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==Use and Power==
==Use and Power==
Friendly Neighbor is stronger than [[Innocent Child]].  Innocent Child's mod-confirmed innocence is revealed to everyone at the same time, making them a prime kill target for scum.  Friendly Neighbor can limit this revelation to people they trust, allowing them to stay in the game longer.
Friendly Neighbor is stronger than [[Innocent Child]].  Innocent Child's mod-confirmed innocence is revealed to everyone at the same time, making them a prime kill target for scum.  Friendly Neighbor can limit this revelation to people they trust, allowing them to stay in the game longer.


Beyond that, they are as strong as a single confirmed innocent.
Beyond that, they are as strong as a single confirmed innocent.

Revision as of 14:43, 9 December 2014

Friendly Neighbor
Alias: none
Alignment:
Role type:
  • Informative
Choice:
  • Night

A Friendly Neighbor can target a player at Night to tell them that they are Town. The target will receive a message saying that the Friendly Neighbor is Town. This role does nothing else - the Friendly Neighbor does not know the alignment of the person who got the message. The role is usually 1-shot


Friendly Neighbor bears no association with the Neighbor role.


Friendly Neighbor is necessarily Town-aligned.

Use and Power

Friendly Neighbor is stronger than Innocent Child. Innocent Child's mod-confirmed innocence is revealed to everyone at the same time, making them a prime kill target for scum. Friendly Neighbor can limit this revelation to people they trust, allowing them to stay in the game longer.


Beyond that, they are as strong as a single confirmed innocent.

Play Advice

Friendly Neighbor is nearly impossible to frame as a liar. If you are scum and receive a Friendly Neighbor greeting, you probably are not served by lying and saying you didn't get it.