are an Alien Prober.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Aliens may kill one player once during the game.
  • Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
  • Prober: During the Night, you may PM me the name of another player. You will receive You believe NAME to be WEREWOLF if that player is aligned with the Werewolves. You will receive You believe NAME to be NOT WEREWOLF if that player is not aligned with the Werewolves. You will receive No result if your investigation failed. Your target will also be roleblocked.

Win Condition

  • You win when all players without an Alien wincon are wiped out and at least one Alien-aligned player is still alive (or nothing can prevent the same).

Alien Vanillaiser (128)

You are an Alien Vanillaiser.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Aliens may kill one player once during the game.
  • Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
  • Vanillaiser: During the Night, you may PM me the name of another player. This player will lose any abilities they have (not counting factional abilities). This will take effect at the start of the next Day.

Win Condition

  • You win when all players without an Alien wincon are wiped out and at least one Alien-aligned player is still alive (or nothing can prevent the same).

Alien Silencer (129)

You are an Alien Silencer.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Aliens may kill one player once during the game.
  • Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
  • Silencer: During the Night, you may PM me the name of another player. This player will not be able to vote during the next Day phase.

Win Condition

  • You win when all players without an Alien wincon are wiped out and at least one Alien-aligned player is still alive (or nothing can prevent the same).

Bulletproof Alien Lover (130)

You are an Bulletproof Alien Lover.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Aliens may kill one player once during the game.
  • Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
  • Bulletproof: You cannot be nightkilled.
  • Lover: If there are other Lovers in the game, you will form a Lover bond with them. All Lovers will die at the same time.

Win Condition

  • You win when all players without an Alien wincon are wiped out and at least one Alien-aligned player is still alive (or nothing can prevent the same).

Alien Psychotrooper (131)

You are an Alien Psychotrooper.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Aliens may kill one player once during the game.
  • Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
  • Psychotrooper: All investigators with 'GUILTY/NOT GUILTY' results are Inverse while you are still alive.

Win Condition

  • You win when all players without an Alien wincon are wiped out and at least one Alien-aligned player is still alive (or nothing can prevent the same).

Alien Mass Redirector (132)

You are an Alien Mass Redirector.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Aliens may kill one player once during the game.
  • Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
  • Mass Redirector: During the Night, you may PM me the name of another player. All Night actions will be redirected to this player.
  • 1-Shot: You may only use this ability once during the game.

Win Condition

  • You win when all players without an Alien wincon are wiped out and at least one Alien-aligned player is still alive (or nothing can prevent the same).

Alien Bloodsucker (133)

You are an Alien Bloodsucker.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Aliens may kill one player once during the game.
  • Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
  • Bloodsucker: During the Night, you may PM me the name of another player. That player will turn into a Treestump (they will be unable to vote or perform actions for the rest of the game). No Alien may perform the factional nightkill on the same night that you do this.

Win Condition

  • You win when all players without an Alien wincon are wiped out and at least one Alien-aligned player is still alive (or nothing can prevent the same).

Alien Sympathiser (134)

You are an Alien Sympathiser.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Aliens may kill one player once during the game.
  • Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
  • If there are no other Aliens in the game, you will become a Vanilla Townie instead.

Win Condition

  • You win when all players without an Alien wincon are wiped out and at least one Alien-aligned player is still alive (or nothing can prevent the same).

Survivor

Survivor (135)

You are a Survivor.

Abilities

  • During the Day, you may vote for whomever you want eliminated.

Win Condition

  • You win if you are still alive at the end of the game.

Compulsive Bodyguard Survivor (136)

You are a Compulsive Bodyguard Survivor.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Bodyguard: During the Night, you may PM me the name of another player. If this player is nightkilled, you will die instead.
  • Compulsive: You are required to use your ability each Night. If you do not submit a target, it will be randomised.

Win Condition

  • You win if you are still alive at the end of the game.

Survivor Mason (137)

You are a Survivor Mason.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.

Win Condition

  • You win if you are still alive at the end of the game.

Condemner

Condemner (138-139)

You are a Condemner.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Condemner: Before the game, I will randomly assign you a target. Your goal is to get that person eliminated while being on the wagon. If you fail (your target is nightkilled or is eliminated without you being on the wagon), you will convert to a Vanilla Townie.

Win Condition

  • You win when your target is eliminated and you are on his/her wagon.

Serial Killer

2-Shot Bulletproof Serial Killer (140)

You are a 2-Shot Bulletproof Serial Killer.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: You may kill one player each Night.
  • Bulletproof: You cannot be nightkilled.
  • 2-Shot: This will only apply the first two times you are nightkilled. You will not be told when these are used.

Win Condition

  • You win when all other players are wiped out or nothing can prevent the same.

Mafia-Immune Serial Killer (141)

You are a Mafia-Immune Serial Killer.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: You may kill one player each Night.
  • Mafia-Immune: You are immune to nightkills performed by the Mafia faction.

Win Condition

  • You win when all other players are wiped out or nothing can prevent the same.

Werewolf-Immune Serial Killer (142)

You are a Werewolf-Immune Serial Killer.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: You may kill one player each Night.
  • Werewolf-Immune: You are immune to nightkills performed by the Werewolf faction.

Win Condition

  • You win when all other players are wiped out or nothing can prevent the same.

Alien- & Replicant-Immune Serial Killer (143)

You are a Alien- & Replicant-Immune Serial Killer.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: You may kill one player each Night.
  • Alien-Immune: You are immune to nightkills performed by the Alien faction.
  • Replicant-Immune: You are immune to nightkills performed by the Replicant faction.

Win Condition

  • You win when all other players are wiped out or nothing can prevent the same.

Cult

1-Shot Cult Recruiter (144)

You are a 1-Shot Cult Recruiter.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Recruiter: During the Night, you may PM me the name of another player. This player will be converted to the Cult faction.
  • 1-Shot: You can only use this ability once during the game.

Win Condition

  • You win when all players without a Cult wincon are wiped out and at least one Cult-aligned player is still alive (or nothing can prevent the same).

Cult 1-Shot Goomaker (145)

You are a Cult 1-Shot Goomaker.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Goomaker: During the Night, you may PM me the name of another player. That player will will take on the Black Goo ability (Anyone who targets that player will become part of the Cult faction).
  • 1-Shot: You can only use this ability once during the game.

Win Condition

  • You win when all players without a Cult wincon are wiped out and at least one Cult-aligned player is still alive (or nothing can prevent the same).

Other

Wild Card (146)

You are a Wild Card.

After discards are revealed, the Wild Card will be discarded and you will draw a new role which you must keep.

Replicant

Replicants are a faction that may be used instead of Aliens or along with Aliens. Replicant card numbers are notated as something like R1 - 126 - 147, where the first number represents the card number relative to the Replicant list, the second number represents the card number in a game without Aliens, and the third number represents the card number in a game with Aliens.

These Role PMs aren't official, so keep that in mind.

Replicant 1-shot Lightning Rod (R1 - 126 - 147)

You are a Replicant 1-shot Lightning Rod.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Replicants may kill one player per Night.
  • Factional Communication: If there are other Replicant-aligned players, there will be a Replicant QT that can be used pre-game and during the Night.
  • Lightning Rod: During the Night, you may choose to have all Night actions redirected to you.
  • 1-Shot: You may only use this ability once during the game.

Win Condition

  • You win when all players without a Replicant wincon are wiped out and at least one Replicant-aligned player is still alive (or nothing can prevent the same).

Replicant Odd-Night Cop Even-Night Seer (R2 - 127 - 148)

You are a Replicant Odd-Night Cop Even-Night Seer.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Replicants may kill one player per Night.
  • Factional Communication: If there are other Replicant-aligned players, there will be a Replicant QT that can be used pre-game and during the Night.
  • Cop: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is aligned with the Mafia. You will receive You believe NAME to be NOT GUILTY if that player is not aligned with the Mafia. You will receive No result if your investigation failed.
  • Odd-Night: You may only use this ability during odd-numbered Nights.
  • Seer: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is aligned with the Werewolves. You will receive You believe NAME to be NOT GUILTY if that player is not aligned with the Werewolves. You will receive No result if your investigation failed.
  • Even-Night: You may only use this ability during even-numbered Nights.

Win Condition

  • You win when all players without a Replicant wincon are wiped out and at least one Replicant-aligned player is still alive (or nothing can prevent the same).

Replicant Doppelganger (R3 - 128 - 149)

You are a Replicant Doppelganger.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Replicants may kill one player per Night.
  • Factional Communication: If there are other Replicant-aligned players, there will be a Replicant QT that can be used pre-game and during the Night.
  • Doppelganger: All investigations on you will return results for the player above you on the playerlist.

Win Condition

  • You win when all players without a Replicant wincon are wiped out and at least one Replicant-aligned player is still alive (or nothing can prevent the same).

Replicant Suppressor (R4 - 129 - 150)

You are a Replicant Suppressor.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Replicants may kill one player per Night.
  • Factional Communication: If there are other Replicant-aligned players, there will be a Replicant QT that can be used pre-game and during the Night.
  • Suppressor: During the Night, you may PM me the name of another player. All other Night actions targeting them that night will fail.

Win Condition

  • You win when all players without a Replicant wincon are wiped out and at least one Replicant-aligned player is still alive (or nothing can prevent the same).

Replicant Millermaker (R5 - 130 - 151)

You are a Replicant Millermaker.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Replicants may kill one player per Night.
  • Factional Communication: If there are other Replicant-aligned players, there will be a Replicant QT that can be used pre-game and during the Night.
  • Millermaker: During the Night, you may PM me the name of another player. That player will permanently investigate as "GUILTY" to all investigators.

Win Condition

  • You win when all players without a Replicant wincon are wiped out and at least one Replicant-aligned player is still alive (or nothing can prevent the same).

Replicant 1-shot Politician (R6 - 131 - 152)

You are a Replicant 1-shot Politician.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Replicants may kill one player per Night.
  • Factional Communication: If there are other Replicant-aligned players, there will be a Replicant QT that can be used pre-game and during the Night.
  • Politician: During the Night, you may PM me the name of two other players. You will steal the next Day's vote from the first named player and give it to the second named player. This ability does not work if the next Day is ELo.
  • 1-Shot: You may only use this ability once during the game.

Win Condition

  • You win when all players without a Replicant wincon are wiped out and at least one Replicant-aligned player is still alive (or nothing can prevent the same).

Replicant Exploder (R7 - 132 - 153)

You are a Replicant Exploder.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Replicants may kill one player per Night.
  • Factional Communication: If there are other Replicant-aligned players, there will be a Replicant QT that can be used pre-game and during the Night.
  • Exploder: During the Day, you may post "Kill: NAME". You and that player will immediately die.

Win Condition

  • You win when all players without a Replicant wincon are wiped out and at least one Replicant-aligned player is still alive (or nothing can prevent the same).

Bulletproof Replicant (R8 - 133 - 154)

You are a Bulletproof Replicant.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Replicants may kill one player per Night.
  • Factional Communication: If there are other Replicant-aligned players, there will be a Replicant QT that can be used pre-game and during the Night.
  • Bulletproof: You cannot be nightkilled.

Win Condition

  • You win when all players without a Replicant wincon are wiped out and at least one Replicant-aligned player is still alive (or nothing can prevent the same).

Replicant Sympathiser (R9 - 134 - 155)

You are a Replicant Sympathiser.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Replicants may kill one player per Night.
  • Factional Communication: If there are other Replicant-aligned players, there will be a Replicant QT that can be used pre-game and during the Night.
  • If there are no other Replicants in the game, you will become a Vanilla Townie instead.

Win Condition

  • You win when all players without a Replicant wincon are wiped out and at least one Replicant-aligned player is still alive (or nothing can prevent the same).